For a non ADC player, what's the difference in late between a late game hypercarry and a lane bully?
Because I honestly see no difference between a late game Lucian/Draven chunking me down quickly and a Vayne or Twitch chunking me down quickly.
Not even in personality because both are either gritty serious or hammy as hell.
I'm sure there is a slight difference in damage. But imo at the end of the game: ADC damage is ADC damage.


is a lane bully. Perhaps the only true one of the current ADC's. Her superior range and her almost universally hated traps allow her great safety while she's punishing you.
is a hyper carry. While she won't do very much to harass you early on, in the late game she will rip you apart with 4+ items under her belt and there is very little you can do to stop her.
These benefit GREATLY from early AD, as their abilities scale very well with AD. However, as you get more gold you won't get proportionally as much AD, so they fall off in late game. This is best explained on BF sword. BF is 40 AD for 1300 gold, however if you'll have 13000 gold you won't be able to get 400 AD for it, because you have limited amount of item slots and your AD suffers from additional (less useful) stats on big items. Armor penetration was really good stat here, as it was tied to items with large amounts of AD, further amplifying it, however as it was nerfed these ADCs aren't as big anymore.
Because they fall off, they usually transition into "hypercarry mode". They start to rely more on their autos to utilize stats given by items ( Varus goes for AS/crit etc.) Despite this transition, they end up weaker than true hypercarries in late-game.
Take Ezreal for example. He builds tear (no damage increase) and boots, which is 1300 gold without damage any real damage increase. He's weak-ish early (but not as weak as hypercarries) but once he reaches Muramana and TF his damage explodes. After that it doesn't increase much, so his late-game outright sucks when compared to other ADCs. Again, these can transition to "hypercarry mode", Ezreal/Kog goes usually for AS, Corki for AS/Crit if needed, but they usually want some utility items over more raw damage.
These guys are reliant on auto-attacks, which means they are reliant on items and levels (for their steroids). Damage is low at beginning and ramps up very quickly as they gain more and more AS/Crit. There aren't many champions that can match their DPS in late-game.
