Can riot prioritize voice comms

tieger05··1 votes·197 views

god please.

the miscoordination in solo queue is a nightmare. Why can't we speak to our team? Whats so bad about it? And why is it that every time someone makes a post about voice comms, everyone either says "we have discord". Please understand that getting a whole team to join discord, won't work. Not everyone has discord. You'd be lucky if you got even 1 person to join.

it'd also make the game more enjoyable, meeting people through comms. Playing a 45 min game listening to ur champion repeat the same lines over and over, it starts to get to you =/

5 Comments

MLDzXnRRR2 votes

I would mute my team. Screaming and cursing kids, not thank you.

tieger051 votes

why are you instantly assuming that the majority will be squeaking kids? just mute em.

MLDzXnRRR1 votes

{quoted}

why are you instantly assuming that the majority will be squeaking kids? just mute em.

I've played like 1000 hours of DOTA 2 and doubt that lol's userbase is different.

Paroe1 votes

I must say... No. The problem with integrated voice communication is that there is 0 way for riot to feasibly moderate voice chat unless they give voice reports a massive weight with the bot.

It works in pay to play games because theres huge incentive to not be a douchewaffle. It doesnt work in dota (not really) because you often get russians, screamers, or mouth breathers (god help me i hate the mouth breathers. Adjust your bloody mic so it doesnt pick up your god aweful breathing sounds). Now imagine league of legends, the game with the most toxic community in the world.... with integrated voice chat. No. Thanks.

Also think of the wumenz, what will they do when theyre sexually harassed and threatened over voice chat by the twelve year old playing a big tit champion?

Kokua1 votes

One distasteful part about voice being added in the game is the chance of annoying and obnoxious players who yell at their team, or yell whenever they die. It's a lot easier to tilt/trigger people with voice than it is with text. Another thing I dislike about games with in game voice chat is that they more often than not have the default setting as open mic rather than push to talk, so you frequently hear all their random chatter, background noise, and such. You then would be required to have a group of people who listen to all the people who were reported for offensive voice chat, rather than being able to filter out words from a text conversation. I'm sure it wouldn't be hard to implement a feature to mute another player's voice chat, but still be able to see their text, unless you mute that too. Additional noise created by you and other people can lead to you or others not being able to hear something happen, and can lead to unwanted results. Voice communication introduces a variety of good and bad things, and it's a personal opinion whether or not it will be enjoyable.

However, I do agree that with the right people it is very beneficial towards improved teamwork and strategy, being able to more effectively communicate with your team. I have made some great friends on games where voice chat is commonly used ingame.

Discord is nice when you have a predetermined group of friends who play together regularly, which not everyone has, and isn't reliable to expect everyone you randomly join with to use.

I regularly stream music while I play, and enjoy not having to listen to people talk ingame.

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