Thresh, other tank supports, completely busted with Runes Reforged
Hi I'm a Thresh main in Silver V. I played 5 Thresh games today with the new runes and won four of them. Here are my stats from three of the games:
I have 280k xp on Thresh and I've been playing him consistently for a year. I cannot remember ever having that many back to back games where I got that many kills and so few deaths. And I know part of it is due to the runes. And by runes I mean Resolve and Domination cause that shit is busted. Why do I say that?
Here's what I build
Resolve: Aftershock -> Font of Life -> Conditioning -> Second Wind
Domination: Cheap Shot -> Zombie ward
Aftershock is probably the most broken rune of them all. On Thresh at least. If I engage on someone I'm basically unkillable for 2.5 seconds due to the massive armor increase (20 + 30% of my current armor, which gives me as much, if not more, bonus resistances as stoneplate passive in lategame). I also get 250-300 damage from it in lategame. Say I'm level 18 and am building warmogs + redemption + eye of the equinox (pretty standard stuff on Thresh) I'm at a max health of about 3k. With the 140 base damage from the rune I'm dealing 245 damage just by standing there. I assume this procs with stoneplate and if it does then the damage is increased to 350 in this hypothetical
That may not do much to tanky targets like Darius or Shen, but its incredibly effective in taking down squishes like the adc from the early game to the endgame. It's also been one of the biggest factors that's allowed me to, sometimes, get more kills than my adc - when I didn't 'take' hardly any kills in lane.
Domination is OP on Thresh because it procs with his hook and its true damage. With my empowered auto, it makes securing kills at low levels ridiculously easy.
A word on tankiness: Thresh is too damn tanky with these runes. I know a lot of people say tanks are getting 'shredded' in runes reforged and considering how broke electocute (50 f*cking percent of your bonus AD) and dark harvest are at the moment I see where they're coming from. That applies more to semi tanky champions or burst mages than full tanks like Thresh, Braum, Nautilus, etc. I mean, can we take a moment to talk about how my getting
- 30-70 bonus armor and MR (from Aftershock)
- 210 f*cking bonus health at the start (Resolve tree bonus + relic shield)
- +8 armor and MR + 5% of the armor and MR I already have at 10 minutes (Conditioning) -- this scales incredibly well with Thresh's passive
- +5.6 hp/sec every 10 seconds (Second Wind)
is not OK?
I mean I actually can't get poked out of lane now. Especially if I build inspiration + domination. Not only do I get OP version of biscuits (+20% duration), 145 health instead of 130, but a knockoff flash that's up every 10-20 seconds.
btw, my games have been ending at least 15 minutes faster than usual. The 40 minute game was an outlier - although it was the norm until yesterday. I wonder why with all these overpowered runes Riot added, letting me obliterate adcs as the f*cking support :thinking: