Ashe Rework (PROTIP)
Okay, okay, I'm not a pro, but the following are my thoughts on how Critical Strike Damage Marks would impact the reworked Ashe. I was originally going to reply to a comment on an initial thread but feel like it didn't get any attention and I believe this one has some additional information that may be helpful. .. also, I was bored so I did a bit more at the end.
Ashe's critical strikes naturally deal LESS damage than the standard critical strike however, ALL of her basic attacks deal 'her' critical damage to every champion who is slowed by one of her auto attacks or abilities. Her critical strike damage deals (110 + her critical strike chance)% AD. One of the more obvious stats to utilize with this would be to build AD and critical strike chance (maybe even some attack speed) like any other carry. My question is really to identify how critical strike damage % applies to this passive.
With a full set of critical strike chance Marks, a champion gains 8.37% chance to critically strike. With a full set of critical strike damage Marks, a champion gains 20.07% of the total attack damage added to each critical strike damage.
Firstly, I am wondering if critical strike damage runes even applies to every 'crit' for Ashe, because they are not true crits in the way that other champions crit. I'm going to attempt to do some math myself, assuming that this does work. I'm also assuming in my math that no other critical chance or critical damage increases are applied to calculations.
With the critical strike chance marks Ashe's critical strikes would deal 110% + 8.37%, or just 118.37% of her total attack damage. A normal champion would deal 200% of their total attack damage, but would have an 8.37% chance of critically striking.
Ashe with critical damage marks would deal 110% + 20.07%, or 130.07% total attack damage. A normal champion would deal 220% of their total attack damage and would have to rely on champion abilities or purchased items to grant critical strike chance.
At this point, the answer to my question seems kind of obvious. Some people may have already known this, but it took this process for me to fully understand it. Ashe's passive essentially converts critical strike chance into critical strike damage. As it turns out, critical strike damage Marks cost 820 IP each, compared to the 410 IP critical strike chance Marks (200% the cost). However, the damage output with Ashe's passive makes the critical strike damage marks almost 240% more effective.
Again, this is all dependent on if the critical strike damage runes even applies to Ashe in the way I am describing. I posted this thread before the Ashe rework was made live, so it was my theory that this would be a more effective rune set to go with, but I didn't sit down and do the math until now. I do plan on purchasing these runes and trying this out, but I was hoping someone else would have done this already.
Just for fun, I wanted to go one step further. I'm going to show what Ashe's critical strike damage would be with a few different items at level 6 and assuming that she hasn't attained any other damage increasing masteries, items, or buffs. Ashe at level 6 has 62 AD
80 damage, 20% critical strike chance, Passive: +50% critical strike damage
62 + 80 = 142(110(passive) + 20.07(Marks) + 20(IE Stat) + 50(IE passive))
142(190.07) = 272.73 AD
WOW, that's damage! Why build anything else, right? .. well lets see ..
50% Attack speed, 35% Critical strike chance, 5% Movement speed
62(110(passive) + 20.07(Marks) + 35(PD Stat))
62(155.07) = 96.14 AD
That's decent damage without even buying a damage item. Movement speed and the passive is always great for an ADC. Plus tied with the third highest attack speed item available in the game, along side the 50% attack speed injection from your Q would make this a very useful item.
40% Attack speed, 20% Critical strike chance, 6% Movement speed
62(110(passive) + 20.07(Marks) + 20(SS Stat))
62(140.07) = 86.84 AD
Decent little brother of Phantom Dancer for the Ashe on a budget, and the passive makes for a great pushing item.
30 Attack damage, 15% Critical strike chance, 10% CDR
62 + 30 = 92(110(passive) + 20.07(Marks) + 15(YG Stat))
92(135.07) = 124.26 AD
Good amount of damage, armor pen, and CDR would be very useful, you'll really need to get a good engage, activate your passive and Q, get the kill, and get out. then you're fairly useless until your Ghostblade and Q are up again.
30 Attack damage, 30 Ability Power, 30% attack speed, 10% Critical strike chance, 250 Health, 200 Mana, 8% Movement Speed
62 + 30 = 92(110(passive) + 20.07(Marks) + 10(TF Stat))
92(130.07) = 119.66 AD
Slightly less damage than Ghostblade but has more reliable attack speed and mobility. None of the other items grant any health or mana sustainability. TF also grants ability power which adds 100% damage to her Ultimate.
Now, we have 5 great items. ... Lets put them all together.
Level 18 Ashe has 100 AD
100 AD(Ashe) + 80 AD(IE) + 30 AD(YG) + 30 AD(TF) = 240 AD
20(IE) + 35(PD) + 20(SS) + 15(YG) + 10(TF) = 90% critical strike chance
240( 110 + 20.07(Runes) + 90(items) + 50(IE passive))
240(270.07%) = 648.17 AD
On top of that ungodly amount of damage, a constant 140% attack speed, not counting your Q and Ghostblade's nitrous injections. You will have a good amount of movement speed boost so you almost don't really need boots, but you would do so much damage, anyone who sees you is going to run for their life. Get
and go hunting.
As I said before, I was not taking into consideration any other stats, so this math is far from perfect. I challenge someone to actually complete this build and please please please share the video with me.
,
(Ruined king is sometimes hurricane if fed, or zephyr if I need tenacity) and boots.