Can we introduce a Life steal cap (like CDR) or give it diminishing returns similar to tenacity?
I remember Spellvamp was never allowed to be a good stat because "Mages burst healing" wasn't something Riot would want.
Yet with League's current state, with shields, heals and damage higher than they've ever been it's become increasingly difficult to actually kill life steal stackers.
Especially champions like Riven and Draven can feel extremely punishing to try and kill, and even then they usually have a GA, making them tougher to kill than the actual tanks.
So, why can't we change Life steal as a stat? There's a ton of ways to do so. Be it the Lifeline way of making the life steal passive an uniquely named one. Introducing a LS cap Making the % have diminishing returns if you overstack it.
Just my two cents on the topic, nobody really likes playing against endless sustain characters and I think if a champion's supposed to be a power-healer they should have it in their kit.
or
deletes that lifesteal pretty much.
:thinking:
all have as much range, if not more than mages.
and did you forget
which gives them even more LS.