It's Happening

KONO RUBICK DA··1 votes·435 views

Martial Poise: deals only 90% of damage Base attack damage increased to 57.5 from 53.46 Attack damage growth increased to 3.5 from 3.25

Kalista Has NOW A WEAKNESS!

9 Comments

FatesDefiler3 votes

not enough. my opinion is that kalista is the single worst designed champion released for this game and should be nerfed until she disappears unless they're going to fix the absolutely absurd way the character moves. nothing should move like that, not only does it look totally ridiculous, it is.

KONO RUBICK DA1 votes

deleting the champion would mean that they acknowledge their mistake

Keevalroy1 votes

my opinion is that kalista is the single worst designed champion released for this game and should be nerfed until she disappears

Kalista Yasuo Ekko Three-way tie for me.

Critmaster Garen1 votes

i dont see how this is a weakness. theyre slightly nerfing her damage when she jumps around. and theyre buffing her ad values in return.

considering that most of her damage comes from her e, and not her auto attacks when she has put 20 spears in you, because you couldnt catch her. this seems like a buff.

KONO RUBICK DA1 votes

well the whole patch has been completed, and guess what :

Pierce (Q) can no longer be cast mid dash Sentinel (W) [Looks like tooltip no longer mentions the passive having minimum damage to minions ] Rend (E) now lists each extra spear as increasing the damage by 50% rather than 10/14/19/25/32 (+20/22.5/25/27.5/30% AD

her base damage is highed, but the 90% makes her AD lower than every ADC in late game. if you pick kalista now, you have to pay with damage. and Rend early damage has been nerfed as you can see

Critmaster Garen3 votes

{quoted}

well the whole patch has been completed, and guess what :

Pierce (Q) can no longer be cast mid dash Sentinel (W) [Looks like tooltip no longer mentions the passive having minimum damage to minions ] Rend (E) now lists each extra spear as increasing the damage by 50% rather than 10/14/19/25/32 (+20/22.5/25/27.5/30% AD

her base damage is highed, but the 90% makes her AD lower than every ADC in late game. if you pick kalista now, you have to pay with damage. and Rend early damage has been nerfed as you can see

considering the base damage doesnt change, those 50% is literally the same amount per spear as now. actually its even 1 damage more per spear on early levels. its basically just a simpler tooltip.

dont be fooled. kallista doesnt deal that much damage with her auto attacks in the first place. most of her damage comes from kiting you around, while lodging spears into you, then nuking you for a massive amount of damage with rend.

the increased ad and ad/lvl just means rends base damage is higher than before, and its not going to deal less damage.

this change makes literally no difference. it just pushed a fraction of power from her auto attacks into rend. you can say, that those 10% damage arent frontloaded anymore. tbut thats about it.

and it doesnt change how shitty she is to fight. the only actual nerf is to her spear.

its not the nerf she needs. we need the ability to disable her passive somehow for a few seconds, when we manage to get into melee range. the problem is, that she can screw up and get caught, then just gain distance too easily again without even help of a support.

if you have a kit that lets you kite like no other champ in the game, you should be severely punished for getting cought out of position.

DWT123451 votes

Its gonna be extremely annoying now though, cause now you have to multiply your AD by .9 to figure out how much dmg you do with autoattacks.

KONO RUBICK DA1 votes

i think they will put a tooltip

TheRakkun1 votes

Yeah i think there should just be a complete overhaul of her kit, this is why we don't put CT in charge of making champions.

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