Ryze Is Still Mediocre & a Solution

atomicwit··4 votes·671 views

I tried Ryze again and I still find him very lackluster in 5.10. One of my big issues with him is that Q being a skillshot pretty much nullifies his harass potential as well as reliability. All his opponents have to do is stay behind minions.

Moreover, he lacks waveclear without his ultimate. I was even getting shoved in by an Ekko. I can turret farm just fine but it means my turret is taking damage and that it takes me longer to clear the wave and roam.

I propose that Q becomes a pass-through skillshot like Kog's Void Ooze. This has the potential to be too strong so the damage can be lowered by 10% for each unit it passes through. The numbers can be tweaked as needed. This is more of a concept than an execution. I think this would bring him to a respectable state where he can be competitive with other champions even in mid.

4 Comments

atomicwit3 votes

Downvotes are not an explanation or an opinion. If you disagree, state why and give your own suggestions. Mindlessly downvoting doesn't contribute anything.

OxBaker1 votes

Yeah, doesn't seem like the buffs helped much. My guess is he will keep his lowest winrate spot.

Duke Anax1 votes

When the enemy stands behind Minions, you can't hit your Q true, but that doesn't matter. They either stand so far behind that they can't farm or they stand close enough to their own Minions that E does a lot of damage.

And you can land an EW(Q)E on the enemy without your passive. Even if Q hits whatever, you still hit two Es. the makes sure that they stay in range of the minions for both E.

On the same account I think that E provides enough waveclear to control lane. And late game your ult doesn't even have a cooldown anymore so you can push quite easily.

Also I have one shot several Carries with RE, because of minions.

The biggest issue I have with him is that he needs those minions to put any significant damage on Champions. E doesn't even work that way in a teamfight, because it got such a short bounce range.

So im propose a range increase on E bounce.

I'm not sure about a path through Q, because I use it to CS and don't necessarily want to push

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