My Take on Dragons, And Why RNG Drags are Good, But Need Work.

yukumari··1 votes·629 views

Up until recently, I genuinely loved the idea of diverse dragons. A factor like RNG with dragons seemed great to me, because I thought it would help diversify play styles in league. Depending on which dragons you got, you would change your play style to make the best use of it. I think that was what riot was aiming for too, and I think that's a great idea.

The problem is, that's not what's happening in games. When you get 3 infernal drakes and an earth drake, it feels WAY more powerful than getting 3 air drakes and an ocean drake, or one ocean drake, one earth drake and one air drake. Having great dragon control as a jungler can be game winning in one game, and borderline worthless in another. This is made worse by the fact that A jungler won't know if it's better to gank, or to go after dragons in the hopes that they'll get something good as the next dragon spawn if the current one is shitty.

What I'm wishing for isn't the changing of random dragon spawning, but the rebalance of each dragon. The current iteration of Dragons is (I assume) to provide game altering effects, where one effect is not necessarily better than another, but equally influential in different ways. In current games, I'm not getting that feeling.

Hell I just played a game where our jungler recommended not to fight for air dragon because "it was worthless", and the whole team unfortunately had to agree with her. In no situation should a dragon be worthless, unless the game is at a point where it's impossible to adapt a play style to make the best use of it.

-Currently Air Drag is really shitty. This isn't news. Yes it is very helpful with rotations, and yes that is a fun thing to have, but compared to 10% of your Damage being dealt as true damage to towers AND baron/drag?

-New Ocean drake had it's power toned down (Understandably so),but with the addition of the 8 seconds of no combat needed before it's already delayed effects kick in, there are many situations where you can't even get health back in between team fights, because of poke. Since what it recovers is missing HP squishy ADC's who are low in HP are probably better backing all together and avoiding the risk of being instagibbed, than sticking around and waiting for the effects to come through. It's arguably worse with tanks because, while they presumably have the tankiness to stick around at low% Health in a fight, they're probably frontlining, making them far more susceptible poke which deactivates Ocean drake. While dealing damage or being hit by minions doesn't count against the start of the effect, It still feels underwhelming, and there are times where I don't even really feel the buff in play.

-Earth Drag Feels really powerful when you get it, but I feel like it's slightly overshadowed by It's older brother Infernal drake. While 10/20/30% true damage on structures and legendary monsters is great, Infernal drake still applies it's Bonus ad and ability power to EVERYTHING. That includes minions, jungle camps, Champions (of course),and...Structures and Epic monsters. Now I would bet anything that getting 30% bonus true damage against towers and epic monsters is going to do way more than 24% bonus AP and AD against these structures, but the infernal dragon buff is so powerful, that I would bet it would give earth drake a run for it's money in these area's to being far more flexible in terms of its use. I would even go as far as to say that that a level 1 fire drake is better for pushing than a level 1 earth drake, because the 8%ap and AD applies to minions as well, allowing for you to wave clear better than you would be able to with Earth drakes 10% bonus structure damage. Even if this is not true, the fact that Fire drake can provide some of what earth drake does, while doing other things better, steps on earth drakes niche quite a bit.

After all, isn't the point of having different dragons with different effects to diversify game play? If I get an earth drake instead of a fire drake, I should want to focus on pushing towers and epic monsters more right? So then why should the same play style be an option for fire drake, in addition to focusing on kills and what not like with fire drake? If I get Air drake, I don't get to choose between sustain and rotation to utilize my dragon. If I get ocean drake, I don't get to choose between rushing objectives, and sustain/poke. So why is fire drake different?

TL;DR: I feel like dragon's should have different, but equally influential effects, and while air drag is the obvious sore thumb, the current dragon system as a whole needs work.

(Little side note: I still like this system, a lot better than the old dragon system.)

7 Comments

Critmaster Garen1 votes

i dont like the rng at all. even if the drakes are all equally worthwile, they will just randomly favour certain teamcomps which is stupid.

it would be cool if riot used the voting system to let all 10 players decide which drake spawns next (majority vote wins, rolled in case of a draw), without letting each team know what the other team voted for until the vote finished.

this way, players would have a generally better chance of getting a drake for their teamcomp, while making the thing more contested even if it doesnt fit your team. (you dont want to let the enemy get a drake they actually want).

right now i keep telling my teams to let wind and earth drakes just go, and only take fire drakes. maybe an ocean drake if we have a lot of mana dependent champs.

otherwise theyre simply not worth the time.

instead of an earth drake that helps you pushing turrets, you could use the time to actually just push turrets.

Shadowatom1 votes

Doesn't Earth drake also increase your damage to baron and elder dragon though...? Also, voting would be weird. I think RNG is fine, even if your team can't make optimal use of it, you'd rather deny the enemy team from getting it anyways (unless it's cloud drake, hue hue hue).

yukumari1 votes

{quoted}

Doesn't Earth drake also increase your damage to baron and elder dragon though...? Also, voting would be weird. I think RNG is fine, even if your team can't make optimal use of it, you'd rather deny the enemy team from getting it anyways (unless it's cloud drake, hue hue hue).

Oh it does. I mentioned that a couple times in the type up haha.

Critmaster Garen1 votes

{quoted}

Doesn't Earth drake also increase your damage to baron and elder dragon though...? Also, voting would be weird. I think RNG is fine, even if your team can't make optimal use of it, you'd rather deny the enemy team from getting it anyways (unless it's cloud drake, hue hue hue).

it does. but you only really need it if your teamcomp doesnt provide enough damage to take it fast anyways.

most of the damage to these things will be dealt by the adc and similar sustained damage champions. they actually probably do about 50% of your teams damage to the thing.

having a small % of your damage converted to true damage will not really do a lot. remember, that turrets grant global gold, which translates into better items, which also translates into increased damage to baron and elder drake.

the next problem is, if you dont waste your time on drakes and get turrets when you can get them, youll be in a better position to take elder drake and baron in the first place.

it gets you a similar advantage to get turrets first, but its also actually bringing you closer to closing out the game.

this is the problem with these rng drakes. all this really depends on your teamcomp. you can get lucky and get spawns that support your team very well and allows you to snowball. but in most cases drakes are going to be useless.

the only one universally good right now is fire drake. an ap/ad bonus is always useful for almost any situation and nerfs wont change that.

Angry Monster1 votes

Is air dragon weak or are the fire and earth dragons to strong? I willing to be that they are too strong. We used to be happy with 4% bonus ad and AP now we can get up to 24% and start at 8%.

Critmaster Garen1 votes

[{quoted}](name=Angry Monster,realm=NA,application-id=3ErqAdtq,discussion-id=U55sYMMi,comment-id=0001,timestamp=2016-06-04T08:50:57.540+0000)

Is air dragon weak or are the fire and earth dragons to strong? I willing to be that they are too strong. We used to be happy with 4% bonus ad and AP now we can get up to 24% and start at 8%.

it was 6% bonus ad/ap.

yukumari1 votes

[{quoted}](name=Angry Monster,realm=NA,application-id=3ErqAdtq,discussion-id=U55sYMMi,comment-id=0001,timestamp=2016-06-04T08:50:57.540+0000)

Is air dragon weak or are the fire and earth dragons to strong? I willing to be that they are too strong. We used to be happy with 4% bonus ad and AP now we can get up to 24% and start at 8%.

I would say it's a little bit of both. Even if fire drake was brought back down to 4% bonus AP and AD, those two things are still very flexible stats. You can use that for pushing, defending, rotating (if you have movement speed abilities that scale), shielding, healing etc. Out of combat movement speed can only be used for rotating. Not even escaping or chasing. Even if Fire drake got alot of its power cut, Air drake is still inherently less influencial simply because of the things that the stats it grants can actually influence.

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