@Ghostcrawler & @Meddler Dev/Diary Karma Successful Champion
I watched the Dev Diary about what makes a successful champion. Yet again, here is another Karma main sitting here trying to convince a bunch of Developers why Karma is not a successful champion four years ago and why she still isn't one to this day.
SATISFYING TO PLAY Is Karma satisfying to play? No she is not. Her kit is all over the place and it really confuses people. What type of champion is Karma exactly in this game? The Developers have spent the past four years trying to make the current Karma a thing. They have done no work besides taking more from her and giving Karma a numbers buff on her shield. They have spent an unnecessary amount of time buffing her shield values and then a few months later nerfing it again, because of some new mechanic in the game that revolves around enhancing shields. They have done nothing the past four years but buff her shield values in a pathetic attempt at giving Karma satisfying to play.
Karma was satisfying to play before her rework . . . . well . . . more than she is currently. Right now all Karma is designed to do is buy shield enhancing items and press R+E. Her only damage ability is probably way to strong early game at the expense of being able to do nothing mid to late game as a mage, which is what players enjoyed about her before the champions VGU four years ago. The Developers took away the shield bomb because they refused to balance it and make it amazing, but they gave it to Ivern. Karma is not satisfying to play because you continue to ignore the real reasons true fans of Karma thought was satisfying about her. With the recent classification of Karma as no longer a mage but a full fledged support, makes true fans wonder if you will ever bring back what was actually satisfying about Karma.
RESONANT THEME
Nope. When Riot Games reworked her they took away everything fans loved about her. Literally the fans. Riot Games removed her fans and dress for a pathetic attempt at an actual theme that is not fully developed and poorly executed. If she is supposed to be a leader and embodiment of Ionia, where is this represented in her theme, art, kit, and character? It's not. The Development couldn't even be bothered to give her proper running and shield animations, give her original emotes, interactions with other champions, a decent voice actress, and more. They have the nerve to do all of this with Lux and Ryze 4 times but have nothing but an excuse as to why Karma, and quite frankly other champions, are ignored year after year. Meddler stated a few months ago that Ezreal deserves more work than Karma does. Soak it in guys because that is exactly what Meddler stated. He thinks a champion with not resonant theme, that had a decent one prior to her VGU and received backlash about removing, doesn't deserve one over a champion like Ezreal that has at least something to work off of.
SKILL-EXPRESSIVE
Nope. How is she necessarily skill expressive if she is sitting in the back-lines pressing R+E late game and buying shield enhancing items to increase the number values of that R+E ability? How is Karma this when she has on damage ability that all her power if funneled into that is blocked by the first target that is hit? She either provides a mass shield that increases movement speed, nukes one target to low health so another player can kill that target, or roots a said target in place with W. That's not very expressive. Her kit needs more damage options, more skill, choices, combos, and damage and skill that is expressed through-out her kit and not just active on one ability. Karma is skill-inexpressive.
FAIR
Karma teeters between being fair and balanced to being completely useless. She is balanced at the expense of being nothing else but being balanced. When her shield values are over-buffed she is a nuisance to play against so they nerf the reason they buffed her to begin with. Shielding enhancing items, masteries, and other mechanics seem to dictate how strong and useful Karma is . . . when the Developers have said numerous times in the past they don't want that to be true. Why is Karma the ladder to everything you preach? Riot just nerfed her a few patches ago for the very reason she was buffed into the meta and worlds . . . and that was because they fixed shield enhancing values and certain support items. Look at where Karma is now? The same place she was years ago with no regard of any of the terrible work that was done to her in the first place.
UNIQUE
This is the biggest issue with Karma. She is not unique and what was unique about her was taken away from her. The Developers intentionally did this because, lets be real, they wanted to give it to another champion. What is so unique about an ability like Q that had to have a CC mechanic tied to it just to be useful, when her previous Q was more enjoyable and unique to the identity players loved about Karma? What is so unique about W when it is basically a LB/Morgana tether with a Fiddles heal? Before she could tether allies and the slow was pretty unique. Karma's biggest injustice was the removal of shield bomb, her E. Out of everything on Karma, the shield bomb is what fans miss the most. Shield bomb was unique and interesting on Karma. It is now on Ivern and balanced for Ivern when it could have been for Karma. Karma's current R+E is nothing more than an Iron Locket of Solari active with a speed boost. Is that unique to the game and Karma? It sure isn't.
My problem with Karma is not necessarily the rework itself. Champions receive bad reworks and that's ok. It's the work after that really gets me annoyed. Why was Aatrox and LB rushed for a rework in half the amount of time Karma has been waiting for four years now? Why was Lux's character, kit and theme worked on more than Karma when the Developers know she failed the five things that make a successful champion? The only reason she is ever considered meta and played in worlds is when Karma's shield values are buffed, but are nerfed because of shield enhancing items and other mechanics. Why was Ryze worked on 4 times and a champion like Karma is ignored for four years now?
I can go on about Karma but this is so much more than just about Karma. Karma is the second champion, in my opinion, that has received the worst rework/VGU in LoL history. Where is the Morde work? He is honesty worse than Karma but is being ignored for Ryze reworks, rushed LB and Aattrox reworks, and a Lux theme development. What about Rengar? I have the answer to all of the questions I just asked. RIOT GAMES DOES NOT CARE. These Developers create situations for themselves, like failing reworks on favorite or more popular champions than Karma, Morde and Rengar. They always have an excuse to never work on Karma, Morde and Rengar but always a reason to work on Ryze, Lux, Ezreal, Aatrox, LB, Azir, Kalista, and more. They don't care about a champion like Karma for four years now and it is clear that they probably never will.
If they Development team knows for a fact that Karma fails all 5 reasons they give for a successful champion and is only ever, if for the wrong reasons, considered balance and useful in the game is a numbers buff . . . why do they always have an excuse and reason to never work on her for four years now? They just don't care.

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, and [Stone-born Pact] need reworked.
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But Skarma can buy hers back with the new passive. So it's still unique!
But it's ok on this guy because his ult only gives him entirely new abilities with their own cooldowns. Which means we can make the 6th rank like a mini- Syndra Passive. (- -_- -)
needs a full-blown rework with how she is right now. She's just unappealing in almost every aspect. Especially her kit and thematic design. I still loved her kit back in Season 4 and 5 due to how fun and flexible it was thanks to E's boomshield. Now that's removed because LCS doesn't need it. Looking at her concept art, it looks like such a missed opportunity to truly re-imagine Old
-style because she's goddamn obnoxious to play against thanks to itemization changes and unwarranted buffs.