Daily reminder that 15-90 scaling hp is a meme and needs to be buffed
This is a public service announcement. Upvote if you agree
Thank you
This is a public service announcement. Upvote if you agree
Thank you
What game are you playing.
I'm playing league of mixed-true damage. I'd rather have HP than armor OR mr any day.
90hp is what u could start the game with if u took hp seals. defensive rune shards r rubbish
but tank meta will return if you buff it dood
/s
It'd be interesting if they changed the rune to like, +3% max health.
It would scale with level, and it would be useful on tanks and fighters without being so strong on squishies that it makes them unkillable.
And then theres a bigger meme that is the armor-mr rune lul
Let's see it somewhere around 50-250. 6 armor does nothing, 8 mr will be useful so we at least have two choices.
That's not even half of ignite tick. It's kinda pathetic outside of jungle, i guess.
If you are playing
it will also give you 2.25 AP at lv18. Value!
I mean, everything is based on stats and its price value :
5 armor is basically worth 100g which is 20 gold per armor. 6 magic resist is basically worth 108g which is 18 gold per armor. 15 health on level 1 + 4.17 health per level is basically worth 2.6 gold per health. So it's worth 50 gold on lvl 1 and can go up to 234 gold at level 18.
IF on average you are level 9-10 in a game, it goes back to say that health rune value is worth 114 gold which is almost the same as the two other options
BASED on that, extra health should be the best rune to start with.
If we take Lucian for example and he would take armor instead of health, this is what would happen:
He starts with 28 armor and 571 health which gives him an effective health of = ((28/100)+1)*571= 731 effective health With that extra armor, it would go up to ((33/100)+1)*571= 759 effective health
If he would have taken that health rune, he would have 731+19 = 750 effective health
You can see that on level 3, getting that health rune can already overclass rune stats.
Runes Gold value, best to worst at lvl 18: cooldown reduction has a gold value of 26.6 per point: 1-10= 26-266 Gold value. Health has a gold value of 2.67 per point: 15-90= ** 40-240** Gold value. Attack speed has a gold value of 25 per point: 10= 225 Gold value. Ability power has a gold value of 21.75 per point: 9= 217 Gold value. Attack damage has a theoretical gold value of 35 per point: 6= 210 Gold value. Magic resistance has a gold value of 18 per point: 6= **108 Gold value. Armor has a gold value of 20 per point: 5= ** 100 Gold value.
Armor runes is the real meme. [slayer-jinx-catface] The solution is to move the maximum HP from lvl 18 to 10, and double the resistance value.
Defense in League right now is really poor. Everything does too much damage, specifically, there is way too much true damage. I think buffing all of them would help this. And stop putting true damage on just about everything.
Daily reminder that "daily reminders" are not daily and the term "Daily reminder", alongside "PSA", "I know i'll get downvoted, but..." and "Unpopular opinion" are the Boards version of clickbait thumbnails.
Sso true. i go only resist. 90 health lvl 18! thats a joke
This is such a terrible stat. They just want us to feel bad about investing in health and getting tankier
50 - 250 sounds fair.
Which one - the secondary or tertiary shard?
High-elo players are already picking this, what would come out from buffing it? Or if it gets buffed, the other options should receive buffs as well.
Shit I voted no and you can’t revote ffs.
Face it, Riot as a company and their balance team only care about damage.
As a refrence, the olden 9 seals of scaling health gave 12-216 health.
its decent for adcs and mages. Not for fighters and tanks