Halve Lethality & nerf actives of GB/EoN/DB on ranged AND GIVE COMPENSATION elsewhere to make up.
Serrated Dirk Lethality: 10 → 10 for Melee, 5 for Ranged
Youmuu's Ghostblade Lethality: 15 (on PBE, live is 20) → 15 for Melee, (7 or 8) for Ranged Active: Either halve the movement speed bonus gained from +20% to 10% or reduce the duration from 6 seconds to 3 seconds.
Edge of Night Lethality: 15 → 15 for Melee, (7 or 8) for Ranged Active: Shield duration lasts 5 seconds (or less).
Duskblade Lethality: 15 → 15 for Melee, (7 or 8) for Ranged Nightstalker passive (the true damage one): 75 + 200% Lethality for 4 seconds after being seen → 37.5 + 100% Lethality for (2 or 4) seconds after being seen.
This will severely weaken many AD casters and all the other ranged champions abusing Lethality right now. That's a given. They're not even meant to have it in the first place. But completely removing it (while would be my personal choice) would probably not be a good one. A good chunk of the ranged abusers are not good with crit/attack speed/other itemization types.
So give them buffs through another way, instead of trying to force a mechanic that will be inherently different and abusive as long as there are no differences between melee and ranged.
that was 2/0 kill a
with more then half of her health with her r active, she said she was running lethality runes.