De Facto Champion Removals

Goosetard··3 votes·625 views

Riot doesn't actually remove champions from the game. I like this. I think (and some reds please correct me if I'm wrong) they don't want to remove champions because they believe in positive creative design (ideas aren't bad, just incomplete or undeveloped), and because of a personal attachment that many players feel to individual champions. That's one of the really remarkable things about League, in my opinion: players have a very special relationship with champions they main. This is why, although it doesn't actually affect gameplay, the lore is an important factor in making League of Legends appealing to everyone in its large player base. To summarize: Riot (correctly) believes that many champions with unique abilities and personalities make the game appealing and fun to a lot of people, and removing champions is a bad way to deal with any problems that arise.

I completely agree. I think most people would, too.

"Cool post, Goose. So what, then, is up your feathery behind?" -Everyone who has read this so far.

I'll tell you. It bothers me when Riot releases champions with kits that are just so darn overloaded with neat stuff and cool new mechanics. I think the champions are amazing, unique, awesome creative achievements. They help shape and redefine the way roles and games are played. They bring new, exciting strategies while foiling old, tiresome ones. That's great, and the development team should pat themselves on the back for how much better they've gotten at making champions. However, look what it does to the old roster.

Let's take an example (admittedly of a champion that I think is pure cancer): Kalista. Her passive, w, and ult (and q, to some small degree) have completely unique mechanics not found anywhere else in the game. The only one that's like something we've seen before is her e... which has uncapped damage, good utility, and resets. Now compare her kit to other adcs. Ashe? Ashe has a toggle, a passive gold generation ability with a high cd sight active, a poke, and a pretty straightforward ult. Why would anyone want to play a champion so uninteresting by comparison? Especially considering Kalista does most of what Ashe does, only much better. Lucian was supposed to be the "mobility adc," but Kalista's passive puts him in the backseat to her. Kalista's e makes Twitch e look like a joke. Dont' get me wrong here... I'm not saying Kalista is the BEST adc, I'm saying that her kit makes other adcs' kits look tired and boring. Even the amount of voice work for new champions compared to the old echos my point... Kennen has 15 different dialogues recorded if you count everything (champ selection, movement, attacking, jokes, and taunts... not laughs). Kalista has 17 different champion specific taunts. What the hell, man? How is that supposed to make me feel if I'm a die-hard Kennen main? (I'm not.)

This effect is even more frustrating to me (and I suspect, many others) when you factor in mobility creep, and champions like Yasuo are released with paragraph long passives and skill descriptions, infinite spammable dashes, an ability that nullifies auto attacks and 80% (hyperbole and guesswork) of the other abilities in the game, and an ultimate with infrequent but disturbingly effective synergy. I'm not saying he's overpowered, and I'm not saying he isn't impressively designed. I'm saying his kit is excessively developed and has frustrating amounts of mobility and outplay potential versus the outdated roster.

It's also frustrating when these new champions are counters to a lot of other champions on the roster. Look at Gnar: range, long range slow, speed boost, escape, %hp dmg for laning. Mega Gnar is more useful than anything (more hyperbole) in teamfights. RIP 80% (even more hyperbole) of the toplane champion pool. Granted, a lot of the champions Gnar counters aren't competitively viable at the highest levels, but most people aren't playing at the highest levels so that's not the point.

Summary thus far: Deleting champions is bad. Riot knows that and doesn't do it. Many of the newest champs are making large portions of the champion pool look obsolete and tired. It's not as extreme as deleting them, and it's not as bad, but it's the same principle and I don't like it very much.

"So uh... Goose. You just want them to stop releasing new champions or what?"

Nah. That wouldn't be good either, and everyone knows it. I wish they'd temper the newly released champions and not overload them with spiffy new gadgets on every ability; just one or two would be nice. Look at velkoz (I love this guy): cool unique passive and straightforward (it's a joke about his q) abilities that don't do anything too crazy which combine to give him a unique feel and playstyle without making him look like the obvious favorite child of the family. I also wish they would do more champion reworks and fewer champion releases. Look at what they did with Sion... it's awesome! They did a great job updating his kit to give him a unique role and feel which matches his character and even made him competitively viable. Where is that rework for Mordekaiser? Where is that rework for Veigar?

The grand TLDR summary: -New champions are just so gosh darn loaded and cool and neat that they make the older champs look... inferior (in many ways which may or may not include gameplay). -I find it hard to believe developing a new champion is an easier undertaking than reworking an old one (even a Sion level rework). -No players are emotionally invested in champions that don't exist yet, but some players are emotionally invested in champions that are outdated and competitively nonviable. -For the above reasons, I wish Riot would spend more time reworking and less time making old champs look worse by releasing new ones.

Fin. If you've stuck with me so far, please let me know why you agree/disagree in the comments. I'd much rather debate my overall ideas than specific champion examples. I'd also love to get a red in here to give us the company viewpoint on my described downsides of champion releases.

5 Comments

disregardable1 votes

I'll never understand this argument. Kalista does what Ashe does in a significantly more limited fashion. I don't think she makes Ashe look boring, honestly I think she makes Ashe look more fun to play.

You mean there's a champion who has a global stun that doesn't rely on your stupid teammates? You mean her harass is inherent? You mean her vision is much larger? You mean her cooldowns are short and don't impact her ability to harass? You mean her slow is permanent? SIGN ME UP PLEASE.

Like if you're going against an immobile ADC, there is no reason to take Kalista over Ashe. Ashe is a fun lane bully that it's almost impossible to screw up with. Her mobility is her fall-out, like Kalista's damage is hers.

Yes, you can build damage on Kalista much more than you can build mobility on Ashe, and at level 18 full build with reliable teammates she's probably better than Ashe. But 95% of the time that isn't the case.

KatCraft1 votes

The circle jerking over Kalista has been pretty over the top. she can out kite some Tanks and bruisers, cool. She still gets destroyed by hard initiations from Vi, Maokai, naut, etc, and she gets destroyed 1v1 against any adc with reasonable burst like Jinx, Graves, Tristana, etc. Even Vayne owns her ass in duels.

Stonington1 votes

Well, prerework Karma was basically taken out of the game. The two Karmas have completely different kits. From the backlash Riot will never do that again. Or did they with Sion? Sion's kit is almost entirely different, but they did a much better job trying to keep the original feel of the character. So kudos to Riot on Sion of course.

Pika3101 votes

I think (and some reds please correct me if I'm wrong) they don't want to remove champions because they believe in positive creative design

I think I will correct you. One exception(there may be others) is Sona. Riot will gladly remove her from the game and has over the past 8 months been systematically attempting to do this through relentless nerfs and skin downgrades. They already have her removal from the game scheduled and it's only a matter of time until they go through with it. They're waiting until her pick-rate falls to a complete 0% until doing so.

They're probably getting pretty anxious to do so already, so I imagine it's gonna happen soon. Within the next several months at least.

KatCraft1 votes

There's a contradiction to your post, you say you don't like the idea of removing champions, yet call for more Sion type reworks. How ever this was effectively removing the old Sion from the game, and remade from the ground up. It's essentially the same thing. Personally i'm indifferent about it.

Your complaining about the new champions being more fun and dynamic than the old ones. This is in no way a bad thing. It's the natural progression of this games future, and the old roster should be brought up to there level, depending a strong case.

Riot can get some champs wrong at first, but there design principles of pushing the limits of what can and can't be done in a moba and bringing in unique game changing mechanics is healthy. Yasuo for example is a very well designed champion with clear strengths and weaknesses. His power and snowballing was just a bit too much in the past.

You bring up Ashe as an example, yet she is considered weak even compared to the other old carries like Ez and Graves. Make Ashe more interesting with strengths that make her an appealing pick, because right now she has nothing besides a decent ult.

More from Gameplay

More by Goosetard