Now that Morde's Duo has been indirectly nerfed...
Can we get some SoloKaiser buffs'n'tweaks?
Seriously, he's close to being actually quite strong top and the likes of Cait, Graves and Corki really do hurt his Duo A lot, soo...
Can we get some SoloKaiser buffs'n'tweaks?
Seriously, he's close to being actually quite strong top and the likes of Cait, Graves and Corki really do hurt his Duo A lot, soo...
if Mord had a mini-rework to make him more functional as an individual champion i would happily play him again
They could simply give him a new W and he'd be in a decent spot Kit-wise. Numbers? Ehh...
I like my metal cloud though ;__;
What if the recast increased the range but had a delay on it or something? A lot of Mord's problems I think (so much damage, oft little reaction time) could be solved with tinkering with ability delays and inverse skillshots (I'm going to promote this idea until I'm dead)
I would also like it if they, uh... Didn't do the hybrid ratio thing. It was cool at first, but it seems really difficult to balance as he has no interest in the proper hybrid items besides Gunblade - Rageblade isn't worth much to him and similar items don't give him the things he wants. Right now he's leaning towards AP just because the item utility is so good, but... I wouldn't mind him being shifted towards physical damage with a little bit of magic on the side.
Hey, didn't say I want the metal cloud gone! D:
Make it bigger, badder, a real STORM of shrapnel!
Heck, maybe a toggle that gave him tenacity but drained his health pool, the cost stacking.
Another, probably wayyyy too stupid idea was to make his W DOUBLE his shield gain while active but hurting him quite a bit with its continuous health cost.
Heck, O think anything could be more interesting and better than the current iteration of Harvester of Sorrow ^^''
Just my opinion though, don't lynch me TT_TT
still think W should offer an armor/MR gain. kind of dumb that Garen stole his defense boost >:( Or maybe making the recast sap defenses from everything for a few seconds, idk.
I think, being as immobile as he is, Mordekaiser could stand to be a little more 'loaded.' You could treat some of his skills like Ekko's; VERY powerful but highly telegraphed
Maybe his ult could have some form of higher counterplay as well?
Btw, Malcious, with the new masteries, which keystone mastery do you think would be best for him? I can't decide, and your Morde main opionion would be OP.
On another note, I am sad that Runic Armor does not work on Mordekiaser, even tho he has a natural shield and the mastery says that it stregthens shields.
Gradp of the undying maybe?
Riot actually affirmed they're going to enable Morde to use Runic Armor properly. All in due time my friend.
As for Keystones; I actually love Grasp of the ubdying due to it providing both Sustain and Damage. It gives him ways to trade really well in lane and with my newer Morde build it even scales really well into late game since it's a percentage value.
Deathfire touch is awesome as well if you need more damage but I prefer a tankier Morde^^
Strength of the ages is decent too but Grasp suits him more imo.
On the topic of builds, what do you do in regards to the new Triforce? The CDR is nice, but the loss of AP on top of reductions to the other stats make it harder for me to justify it. I typically go Ionian/Hextech Gunblade/Rylais/DMP/SV otherwise - perhaps Sterak's for the shield and to take advantage of Morde's base ad? Or perhaps even Nashor's or new Rageblade for AS?
I have actually gone back to the roots. Dusting off my older Morde builds and bringing them up to date.

This gives me about 260 AD, 340 AP, 3400 health and plenty of resistances.
The AD works wonders in terms of Q and E damage and Gunblade, oh my! It's got the active cool down halved (30 seconds) giving Morde a long range slow. The damage converted to health is now based on ALL damage dealt, the cost stayed the same and together with Spirit Visage you'll never die!
If now only Runic armor would work as intended he'd heal even more and shield for greater amounts.
Some fine tweaking on riot's part and he'd be in a good spot until his re-rework somewhere down the line.
As for Trinity force... It was gimmicky before and with the nerfs I consider it way too cost inefficient to even build. Goodbye 340 sheen procs though :'(
you should try
and
on boots
I actually like running alacrity mere treads since I even use MS quints. Puts me up around 410-ish MS and the Tenacity is a valuable stat on Morde.
As for rageblade, I actually tested it a few times on the PBE and it's a great snowballing item. Late game it's sadly a bit lackluster due to the ramp up it needs :(
[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=UM9AKMnf,comment-id=0002000100000000,timestamp=2015-11-12T20:59:08.394+0000)
I have actually gone back to the roots. Dusting off my older Morde builds and bringing them up to date.
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This gives me about 260 AD, 340 AP, 3400 health and plenty of resistances.
The AD works wonders in terms of Q and E damage and Gunblade, oh my! It's got the active cool down halved (30 seconds) giving Morde a long range slow. The damage converted to health is now based on ALL damage dealt, the cost stayed the same and together with Spirit Visage you'll never die!
If now only Runic armor would work as intended he'd heal even more and shield for greater amounts.
Some fine tweaking on riot's part and he'd be in a good spot until his re-rework somewhere down the line.
As for Trinity force... It was gimmicky before and with the nerfs I consider it way too cost inefficient to even build. Goodbye 340 sheen procs though :'(
Mercs suck now, I use Ionians for the Flash CDR but I like Sorcs/Tabis depending on the game.
I honestly don't care for Zhonyas as much anymore, I feel my build is too lacking in health with it, but then again most games I get Abyssal over SV (which is a fantastic item, don't get me wrong, but with Ionians being so good I like having the Abyssal to replace Sorcs in early damage spike)
Anyway, trust me I understand you want his solo laning back and so do I, but the truth is in his current state he would need deeper changes to be balanced as a solo laner and not overwhelming as a duo laner.
I don't think it's worth arguing over it because I know you're not particularly a fan of his rework, while I'm one who is very much satisfied with it. The map control he has with Dragon is retardedly strong and many people don't realize it. His ability to provide a teammate with a massive heal when brawling as well as getting it himself, etc. means base stat buffs would make him extremely overbearing. And let's be honest, he was too strong before they hit his W multiple times - now I honestly think he's fine. He has too much power loaded into his Q to buff up the rest of his kit, and that's who he is now.
When Runic Armor gets fixed I would say Bond of Stone, definitely Bond of stone in a duo lane with another Bond of Stone.
In regards to Undying Grasp I think Morde's mobility and lack of true AA presence makes the mastery less effective. I don't think him closing the distance every 4 seconds to heal balances out the fact that he has no ability to run away from his target meaning he will take more damage than heal. Of course Runic Armor may alleviate this once it actual works.
Top Lane Grasp of the Undying fulfills its purpose.
Not only this but his zoning versus melee characters got stronger as well, not only risking his third Q strike but also the Grasp proc and the resulting heal.
Preseason though, I'm still experimenting with the other keystones.
Thunderlord's Decree is amazing on him! His 3rd Q hits even harder with this mastery.
The other one I really like is Storm Raider's Surge (I think that's what it's called). Huge movement speed boost to stick to enemies is helpful.
His win rate dropped to 45% now :(
If you look at just today winrates, Rammus has the highest, 58% (makes sense against ADCs), and Morde has one of the lowest, 43%.
Where are those buffs that Morde was supposed to be getting?
Can we instead get a break from 3 Mordekaiser Threads a day? Thank you.
More like one every three days actually.
[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=UM9AKMnf,comment-id=00000000,timestamp=2015-11-12T08:51:52.366+0000)
More like one every three days actually.
You can have the next couple days off I got this one
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/p5vzVmG7-mordes-home-isnt-really-bot
You could always...oh I don't know, ignore them? If they really bother you THAT much that you feel the need to ask for them to stop.
Yeah i wish i could ignore some people so I don't see their threads on the front page anymore. Why does Main of Champion XYZ always automatically think their champion is the most important in the whole roster and need attention all the time? I also don't cry for Zyra changes all day. Get down on it.
Yeah i wish i could ignore Dome people so I don't see their threads on the front page anymore. dome?
*some Picking on typos is pretty pathetic. Sighhhhh typical na. Guess i'll check how the euw forums are.
It's funny cuz M.M is from EUW.
It just so happens that a lot of people agree with Malicious Metal which is why he frequents the front page. If you can't deal with that then that's your problem.
I agree, his solo lane needs looking into. It is ALMOST viable. With the marksman update, it is not wise to sacrifice the adc now, so solo Morde MUST be an option.
Well from what I've gatheres the fixes are pretty simple: -beefing up his base health/armor -maybe slightly increasing his AS/level -giving him an actual W in solo lanes.
[{quoted}](name=Shroom of Dooom,realm=EUW,application-id=3ErqAdtq,discussion-id=UM9AKMnf,comment-id=00010000,timestamp=2015-11-12T09:03:42.607+0000)
Well from what I've gatheres the fixes are pretty simple: -beefing up his base health/armor -maybe slightly increasing his AS/level -giving him an actual W in solo lanes.
Buff his MS
I'd be happy for even 5 MS more.
Is that too much to ask?
Some things that should be looked at him:
Health costs/ hp regen hp regen growth base armor hp growth AS growth +5 ms slightly higher base AS
so basically his base stats but the most important is the cast time on second activation on W.That really need to go for smoother gameplay.
Some things that should be looked at him:
Health costs/ hp regen hp regen growth base armor hp growth AS growth +5 ms slightly higher base AS
so basically his base stats but the most important is the cast time on second activation on W.That really need to go for smoother gameplay.
Base stats buff, yes. He is too easy to kill.
The reactivate should be kept. You can read your opponents, activate it when they are coming, start q, let them hit you as you do second q, e shield, deactivate w to heal(huehuehue), third q. I can say I trade nicely solo lane a nice amount of game because I build Ap+resistances+health and movespeed.
Ganks suck tho, so much.
No, don't buff top Morde
I already wreck people with it, if it gets buffed it'll be broken and nerfed into the ground :(
Though I admit that once people truly understand how he works, competent players should never lose to a Morde top in his current state. That doesn't mean it's terrible, I'd say it's viable but matchup and teamcomp dependant
Some people can destroy their opponents with ap-offtank Lucian.
Does it mean it's viable?
Even with some buffs he'd still have his old core weaknesses, even more so with the rework. His effective range became a lot shorter, easily kited, weak to ranged harass, team CC reliant and so on.
They need to actually rework this champion. Whatever they did in the Juggernaut patch was a disgusting "rework."
I hate how he took a ban slot for so long, and apparently (depending on the lobby?) he still does.
Gonna get hate from you Morde mains, but unless they rework that kit to something completely different, he's going to always be like this. Either disgustingly broken or very niche, and near useless.
MS- for obvious reasons Decrease the Shield decay rate- it vanishes so fast Increase base Armor Increased Armor scaling
Only if they take his Q and make it 3 guaranteed magic damage crits, each increasing in crit damage. Then they'll have to nerf his base AD to the ground because they know people will want to build IE on him.