I am so donezo with Season 6.
I love league of legends, I really do. It's been my happy place for quite some time, allowing me to escape high school stress and make a lot of friends along the way. But with the huge changes implemented in season 6, I can't say I'm enjoying the game any more.
Let me just say this, I enjoy and applaud diverse gameplay and item builds but I feel as if some boundaries need to be set. I hate the fact that anyone can become tanky by buying legitimately* two items (steraks + maw). I hate the fact that keystone masteries, instead of helping ease limitations of champions or complimenting a champion's good points just flat out breaks champions or makes them become obnoxious AF.
Before season 6 happened, the game felt so much more balanced in what champions could and couldn't do. ADCs were primary DPS, they built damage and situational items like Mercurial Scimitar or Guardian Angel depending on how the game was playing out... now they are abominations that are able to fill essentially most of the defining natures of other champions (tanking, bursting, kiting, dps, cc).
Champions who were before pretty balanced, are now out and about wreaking havoc on unsuspecting victims because they are being overlooked by the current meta (vlad, teemo). It's just gotten to the point where if a champion is not o/p, there's no point in playing them (sounds familiar to another game doesn't it?).
Oh yeah, also please please please if you're going to rework a champion make sure they have RISK to their kit, please make sure they have INTERACTION with their lane opponents and please make sure that they don't cause my salty tears to flow any more (yeah, a big dab to all those damn adcs and, um fioras and poppies that made my life a living hell this past season).
Can we also talk about turrets and how pathetic they feel? I know there was some talk in making their ramp up time less and making their focus on targets stronger but as of right now, they are pretty garbage. Not only do they feel as if they are made out of a paper but they barely tickle let alone scare away opponents who are looking for a cheeky dive. There was so much previous emphasis on risk and reward but where's the risk in any of this?
On the topic of wards man like seriously, rito y u do dis? I have always felt that wards were an essential SKILL to the game. Something I never mastered but tried my best to progressively get better at. Honestly speaking, I miss the yellow trinket upgrades, I missed the use of greens, I missed the joint responsibility of a team to keep the enemy team as lit as possible. Nowadays, if you go reds and can't afford to fit in a sight stone in your build then well gg, you only got pinks left.
Oh yeah, games also for the most part never make it to late game. Late game right now is a 20 - 2 whatever with full build stomping the enemy team so hard they can't even hope to recover. Games end at sub 35 minutes... too fast to be called healthy imo, if I wanted to play HoTS i would just play HoTS lol. It just doesn't feel good anymore, there are no 'close fights' any more. I understand that the feeling of throwing a game is pretty upsetting but man, I'd rather have an intense game that I threw rather than sitting through master yi's 4th montage video the he performed on my team.
MAKE LEAGUE GREAT AGAIN!
TL;DR - I am donezo with items breaking champions. I am donezo with unbalanced reworks. I am donezo with masteries being o/p. I am donezo with paper turrets. I am donezo with lack of vision. I am donezo with games ending because one team can't retaliate.
Update
Oh yeah, dynamic queue needs work and please just scrap sated devourer, feral flare didn't work and neither does sated devourer - it just breaks more champions.

metagolem build.