@Riot Let's cool it with the Zz'rot nerfs.
150 secs reduced to 90. That's way to much of a nerf.
150 secs reduced to 90. That's way to much of a nerf.
How exactly is that a nerf? Sure the duration got reduced by 60 seconds but so did the cooldown for the item. You can still have 100% uptime - you just get more flexibility in moving the locations of spawns.
At the time of writing this, surrender@20 just had the duration reduced. My bad
What seems to be the issue with it? That people are actually USING the thing?
If there is an issue, I'm betting it's not the 100% uptime on an item that has serious counterplay by giving gold to enemies and requiring the user to place and protect the gate for it to function.
What seems to be the issue with it? That people are actually USING the thing?
If there is an issue, I'm betting it's not the 100% uptime on an item that has serious counterplay by giving gold to enemies and requiring the user to place and protect the gate for it to function.
There is no gold gained from killing the zzrot minions.
What seems to be the issue with it? That people are actually USING the thing?
If there is an issue, I'm betting it's not the 100% uptime on an item that has serious counterplay by giving
goldstacks toenemiesNasus and requiring the user to place and protect the gate for it to function.
FTFY
Let's just make it so the spawns give 5 gold each. Problem solved.