Dead Man's Plate Gets Rid of the Main Weakness of All The Juggernauts

Prospector Pete··2 votes·302 views

Juggernauts are supposed to be slow, tanky brutes that can deal out a surprising amount of damage. They fit this role, except Dead Man's Plate gets rid of their only weakness: the slow part. It gives them a ton of movement speed and crowd control, not to mention bonus damage and tanky stats. Can we please do something about this?

2 Comments

LoLKiru3 votes

Honestly though, it really doesn't. It helps mitigate their weakness, but it doesn't remove it.

It might be slightly overtuned in HOW MUCH movement speed it gives them, but it doesn't make them that much harder to kite; MS slows will still cause them to slow tremendously in their advance (lets also not forget that MS slows are stronger the more movement speed you have, since they work in %'s, 40% of 460 is obviously higher than 40% of 340)

Worth noting that stacks fall off when you're slowed as well, and any immobilizing CC will cause stacks to drop off very quickly.

All that said, isn't the point of items existing to shore up weaknesses? Its not like they start the game with Deadman's Plate.

Rito Staff1 votes

Like LoL said and -- this item is so much loved c: it's good for split-pushing. I get it on Fiora, Zed and.... everyone, because moving around the map faster is awesome :D I think it speeds up the pacing a bit, dunno if it were less movespeed it would kinda lose the point D:

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