Giving Vayne Counterplay

Spitemaster··4 votes·454 views

So, Vayne's % Max HP true damage is a problem. There is no way to build against it (especially since she has autoattack resets, so AS slows aren't super effective). I propose a solution:

Recode Vayne's Silver Bolts as physical damage that penetrates 100% of armour. Or as magic damage that penetrates 100% of MR. I don't much care, though she can get some heal from physical damage she can't get from magic damage or true damage, so I'd prefer it be magic damage. But why is this a good change?

True damage cannot be reduced in any way unless the unit is invincible. Magic and physical damage, however, are reduced by other effects than armour and MR: Exhaust: 40% Urgot's passive: 15% Sona's W Power Chord: 20% Alistar, Braum, Garen and a few others also have abilities which reduce non-true damage by a percent. So the effect of the change would be that it still penetrates but there are a few situational effects which allow some counterplay.

Note that Exhaust can, in some situations, do almost nothing to Vayne's damage output: Auto-tumble-auto-condemn is still fast and procs Silver Bolts.

Short of doing this, it would be really nice if Exhaust reduced Silver Bolts' damage as an exception to the general rule, so there's at least something that I can do against Vayne.

9 Comments

Hayaishi22 votes

Making her silver bolts do physical damage don't give her any counterplay either. Counterbuilding isn't counterplay.

You'll just be making her shitty (Which i'd love. but this isn't balance) without fixing her issues.

As long as Vayne keeps her infinite steroids she'll be stupid regardless of true damage or not.

Spitemaster2 votes

Man, it's like you didn't even read. There are still no counterbuilds - it's simply allowing the counterplay of using various abilities (or exhaust) to reduce the damage silver bolts does.

MohawkBird2 votes

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Spitemaster2 votes

Yes, exactly. But then exhaust would work, like I said.

LordGeovanni2 votes

% hp true damage should not exceed 5% for the game to be healthy and physical or magic shoulnt exceed 10 %on ranged champions and 12% at all current or max hp damage.

darkmatchwaldo1 votes

Sure she has counterplay, just kill her faster :D

Zarkkast1 votes

I actually think this is a very good idea. Though it would mostly not matter at all in the late game where Vayne can invisi-thumble and instakill the Support before they can even apply Exhaust. And if that doesn't work there's QSS/Mercurial Scimitar.

I feel like this would only affect her early-mid game.

Spitemaster1 votes

Yeah, well, if Vayne's targetting the support she's got bigger problems than exhaust. :P

HolyCrapItsMe1 votes

I disagree that her silver bolts are her problem, her problem in my opinion is her dash every 2 seconds and reliable long range knockback 1.5 second stun (which might aswell be a 3 second stun...) she easily beats ranged champs with the 1.5 second stun which is more than enough to kill squishys and she easily beats tanks because they cant do anything against her mobility, and even if they flash she just Es them. theres no counterplay because you can position yourself away from a wall but she can just reposition easily enough, and her E has enough knockback to reach walls in most parts of the map, I think her E stun needs to be reduced to 0.5 seconds, her E knockback has to be reduced and her Q cooldown has to be increased. I would suggest buffs to other things to compensate but leaving her ult as it is still makes her stronger than a lot of champions, so I think its balanced. not that riot really cares about how broken she is.

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