My personal stand on adcs ballance.
So we face some problems with the ballance of adc's now. They prove to be the most valuable of all the classes atm which lead to resurrecting zilean as a pick, just to revive that adc.
So there is a problem because adcs are the stronger class atm, which had lead to countless discussions about meele champions being up, or ranged champions (adc's mainly) being op.
Also there is a problem that once we nerf one adc other one takes his place, and all we do is just spinning the circle.
I would like to share my personal idea of making adc's less of a nuisance to ballance. My idea is to take some of adc's offensive scalings, and give them harder and more defining utility or tools for describing their playstyle more instead of raw dmg. Why i speak about utility, when the dmg is the problem ? Well the thing is that all that currently popular adc's (lucian cait tristana etc) compete to the table is damage. The only real calculation to who is better in certain situation, is a comparison of range, dmg self peel and mobility. As far as adc's are so similar in both kits an purpose (Tristana and Cait are 2 sides of the same coin, long range adc, vayne is quite similar to lucian, and all of the popular adcs are made only to deal the dmg ) buffs or nerfs wont change anything, they will just shuffle the deck of what is top atm.
There are champions like Sivir, Varus, Quinn, Ashe and currently tested Kalista who sacrivice some slots for something besides an offense, but riot usualy gutts them ... why ? Because their utility easily pushes out the adcs with only dmg (being draven wont help you when sivir or varus ults), yet those adcs were usualy healthier for the game and enabled more playstyles besides stand behind your team and unload.
I think that adc's who compete something else to the team are far more healthy to ballance, because when they are on the weak side riot has a place to put some power in besides their raw power making them more usefull in their own spot instead of rotating the pool of simple dmg dealers, not to mention that they promote teamplay over selfish hamness.
Let me make a little summary. Pros of utility and special tools in adc's . -They are picked for what they compete to the team instead of the dmg they deal. -They promote teamworks over the babysitter playstyle (the team babysits their adc and tries to get the enemy adc). -They offer more space for ballance decisions.
Cons of diferent adc's. -If made to similar we are back on the starting point (buffs and nerfs shuffle the deck). -They might be overwhelming in certain teamcomps (but hey... we already have loads of oriana ball carrier comps, so i feel free to consider it a good thing, yet i wont list it as a pro). -They might reshape the game. If they wont be the dmg then probalby someone else will take their place (thou autos are the strongest dmg in the game, so no caster nor mage will probably have the same impact as an adc).