LB needs a change which fuses old and new LB (Specific suggestions in Thread)
- None seems to be happy as far as Le blanc goes. Not even REAL LB mains, reworked Leblanc was more fun, skill full and had more counter play,
Le blanc cores are: Adaptability, mobility, juking and combos All of her cores are getting increased via my rework (Except for mobility for the most part)
Le blanc issue is lack of counterplay and her pissing of melee champs to much: She ll have enough counterplay to feed the entire Africa, and she ll piss of melee champions way less + she ll lose Setup potentional - no more root
(She ll still be able to setup herself and her combos wont be ruined / changed only improved since I elegantly solved it)
**Ban rate **speaks for itself on how community views Leblanc, if you take a look at statistics she is far from being OP but people just hate her current state
- Partially its the new skin, partially its Riot stating in patch notes that she is OP after -10 dmg on distort, (she wasn't even OP even prior to that but W/E)
Azubk deceived entire FKING COMMUNITY
NONE wanted full revert with awkwardly slapped back loading (Which ruins combos)
The way Azubk worded her "partial" revert, it sounded like she would become a fusion of OLD and Reworked LB which stopped board ranting Instead she got "basically full" revert with 0 CHARM OF REWORKED LB literally disappointed so many LB mains, it haunts us
FUSION REWORK In advance I promise Counter play, many combos, jukes, adaptability, less anti melee of a champion, less overlap with other champions
Lets start with counter play
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Distortion speed reduced to 1500 from 2000 (HOORAY it can be dodged! Distortion used to be slower but this would be its all time slowest)
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Distortion snap-back time reduced to 3.3 Seconds from 4 seconds (4 seconds is to much and always ll be)
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Chain length once attached reduced by 15, code also checks more often if chain should be broken (Now you can flash and survive)
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Q is now a skill shot Yay Leblanc is no longer to point and clicky, skill shot drops from a sky still has a trigger part to it (more below)
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Chain no longer Roots after 1.5 seconds it instead magnetizes for 0.4 seconds (All Leblanc abilities going near magnetized target curve and hit)
- Leblanc is extremely anti melee of a champion, (Leblanc has massive mobility and 3 second root if she chooses it... ehm so I am removing a root)
- Combos orders aren't ruined due to target being magnetized, you are still pretty much guaranteed to hit, but she no longer can setup for allies with Root
- This change removes some overlap with Lissandra, Ahri and Zoe. (This somewhat similar champions can setup With CC LB no longer can)
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Leblanc reworked E damage values are back (50/50 split, No back loading or higher delay here, she ll have some delay on Q) - She has completely new clone related passive (so don't expect her reworked E damage which abused her passive) - Without 50/50 split her combos are ruined and you always open with E, so thats why it has to be 50/50 dmg split
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Reworked ultimate is now back (If anyone has trouble pressing 2 buttons just navigate to uninstall button)
- allows adaptability options and more combos
- clone no longer spawns according to RNG, It takes into a count on where your mouse was relative to Leblanc when you pressed R)
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Leblanc W new damage values (They are lower but that makes sense once you read New Q) 60/90/120/150/180 + 0.5 Ap ratio (Less damage then she does currently but more damage right before she got "Azubk style reverted")
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New Passive The Clone Legacy this one actually requires skill and isn't free safety for newbies, + YOU CAN CONTROL WHEN IT HAPPENS Every time Leblanc hits an enemy champion**/s** with an ability she gains a rose Counter At 9 rose counters Leblanc is shining and her next ability cast stealth her for 0.1 second spawning a clone which also casts that ability which does no dmg (Functionality of the clone is the same as with Reworked Leblanc R>Q/W/E , it has base damage, proc's on hits, does no ability damage (1 Exception tho))
if she casts an ultimate at 9 ROSE COUNTERS we cant have 2 clones spawning so following happens;
1 Clone spawns but this one does damage, Both LB and clone would do 60% of ability damage (aka 20% dmg increase), rather than just Real Le blanc doing 100% of a chosen ultimate ability damage)
Clone lasts 3 seconds (Instead of 1.5 seconds in this passive and ultimate collision instance)
- While clone is in play Leblanc cant gain passive stacks (To prevent potential bugs, to many clones, clones disappearing etc)
Finally her new Q
- Sigil of Fusion - skill shot is alike malzahar Q, Range should be similar but it should be thinner
Le blanc spawns 2 portals (0.25 seconds cast time can be animation canceled with W), 0.3 seconds after MAD bunnies jump from one portal to another doing damage, putting a trigger on target/s Leblanc other abilities proc the trigger which results in trigger doing damage
40/60/80/100/120 + 0.34 AP ratio, the trigger does the same amount of damage
- Why Q is designed that way?
- For combos its important that it is not alike Leblanc E (Skill shot type wise, dodging this ability should be diff),
- Usually dodged by going forward/backward just like malzahar Q is (Melee champions ll like this)
- Its Aoe so that Leblanc wave clear scales past level 9 (Important specially how tanky minions get nowadays)
- still has a trigger for counter play purposes and because she always had "trigger" in her kit
- I think its clear after 8 years of Leblanc that community wont let her be point and click maniac as she gets massive mate regardless of power level, so its a skill shot
The end