Ganking: Burn Enemy Flash or Deal Damage to Enemy?
As the title suggests I don't know if burning flash is more worth ganking for or chunking 50% of their hp is better.
Scenario:
jumps onto
.
can not use her stun to peel. She will take 25% of her max hp from
in damage and 25% of her max hp from the friendly
as damage.
can activate his E early to stop
before she flashes and deal a chunk of damage. Otherwise, he can keep his E alive for as long as possible so
is stunned later after more damage has been initially dealt and thus dealing more damage which forces her to flash or to back and lose her lane heavily. So, the question is: Stun early and deal damage fast but the enemy mid retains flash OR deal damage slower but in greater amounts overall which can only be negated by flashing which the end result is more health for the enemy mid laner but no flash. Which one?
Holding: Jump (Can flash here), auto, empowered auto, auto, stun if no flash, ensuing damage and high kill chance Immediate: Jump (Need fast reaction time to flash), Stun, Auto, Empowered Auto, and depending on the position of the friendly mid laner, the enemy laner can retreat with low hp without burning flash in this instance.
Optimally, you would chunk HP early and
flashes and it's the best of both worlds thanks to chaining CC but in reality, it doesn't always work out this way.
Flash and 45% hp or No Flash and 80% hp?
Edit: Comment if the poll answer depends on the circumstances of the game