Quests are stupid and Thresh is suffering

LiL Bunnie FuFuu·5/22/2018, 11:55:19 PM·25 votes·12,935 views

Hi,

My name is LiL Bunnie FuFuu, substitute support for L9 and I'm here to do what everyone does on the Boards - complain about everything. Haha not really

I'm a Threshmain (~1,000+ games on him) and play a lot of support or top when I feel like trolling. In the last few patches Thresh's winrate has taken a bit of a beating, going from a consistent 48-49% to hovering at around 46.5% even though he hasn't received any direct nerfs (winrates linked below).

https://i.imgur.com/3jxOEE6.png https://i.imgur.com/8RelwWy.png

There are a number of reasons for this:

Runes Reforged

Runes Reforged has, in my opinion, limited the options for a lot of champions and particularly for Thresh. None of the runes really work on him. Grasp is troll, Guardian only procs with lantern and its very situational, and Aftershock is good but it is the only primary that is. You could say that Spellbook is good but I don't like it as much after the rework. Ignite, teleport, and exhaust can all work but it's annoying to wait 5+ minutes to get your original summoner back and sometimes detrimental depending on what you can/can't do

You're also forced to take Resolve or pair some other keystone with Resolve. Of course you should do this because the tools the Resolve tree runes work best with you (generally speaking) but also because Thresh is_ very_ squishy for a support and you need the base health stats so you don't instantly die in a lvl 2 all in - even with Aftershock - or get poked out of lane (depending on the lane). Before runes reforged you could at least be more creative with your pairing and actually start out with much higher base health because you could opt for more starting hp versus scaling (as it is now).

note: I am not suggesting Aftershock should be buffed. It's already stupid on tanky supports such as Alistar or Leona. But we need more options

HP Nerf & Celestial Body _(goes with Runes Reforged) _

Recently all the resolve tree runes saw a massive nerf to early game hp. Instead of getting say, 145 bonus starting hp if you paired Inspiration primary with Resolve secondary, now you get 35 starting hp and a slightly larger scaling value over time. This indirect nerf has been very hard on Thresh because you're far squishier in the early game than late to begin with, who cares about an extra 175 bonus hp 40 minutes in. It's the -110 hp at 5 min that's the problem. Thresh is a high risk, high reward champion. When you increase the risk so much that you can get blown up by a spellthiefs Brand lvl 2 even if you start chrysalis, relic, and full hp runes that hurts the winrate. Now you're losing more engages and more trades, even if you're landing your skillshots.

I'd also like to mention Celestial Body. It's probably good it was removed since Alistar having 900 health lvl 2 or Thresh having 810 is a little bit absurd. But this change paired with everything else mentioned here has only made it harder to peel and make the plays Thresh was designed to make.

Itemization

Most support items are pretty good on Thresh but some key items have been nerfed, hurting his kit. Particularly the starting items.

  • All the starting items: relic, coin, and spellthiefs suck (to varying degrees).
  • Knight's Vow - very mediocre ever since the healing and damage redirection was halved on ranged champions.
  • Locket of the Iron Solari - Thresh, being one of the squishiest supports, gets a lot less benefit from the shield than pre nerf. You can't build this until lategame to make the shield worth sacrificing early health.

Relic Shield & its Quest

This is the main part of this post because it's the biggest issue and makes this post about a greater issue than Thresh's poor winrate. But to start, yes the item is terrible on Thresh. It's very difficult to complete the quest in anything approaching a timely manner - even with Minion Dematerializer it can still take 12-15 minutes (assuming you miss no siege minions) and without about 15-20 minutes. Thresh has a particularly bad time because he doesn't get the execute, being ranged, and the healing is halved. This forces you to spend a lot of time last hitting minions (and you will miss some because Thresh's flay passive isn't as good as the execute) in lane to complete the quest, and if you don't complete it by midgame it puts your team at a disadvantage. How? Suppose you have 490/500 gold on your quest at 14 minutes - you can spend the next 4-5 minutes trying to last hit one stupid minion so you can unlock all those wards and that isn't as easy as it sounds. By midgame your team's waveclear is pretty good, lasthitting even one minion can be a challenge.

And that ignores the greater point, that being why on earth are supports (let alone Thresh) being forced to spend all this time last hitting minions to complete some stupid quest to get vision - when vision is one of the biggest functions of support? Sure you can stack control wards but you can only have 1 of those on the map at a time. Lack of vision makes you more susceptible to ganks, denies you any objective control (unless you're way ahead, then it doesn't matter), and makes it harder to pull off plays.

You would think that, in a meta which is dependent on who can blow up the enemy faster, that being able to have vision of the enemy at all points in the game would be a good thing.

I'm not going to make any suggestions one way or the other but I liked things a lot better before quests were added. It just makes no sense to me that you should have to do some menial task for vision (with coin & spellthiefs you just have to be in lane) after x minutes. I mean, it used to be that if you consistenty outplayed your opponent in lane and got a lot of kills/assists/objectives that you could go back and get a sightstone. Now you could be 0-0-4 with a 4-0-0 adc at 10 minutes and still not have vision outside of a control ward because "you didn't last hit enough cannon minions!".

Bringing this back to Thresh... OK relic is terrible. What else is there?

Ancient Coin

Riot had to nerf relic shield just to stop ADCs from abusing it. In the process that's made the item borderline useless for Thresh, outside of the +50 earlygame hp (which makes you slightly tankier than your ADC lvl 1-3). Because of that a lot of Threshmains have switched to coin. It seems viable on the surface - quest takes about 10 minutes and you don't have to do anything to complete it, plus you get some CDR - but that isn't great either.
Why?

  • Thresh's base hp is 560.

  • Suppose you take

https://i.imgur.com/sKXun87.png

as your runes. That brings your total to 560 + 50 + 30 = 640

  • Now suppose you have a Miss Fortune ADC (she's pretty popular). Here's her hp with Doran's Blade: 530 + 80 = 610

Do I make my point? Thresh's items/runes are so screwed right now that if you don't run relic you're almost as squishy as your ADC level 1-3.

This is also why you have to run Aftershock, especially if you don't run relic. The 70-120 MR and Armor you get from it (for 2.5 seconds) is just about >the only thing that allows you to engage & not instantly die. And for a support whose playstyle is supposed to be aggressive and engage heavy that >doesn't make a lot of sense. This isn't Janna we're talking about, where you can sit at 1000 range and press Q/E every 5 seconds.

If you don't want to take coin you have to take relic. You can't start anything (i.e. Doran's Shield) otherwise you're putting your team at a disadvantage for vision - even though relic sucks. That doesn't seem right to me

Noobs

I wanted to address this point because it always gets brought up in discussions about Thresh's winrate. Thresh has never had a fair winrate so a 46.5% winrate (which he has now) isn't the end of the world or anything. But as you can see from the link above it is much lower than what he's had in the past. Since Thresh was added in 2013 his winrate has bounced between 48 and 49%. Ever since Runes Reforged and especially the itemization changes Thresh's winrate has dropped at least 1.5-3%, and his playrate has dropped with it.

It isn't just people being bad with Thresh that's causing this. People have, generally, always been bad with Thresh. I've been playing since Season 3 and when I picked up Thresh I was horrible with him until I hit about ~200k mastery. He is an extremely difficult champion to play well so he was never going to have a high winrate to begin with. And it is also true that people who have "mastered" Thresh - more or less - have much higher winrates. If you look at some of the pro players and Threshmains, such as BunnyFuFuu, Aphromoo, or Kilo Khaos, they all have winrates over 50% (60%+ for Kilo Khaos). That's because his kit is one of the most powerful in the game and extremely rewarding when you know how to use it.

But its not fair to new players who are trying out Thresh to have to deal with not only a very cumbersome kit but also terrible itemization and very mediocre runes.

Closing

I don't know what should be done with Thresh. And that's because there is no easy answer. Any significant buffs to his kit will break the champion, he's that overtuned (which is also why he hasn't received a singular buff in 2 years). At the same time something has to change because of his falling playrate, winrate, and contradictory early game (you must engage but you're squishy and ADC damage is off the charts).

If anything I'd suggest a modest buff to his base hp or maybe lowering the quest gold for relic by 100 and buffing its bonus hp by 10. But I don't know how that would affect other supports (Alistar, Leona, maybe Blitzcrank) so I'd like hear a rioters thoughts on that - especially since they're looking at changing supports in midseason.

Thanks

34 Comments

Poske5/23/2018, 9:22:54 AM12 votes

1000+ thresh games

Yet you average 40 souls at 20 minutes

So how about you actually start fking collecting souls which are a big part of thresh stats?

You should have 70 souls at 20 minutes reggardless of how the game goes Most Pro players have this issue of not collecting enough souls

Whether its you madlife or any other I predicted FlASH WITH my Death sentence POGGERS, Praise me plz player.

Often times its said that best thresh players use item 3301 not relic

Got around 400 games on thresh.

I have seen your thresh you can improve.

Having said that thresh is struggling a bit

Perhaps thresh finally deserves average base stats given his passive

Also who the fk runs unflintching on literaly anyone

DVA5455/23/2018, 5:00:32 AM8 votes

I remember one of Riot's Redposts during the relic nerf, they say that they were going to compensate thresh. i don't think that ever happened.

TempName548465/23/2018, 12:30:40 PM6 votes

what the fuck is L9 tho

Daddy Ants5/23/2018, 9:54:49 AM6 votes

Give him a fair Q hitbox then we can discuss buffs.

I believe Thresh should not be buffed until they address his Q hitbox

https://www.youtube.com/watch?v=IsyJcdaZn_Q https://www.youtube.com/watch?v=13Zg0VNE_zo https://www.youtube.com/watch?v=WX7WUiKGCUw https://www.youtube.com/watch?v=SOQxr6FCKLQ

Clapper of Asses5/22/2018, 11:59:43 PM4 votes

Holy shit THANK YOU i feel the same

Jerry SeinfeId5/23/2018, 9:50:47 AM4 votes

Dark harvest is like perfect for thresh tho.

and bad itemization? item 3087 item 3031 item 3094

thaBeast5/23/2018, 1:34:10 AM3 votes

i feel the same never really bought him did it a couple times good at grabbing cuz m7 blitz and m6 naut but the range issue is the i wanna ask about that for thresh and rakan thresh mainly tho because having to tryhard so you dont become squishy and can ward is a problem but ALL supports took the hit badly although riot said and i quote "its gonna be better trust me" but im not complaining much anymore cause looking at pyke i saw how much they care about support

Hethalean5/23/2018, 12:43:30 AM3 votes

Agreed. He feels so bad atm.

Sugarlicious5/23/2018, 3:37:24 PM2 votes

Personally, I haven't noticed any larger issues except that he is very squishy and quite useless if your adc is shit, but that's not just Thresh. I tried half-marksman build too, and I find it very very fun, but people usually flame you because they think you're trolling, ks-ing, and it's a bit risky to do if you don't have a tank. I only do it if it's pretty clear that we're winning. However, I don't think it's " the right" build for him. It's fun, and serves as a nice dmg boost, but I'm not sure how much of a difference it makes when it comes to winning a game.

As for people mentioning his q hitbox, I read long time ago that the map is actually tilted, which is why it sometimes hits when it looks like it shouldn't. It's not a 2D straight line, so maybe people should do some research. Plus, his q already has a cast time, it's much harder to hit than blitzkrank's q or Leona's e, it doesn't need bigger nerfs...

The only buff I could see here is like you said, maybe a bit more hp, or do something about relic shield. I also started using the coin, can't be bothered with the shield and I prefer to get a bit more gold...

Athenes Lulu5/23/2018, 11:00:44 AM2 votes

Disclaimer: I'm just a nobody from gold, so if I'm "wrong" or have "stupid opinions" at some aspects you shouldn't be surprised.

In no particular priority or order...

I kinda wish Thresh didn't "replace" every support without having to break items and numbers (hello Ardent meta). A lot of that comes from his kit "being able to do (almost) everything" where if you're good at Thresh, it's very hard to lose and if you're bad at Thresh, you will be useless.

I would consider power/kit shifts from his lantern mechanic and how it can make ADCs completely safe w/o having to get your hands dirty, because most supports who can set up kills have to get their hands dirty just to escape ganks. As most other supports, you have to land skillshots properly just to get away, but as Thresh, you actually don't need to do that at all considering he is a designated playmaker.

If Riot really wants him to be the "champion for experienced and knowledgeable players", then they will have to fix his hitbox so that bad players can't just land a hook, do some combo without proper thought, and get completely away for undeserved wins.

Other than that, playing against experienced Thresh players is unfair as hell and you actually regret picking something that isn't as overloaded as Thresh, which also falls under the same category as with a lot of CertainlyT champs. Hoping that the players are bad isn't good design.

/endrant but Riot needs to either "un-overload" his kit or fix his hitboxes or else he's going nowhere.

skynathan5/24/2018, 3:44:18 AM2 votes

I agree with you whole heatedly! I believe that thresh's base hp and his hp overall in general as the game pushes further is a little weak. He is more of a cc champ, instead of a cc tank.

The Trent5/23/2018, 6:10:47 PM1 votes

Whenever I'm up against a good Thresh, and especially if they're duoing with their adc, I get destroyed. Thresh has so much dominance over solo que. I don't understand why you're complaining. If I found Thresh thematically cool or just fun in general, I would definitely play him just for that free lp. He's so oppressive and his lantern is extremely helpful for things like ganks. A good thresh outclasses just about every support in solo que except for like Rakan. Like the worst case scenario for a thresh player is: for some reason your adc pauses lane and you don't get to dive with your jungler against the people who are being forced to play passive against your oppressive support. Like you can't make plays the same way Thresh can as Lulu, Janna, Alistar, Blitz, etc. Bard comes close but he just doesn't have the same peel. You can counter some of the best junglers right now and completely deny their gank or at least force a flash out of them if they want to kill you. Like all you have to do is flay Xin and all of a sudden he has no way to get to your adc. Like you really can't be complaining about your broken support. Thresh needs a buff just about as much as Yasuo, Riven or Irelia or any high skill cap champion (aka not at all). Quests are stupid but if you're not duoing with someone just take coin. Support runes are extremely flexible right now, so not too sure what you're talking about. Literally one of the top ranked Zyra players takes aftershock because of how stupid it is, but you'd have an even easier time using it. You're obviously going to want to take magical boots and debt for the gold saving. Zekes rush on thresh is incredibly op and oppressive. There's no reason to complain about Thresh.

Romans VI XXIII5/23/2018, 9:13:21 PM1 votes

high risk, high reward

My arse lolz.

Must be high risk since he's ranged, amazing disingage, amazing ingage, high damage, and high defence.

He's: One of the safest supports. One of the best peelers One of the best ingages

Does he have a moderate to high skill ceiling? Yes. But he also has an extremely low skill floor. Any one can pick thresh up and be halfway decent in a few games, due to how strong he is, and how adaptive he can be.

The Bad Touch5/23/2018, 9:52:42 PM1 votes

As an ADC anything that buffs thresh would make me happy.

I always get the thresh and they get the Braum/Morg/Leo

I hate getting thesh at the moment. He feels like a Blitz with a shitter hook and zero damage.

..and he is squishier to boot.

SSmotzer5/23/2018, 5:08:03 AM1 votes

Have you tried play Thresh as a marksmen recently? Or even a solo top? With the way runes and items are going, Thresh is much better as a bully fighter or a hybrid marksmen.

KlydeFrog5/23/2018, 4:00:44 PM1 votes

First off this has always existed on thresh because he is a ranged champion 2nd why are you taking bone plating over the hp regen when you cc. Third why take chrusalis over the mr and armor. Forth why take unflinching over the other 2. Only reason i would even take that woukd be to counter morg and maybe lux. Hell now that i think of it taking grasp or guardian works better . Lastly really is inspiration the most effecient thing?

robotmaster5/23/2018, 4:33:28 PM1 votes

Honestly I just think thresh should be label as melee champ so all the items that did efficient him would would no longer effect him.

Blakiepug5/23/2018, 4:43:42 PM1 votes

Thresh does not need buffs. There are other support champions who have been struggling much worse for far longer such as Nautilus and TahmKench . Tahm hasn't hit a 50% win rate in over 2 years now and Nautilus has been beat into the ground by the removal of Face of the Mountain and the damage nerfs because Riot didn't like him jungling.

Syanite5/23/2018, 5:56:51 PM1 votes

I really enjoy playing Thresh with Inspiriation Primary: Glacial Augment, Hexflash, Minion Dematerializer, Approach Velocity Resolve Secondary: Bone Plating (or Font of Life), Second Wind

item 3401 item 3117 item 3107 item 3800 item 3190 item 3512 / item 3143

This is one of my favorite builds, it doesn't offer as much survivability as Aftershock build, but this fits my personal playstyle. Glacial Augment is one of my favorite runes because of the utility and synergy with slowing active items. Glacial Augment is not the best laning phase rune, but since it is very uncommon, a lot of players won't expect to be slowed for 2s and all of a sudden killed by your ADC. Font of Life is not great until laning phase is over as well, if you are able to engage a good fight mid- game, your ADC and jungler can follow up and be sustained throughout the fight.