you do realize tank Pyke averages about 1/2 the damage or less of Assassin Pyke, right?
He has never been a damage champ. He has been a control champ. His entire job has been to set up kills for allies, or peel for them. Kill builds are fun, but they don't survive, and never have.
The change also hamstrings a TON of AD builds, btw.... like ones that start
or
.
It also makes
..... a necessity in about 1/3 of games...... unatenable.
And I'm sorry: Zed, Talon, and Akali are ALL more mobile than Pyke, do more damage, and can escape far more encounters. Pyke's mobility is gated by substantial cooldowns, and he only has one use of them.
P.S. I suggest you look up my Pyke Mastery.
I have never built Pyke Electrocute or Aftershock. Yet I have 22/0/7, 24/7/7, 20/0/11 etc scores on him. Even in those games, I did about 5-10k less damage than the champs I was playing with. Pyke's kit just doesn't have massive AD scaling. He has a low base AD, and his skills have some of the weakest AD scaling in the game, and more importantly..... he doesn't multi hit (Talon/Zed/Akali ALL multi hit with skills, and almost their entire kits have damage associated with it)