this may come as a surprise to riot games

McFatal··16 votes·1,618 views

but the reason why ranged vs melee top has always been onesided is because minions refuse to aggro the ranged even if they are on top of them and even when they do, the damage they do is kind of useless.

a jayce can walk up to ur creep wave level 1 and sit there stopping you from touching any cs and if u touch him once its pretty much guaranteed that you will lose most of your hp bar or have to back.

how about you buff dorans shield or better yet fix minion aggro towards ranged?

those precious champs of yours could use some tuning :)

i know you hate melee bruisers playing thisgame and would much rather delete them from top and keep it ranged/tanks ONLY but cant because you're getting paid money, we could still use some attention.

22 Comments

ZILLAGULA11 votes

Was gonna upvote, but the last part really was uneeded.

McFatal3 votes

[{quoted}](name=Tejs Forfang,realm=EUNE,application-id=3ErqAdtq,discussion-id=UHmBdE5c,comment-id=0000,timestamp=2017-02-05T22:18:39.694+0000)

Was gonna upvote, but the last part really was uneeded.

it was needed.

3 seasons of bullshit towards melee bruisers with no compensation with the only response being "just play safe" or "wait for a gank"

???

1 week of ziggs adc and riot makes a post and its all over reddit.

3 years of melee tops in the dump and riot says :

N O T H I N G

Anidan1 votes

Are you implying melee tops should somehow get special treatment and that the main problem isn't just the melee vs. ranged balance as a whole in this game? Because that's the actual problem. Holding up a specific champion type of a particular lane on the map enforces a meta even harder, and shows a blatant kind of bias toward the enforcement of that meta. Given that Riot already has a shit reputation for ham-fisted meta enforcement, that is the last thing Riot should be doing.

They need to address ranged vs. melee as a whole, not one particular part of the map since addressing that larger issue will help top lane as well. Not only that, but Ziggs in bot lane is much easier to examine and address if necessary than a problem inherent to the game overall.

h5LYF41Lam1 votes

its not just melee tops dude....... anyone remembers MasterYi Shyvana XinZhao Jax jungle? i do,i also remember when riot removed stacking devourer and kicked them out of the jungle. And when the playerbase who mains these champions asked for an item to compensate what did they get? item 3124 riot in the background sucking off kayle mains (the only champion that builds this item)

Anidan1 votes

So now it shifted from melee tops, the topic that the guy I was responding to was talking about, to melee carries as a whole? This topic was originally about melee tops, and in lane being ranged is an inherent advantage due to the mechanics of MOBAs, and it's a balancing mechanism that Riot rarely accounts for very well.

As for those 4, have you ever considered the fact that unless there's an item explicitly made to benefit them in particular that Jax and Yi are always going to be out of the meta? Shyvana and Xin can sometimes come into the meta during jungle seasons that prioritize counterjungling and smaller skirmishes, but unless those are commonplace (they're not right now) they typically aren't meta either unless they're out of line, which isn't common for them.

The last time there was an item made specifically for junglers like Yi, Yi and Udyr took off with it. And then the item got nerfed for that because Devourer gave them too much of a powerspike too early. Then Devourer got changed to have the double-hit after about 30 stacks instead of going up infinitely, and then that too was nerfed because of champions like Yi and Jax running rampant with it (higher-skill Xin's tended toward Warrior over both incarnations of Devourer). So then Devourer was removed and Guinsoo was reworked to have that double hit mechanic, and as a result Jax, Yi, Kayle, and more abused that item until it too was nerfed because now they didn't even have to go to the jungle to abuse the incredibly efficient item.

Yes, I very clearly remember when Devourer was absurd, removed, and then Guinsoo's was reworked and then it was absurd as well. Kayle is the primary user now because she still benefits from an on-hit build and she's the safest while going that route. Let it get just a bit out of line and see how fast the Boards fills back up with assertions (that may not even be wrong) that Guinsoo's should be nerfed again.

Big Lincoln4 votes

Minions should do triple damage to ranged champions

WoonStruck3 votes

Minions should aggro any time you target an enemy champion within X range.

I don't mean by them, I mean directly click them while within X range of them.

Same with Turrets. Dives have gotten too safe.

NiceTryVi1 votes

If turrets could target multiple champions, that would help with a lot of the issues. On of the reasons (besides the stupidly low damage) is that a tank can sit there and take the aggro for a squishy. If the tank and the squishy took the damage, then there would be no tanking for a dive and the issue would be abated a bit.

a special one2 votes

why do you exist

Big Lincoln3 votes

to spread good ideas on the boards

a special one2 votes

idk how can someone be stupid enough to think thats a good idea

McFatal2 votes

[{quoted}](name=FBI Officer,realm=EUW,application-id=3ErqAdtq,discussion-id=UHmBdE5c,comment-id=00010001,timestamp=2017-02-05T23:25:06.970+0000)

why do you exist

to be the one of the few melee bruisers on this site that isnt complaining about ads and how unfair it is they outplayed me when i was playing syndra.

to be the only one to recognize mages and adcs are the best roles in the game but complain 3x more than everyone else and feel entitled to everything.

The Deckowner3 votes

I personally think thet creepblock is a huge factor in range vs melee match up, and we all know how rito think it is a legit healthy mechanic.

TimX24968B1 votes

{quoted}

but the reason why ranged vs melee top has always been onesided is because minions refuse to aggro the ranged even if they are on top of them and even when they do, the damage they do is kind of useless.

a jayce can walk up to ur creep wave level 1 and sit there stopping you from touching any cs and if u touch him once its pretty much guaranteed that you will lose most of your hp bar or have to back.

how about you buff dorans shield or better yet fix minion aggro towards ranged?

those precious champs of yours could use some tuning :)

i know you hate melee bruisers playing thisgame and would much rather delete them from top and keep it ranged/tanks ONLY but cant because you're getting paid money, we could still use some attention.

jayce stomps on you early

BOI GIVE HIM 5 MINUTES TO BURN OUT HIS MANA POOL JESUS.

JustARivenMain2 votes

{quoted}

jayce stomps on you early

BOI GIVE HIM 5 MINUTES TO BURN OUT HIS MANA POOL JESUS.

If you're playing against a smart Jayce, he'll only use his mana do hurt you if he's going in, cannot tell you how many times I've seen a Jayce miss E > Q in ranged just to simply Basic me, press R, switch to Melee, Q Basic E with Thunderlords proc and kill me from 900 hp as Riven... all he has is Serrated Dirk at level 5.

TimX24968B1 votes

well considering he does have a general advantage over riven/ somewhat counters her to a point, yea. But if you can farm outside of his auto range, you can get some decent CS to stay alive.

Troll for Trump1 votes

He's so flexible, he basically has no bad lanes...

TimX24968B1 votes

try playing him against a yorick, see how that goes. I'd call that a bad lane.

Troll for Trump1 votes

That lane they basically don't kill each other.

DarthSpectrum1 votes

This is actually also why some melee top lanes feel oppressive to play against. Nautilus : He clears the enemy wave easily with E and W AAs, and whatever minuscule minion damage he does take is absorbed by his W or CotC shield. This is one of the reasons why he beats most tanks and bruisers in lane despite not having any % max health damage like other popular champions such as Poppy or Maokai.

Shen: Shen has arguably one of the strongest early games for melee champions in the top lane. I play a lot of Shen myself, and his W and passive shields allow him to easily out trade his opponents in their own waves.

Fizz: Bruiser Fizz was OP for his W on-hit damage, but his passive ability to negate a consider amount of minion damage was also pretty significant.

Minion aggro has been part of the game for so long that players have developed mechanics to play around it, and it is one of the areas a player can improve in their laning phase. Rather than buffing melee champions from minion aggro, ranged champions should just be punished harder if they misplay.

h5LYF41Lam1 votes

RIOT I ASK 2 THINGS FROM YOU:

  1. A GOOD item 1054 TO FARM WITHOUT SOMEONE HARRASSING YOU ALL THE TIME AT TOP. 2.STOP THIS EXHAUST MADNESS ON TOP,THERES A REASON Gangplank and Yasuo DONT HAVE CLEAN DISENGAGE ABILITIES.

As someone who has been in the game for a long time i agree with you,there once was a time when bruisers roamed the rift freely you could see jax top xin zhao jungle and it was good it was viable,until one day riot was like lets remove staking jungle items from the game and practicaly killed the bruisers that were only played in the jungle.now on top bruisers are still barely viable of course always out of the meta too.

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