The biggest reason why Armpen adc builds are optimal.
turrets now have armor. in which. flat armor pen works against it. you get armor and ad. they go down. so damn quickly.
turrets now have armor. in which. flat armor pen works against it. you get armor and ad. they go down. so damn quickly.
Its also Fervor adding effectively 33% bonus damage or more in fights at any given point in the game for pen builds. There's that too.
Sometimes I wonder if turrets should be immune to penetration, and/or have their armor/MR removed completely and health rescaled appropriately.
The reason ADC's should be able to take towers quickly is a combination of AD and AS. AD assassins and armpen ADC builds should not have that advantage if they're sacrificing DPS for raw burst.
Does penetration work on turrets? That seems messed up. Maybe adding some turret penetration to some items and making armor penetration not work on turrets would be good I think.
That was the case earlyer in the season when everyone complained about turrets beeing usless. The idea was to give them high base armor, so mages and their arpen scale well vs towers, same for ad-assasins and theri flatpen, while marksmen, that by default have huge tower dps from as+ad, get no aditional scaleing as the %bonus-pen doesn't work on towers.
So the basic idea behind changeing towers back to armor/mr+hp was to normalize the dmage vs towers between classes a bit, which imo was a good call.
You dont give up damage vs squishies but gain massive damage vs tanks
you also dont lose out on other stats like cdr attackspeed
and ofc bonus turret damage
more burst
and fervor
its far superior for the first 4 items more equal but still better at 5 but only if the 5 item critbuild has a lastwhisper
Actually, the biggest reason is that earlygame is very important this season and pen builts have a much stronger 1 and 2 item spike than crit builts, and damage overall is so damn high that you still can deal easily with tanks later on, though you do have some issues at 3-4 items if you don't get ahead with the strong early. Fervor also adds alot to it, it's so much free physical damage that obviously scales with arpen but not with crit.
More damage vs towers certainly makes pen built more attractive aswell.
makes sense to me
i dont even see adcs hit towers but thats just me if you have adcs that too share some of your lick with me. no matter how the enemy is dead we make a human wall to zone off the enemy i almost never see my adc hit a tower unless its already 85% done and they want tower last hit and you cant fight them for it cause they have more damage and attack speed than any one else on the team
They build armp before the turret changes too
Its just all their abilities are getting stronger with penetration
crit does not increase most adc qwer dmg mainly their autos thats it
Don't forget mountain drakes tho