League needs a tank item that buffs towers
How about an active item that buffs turret attack speed? JUST SOMETHING. Towers are useless after like 12 minutes.
How about an active item that buffs turret attack speed? JUST SOMETHING. Towers are useless after like 12 minutes.
I'm not disagreeing with you, I just wanna say, careful what you wish for. You don't want to end up in the same position as supports and sightstone where a item becomes so fundamental you'll be dooming yourself if you don't always take it.
But hey at least they're given 4 choices to choose from!

Hmm, 4 flavors of shit, thank you Riot. XD
at the end of last season is a little more like it.
I do not see a problem with the sightstone. It feels good to spent 800G and have the freedom to build whatever your champion needs to help the team while also providing the vision your team needs.
Also
the sight is the key to victory. Also stone.
It is both a blessing and a curse. Supports have been the ward bitch since adc/support became meta I believe. A lot has changed for the better since those days but the stigma remains. Sightstone is a gold noose around the neck of the support role, people might even rage at you if you don't buy it. But it also gives the support a lot of power, because vision is amazingly powerful and comes very cheap.
Still, the game as a whole would be better off if vision truly was the responsibility of everyone, it is of course, but at the same time sightstone is still a thing and nobody but the support is expected to buy it. It really hinders your options because its a big early gold sink. Plus the stigma remains on the support role, which is still the least favored role to such an extend that it requires special features in the client just to make up for its unpopularity just so we can have more normal que times.
There is still room for improvement, eventually sightstone will have to go.
And
is still a requirement for AD champs and
for AP.
It's one of the first items a support will build on back, and goes into the much more powerful
which provides a great power spike for hardsups like
or
who have serious mana problems beforehand.
I don't think there's anything wrong with having your first one or two items be similar.
That's a dishonest comparison. You can't compare starting items that are the same for everyone with a special item that is mandated to 1 role that needs to be build in addition to those items and is more the double their price.
....it does more. AD role build AD items, AP role build AP items, Jungle role builds Jungle items, and yes, Support role builds Support items.
I'm really, truly not seeing what the complaint is here. Everybody can buy control wards, everybody gets a trinket. Every role has their part to play, every role has things they're more responsible for than others.
Yes, everybody can buy wards, everybody has trinkets, every role has their part to play, every role has its particular strengths and due to that a particular responsibility to the team.
Except for supports, they get the extra burden of being the ward bitch.
Ohmsaver? (anti-Ohmwrecker?)
Ohmwrecker? Is that the new game mode we will be playing this winter?
Are you sure? I thought it was a new champion?
i have never seen anyone buy that ever
I prefer to get a new champion for that, a tank who has special interactions with towers and functions as an anti-sieging tank.
Probably a warden.
So every tank with waveclear that already beats splitpushers?
Here is an Idea for such an item.
Sentinel's Bulwark:
Cost: 2800
Armor 55 MR: 45 125% HP regen
UNIQUE PASSIVE - Point Runner PASSIVE - Watchman: Grant towers 40% your total Armor and Magic resist when in near towers. ACTIVE - Fortify Tower: Grant towers 20% of your bonus HP and 60% or your total MR and Armor as a shield for 4 seconds.
That would be totally broken what the fuck. So cheap and gives so much stuff
The best way to protect your towers is to be able to clear minions faster than the other team and know how to deal with split pushers.
Why? Tanks are already good at stopping splitpushers too well. Why the fuck should they double fuck them?
Just buff towers by a reasonable amount instead of terrible decisions.
Maybe an item that makes the tower's MAX HP and DEF equal to champions MAX HP and DEF for passive or active?
PS: Or add them to tower's stat instead?

"Unique Passive - Reinforced Armor: Gains 66.66% Damage Reduction (includes True Damage Reduction) when no enemy minions are in range for attack."
Pretty sure towers already have that passive are you trolling?
Hes saying to use these items for wave clear and keep the minions off your tower...
Ding ding ding ding ding!
Problem is, any fed team will melt the hell out of a melee who's trying to wave clear to prevent a seige, so I'm sorry, but that's still not a solution.
Call it Ohmsaver
Turret can have 2.5 attackspeed and people will still just walk through it. We need the spell from nexus siege that makes turret invulnerable for a few seconds as well as killing all minions around it, it can be on a 2 minute CD if the effect is too OP.
You don't win games by defending towers.

I kid you not, that sometime in the past I made a post similar to this that got down voted. League players just don't know what they want other than to complain. Anyway I support you 100%
cough Fortify cough. Was strong but compared to now, it might make towers a bit more useful now.
Smite has an armor that buffs your turrets attack speed and slows enemy turret attack speed. Feel like that could work in League
A tank item that Fortify tower would be nice, i fell like the had that as a summoner spell once upon a time tho
yeah that be op on janna