Why is it okay for ADCs to be tanky now?
Yet just last season (or possibly season 4) items were nerfed because they were "too standard" on ADCs, because it made them have more survivability. Last match I had I couldn't 1v1 a Caitlyn as fed Akali because her Maw made her so beefy and have so much lifesteal that she just wouldn't die.
Honestly, simple fix is just to make it so items like Maw only confer 1/2 of the bonus to ranged champions, or with lower max health comes lower lifesteal %
I get that every champion or role has the right to be able to stay alive during team fights, but isn't the job of a support to keep the ADC alive?