Give Karma's souflare this one small buff

Hochelaga··12 votes·1,152 views

She had a redesign lately. Riot changed her passive, W and E. Clearly, they moved alot of Karma's offensiveness to the utility defensive side. Her Q is still good, but I feel it could have another effect when cast with souflare that would really help her in competitive plays.

Karma's souflare impact sound is so powerful that it makes ennemy champion briefly lose their focus.

NEW : Soulflare (R+Q) - Ennemy champion hit by souflare are interrupted (that's like a 0,001 second silence)

What would this change mainly do?

  • Cancel teleport summoner 12
  • Any channeling spells such as Fiddlesticks Janna Karthus Nunu Vi Zac Malzahar Warwick

Similary like Lux's Buff in patch 5.12, this could greatly help Karma in high ranked games (Diamond and higher).

Basically, i'm suggesting to give Talon's removed Cutthroat effect on Karma's Soulflare since we're talking about her ULTIMATE.

Thanks.

20 Comments

Aeolian Melodies6 votes

Q is already her most likely to be Mantra'd ability. If they were to do that I'd prefer it on her W (also it would be single target). I'd prefer if they left her alone, though.

Hochelaga2 votes

That's the thing. Q is her most used Mantra ability. You can potentialy interrupt 5 champions. but what's the odd ? Even 2 champions would be really hard.

I didnt want to make it on her W because it already binds target after the teether.

Aeolian Melodies4 votes

{quoted}

That's the thing. Q is her most used Mantra ability. You can potentialy interrupt 5 champions. but what's the odd ? Even 2 champions would be really hard.

I didnt want to make it on her W because it already binds target after the teether.

Well it would make more sense on her W anyway.

What I was saying is there is no need to give her MORE incentive to use the ability she always uses for Mantra - if you put something like that in her kit, then at least make it a choice rather than a "here have a bonus for doing what you were gonna do anyway".

Hochelaga2 votes

I've played over 1500 ranked games with Karma from Season 2 to this season. Believe me when I say that this would help Karma.

Karma's souflare is all about offensive and damage. You expect to do a burst when you cast this spell. So we have DMG -- SLOW

Karma's W is more of a mixed offensive and defensive spell. You can bait people and even heal yourself. So we have BIND - DMG - HEAL

Her shield is generally a defensive spell that can be also used as offensive to catch up heroes. SHIELD - MOVESPEED - AOE SHIELD

what's killing Karma is her lack of quick cc unlike any other mid or support champions.

SouL1ess5 votes

{quoted} what's killing Karma is her lack of quick cc unlike any other mid or support champions.

That's her trade off for having one of the most mana efficient poke in the game.

Nothing changed about the fact that her Q costs 70 mana max rank, has a 5 second CD, and deals 260 base damage with a ratio average for damage-role mages. It even slows for a bonus.

And yet she still have conditional CC and a viable shield when considering her offensive capabilities.

Of course your change will help Karma. It's a net buff. But does she really need it? IMO no.

Hochelaga1 votes

i'm not talking about her Q. It's good the way it is. i'm talking about her empowered Q that has the additionnal effect. Like I said, this would greatly help her for High ranking games.

Low rankings won't even feel this change.

SouL1ess4 votes

{quoted}

i'm not talking about her Q. It's good the way it is. i'm talking about her empowered Q that has the additionnal effect. Like I said, this would greatly help her for High ranking games.

Low rankings won't even feel this change.

I know what you are talking about.

I was responding the part where you said Karma was slain by her lack of instantaneous / quick crowd control, to which i responded that she has great poke in addition to her skirmishing-focused utility, which some other supports, especially CC/all-in supports, don't have.

Then I responded that your change will definitely help her, because it is a net buff with no drawbakcs; but I disagree that it should be implemented.

Hochelaga1 votes

{quoted}

I know what you are talking about.

I was responding the part where you said Karma was slain by her lack of instantaneous / quick crowd control, to which i responded that she has great poke in addition to her skirmishing-focused utility, which some other supports, especially CC/all-in supports, don't have.

Then I responded that your change will definitely help her, because it is a net buff with no drawbakcs; but I disagree that it should be implemented.

So why were you writting her Q stats damage cooldown and mana cost ?

This ''silence'' thing is mainly done to improve her skirmishing focused utility as you literally said. Riot stripped down some of her dueling capabilties and now i'm trying to find a way to give a little bit back. I've experienced several time a Fiddlestick just getting back it's health even when I pinned him down with souflare, or shen teleport right in front of me with his ultimate.

I don't see why it shouldn't be implemented even when you agree with me

Cindikle1 votes

I'd like to see it. But i can see issues with it as it also buffs support Karma. While it sounds like you're trying to buff her offensive power, you're also buffing the defensive power. Which this change mostly is. Stopping an ability is mostly a defensive action.

Hochelaga2 votes

Isn't Karma all about defensive and offensive with all of her spells? She has that Ying Yang theme based all around her.

As for me, I see a silence as an offensive power. Kassadin and Leblanc used to have a silence, Riot clearly stripped out of that power from them.

Cindikle1 votes

I think Riot killed that with the last set of changes. R+W/E has no bonus damage. They are now locked as offense/utility and defense/utility.

I think the changes were good for her kit as a whole. But they really hurt her yin/yang part.

Hochelaga1 votes

All of her spells are used defensively and offensively.

Nothing has been changed for her Q (Mainly offensive, but gives an aoe slow which is defensive) Her W now scales by 0,9 instead of 0,6. It Binds for a potential 3.25 second and can heal. (It deals damage, heals and binds) Her shield has a lower base value when cast, but has a lower cooldown and a higher shield aoe shield. (movespeed used defensively and offensively)

Even though she has lower damage, you can't say that her spells don't go around that Yin Yang concept

Cindikle1 votes

For some reason forgot RW healed.

E and RE are still pure utility/defensive. Can use it to chase. But that enhances your ability to use your offensive abilities. It's not offensive on it's own.

Poske1 votes

But thats barely a buff..

Hochelaga1 votes

As I said, this would greatly help her for competitive play. I'm talking about Diamond tier and higher

Bronzies and silvers people won't even feel a thing. It may seem harsh, but all they care is either extreme damage or extreme tankiness.

Lux's shield is now instant instead of a 0,1 second delay. High tier people finds this amazing while Lower tier would barely feel the difference.

REDREX71 votes

The only buff I want me karma to have is for shielded targets to have a .2 ap scaling on their next auto attack. Just helps her have some more consistent damage and will flow nice with her kit to give her more incentives to auto attack.... I mean I auto attack all the time with Karma it is just nice to have more consistent damage.

REDREX71 votes

Speaking of stopping teleports as Karma. At some point tether stopped canceling the enemies from teleporting. Idk if riot fixed it but someone should find out....

Sugar Momma1 votes

NO FAIR your Karma buff thread has more upvotes than mine Q_Q

Also I support this idea, buff my Karma pls

Sugar Momma1 votes

Karma desperately could use an interrupt.

Gorgannan1 votes

Her mantra'd Q is broken as it is. Stick it on enemies in her mantra E AoE.

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