Why are we complaining about marksmen so much?

chipndip1··22 votes·1,033 views

It's the same thing no matter what Riot does: The best 3-4 marksmen are practically the ONLY 3-4 marksmen that matter. Why bother worrying about which marksman's the strongest or most popular in comparison to the others when nerfing/buffing them a tiny smidget doesn't fix the issue of marksmen being way too samey between what each one does.

Because marksmen as a class are defined by taking turrets, and because marksmen as a class don't ever lane against any other type of class, nor are they expected to deal with other champion classes solo in later stages of the game in most cases (usually they're accompanied by someone so they aren't insta-blown to bits), marksmen get away with feeling way too similar in design. Thus the best powercurve wins. That's really all marksmen are in this game. They're walking stat checks that are X strong at Y time stamp in the game, based on their performance in the game, seeing how they just click the shit out of people.

That, my folks, is the problem. Idk what Riot intends to do about it, but something's gotta be done about that phenomenon before bot lane isn't always a 3-4 marksman show.

42 Comments

TyroneWatermelon18 votes

Stat check, RNG, point and click with no counterplay.

kasfas2 votes

Also the unnecessary buffs they keep receiving because they complain "adc 2k17 lul" without realizing they can play other types of champions instead of one specifically overloaded class, AND they insist on being the tank shredding class even though it's NOT their job to do so. It's the other melee bruisers and fighters job to kill the tank because they have armour shred and % hp damage specifically to get on a tank's healthbar. Even without bruisers adcs have bork and last whispers to aid them, and yet they still whine that they can't kill tanks when it's NOT EVEN THEIR JOB. Their job is to deal consistent damage to the highest threat within range, and it's not to just deal bullshit amounts of damage to the tanks and one shot everyone else.

WiegrafOfValor1 votes

I've been telling this for ages...

I wish I had a gif of that Krogan scene where Shepard headbutts another Krogan and he shout "HE UNDERSTANDS!!"

hhaavviikk9 votes

I just want ADC's to no longer be early game power houses, mid game power houses and late game power houses all at the same time, I'm sure renekton would love to be that strong at all stages of the game

woodvsmurph1 votes

Damn straight. Speaking of which - let's upvote and get Riot to add some armor and mr buffs to his ult - so he can be "strategically tanky" to better scale into the late game without being a bigger bully early than he currently is. Either giving flat armor and mr to his ult or a bonus armor/mr multiplier like malphite has on his w.

Bârd6 votes

Simple: people like to complain.

If they can't beat something by playing the same way they normally would, they find comfort in thinking to themselves "Damn, this is just OP! Literally nothing I can do!" instead of altering their playstyle to find a solution.

"WTF Cait literally blocks off my entire lane" instead of "I should push her under tower so my support can safely take out these traps".

"Draven has an infinity edge at ten minutes and just oneshot my support... BALANCED" instead of "We need to either get rid of those passive stacks or deny him the opportunity to cash in".

"There goes Vayne again with her zero counterplay silver bolts..." instead of "We need to have two or more people attacking Vayne so she can't just condemn the threat away".

"It's the game" instead of "It's me"

AmazoX1 votes

{quoted}

Simple: people like to complain.

If they can't beat something by playing the same way they normally would, they find comfort in thinking to themselves "Damn, this is just OP! Literally nothing I can do!" instead of altering their playstyle to find a solution.

"WTF Cait literally blocks off my entire lane" instead of "I should push her under tower so my support can safely take out these traps".

"Draven has an infinity edge at ten minutes and just oneshot my support... BALANCED" instead of "We need to either get rid of those passive stacks or deny him the opportunity to cash in".

"There goes Vayne again with her zero counterplay silver bolts..." instead of "We need to have two or more people attacking Vayne so she can't just condemn the threat away".

"It's the game" instead of "It's me"

I like this player.

VoraciousX3 votes

{quoted}

Simple: people like to complain.

If they can't beat something by playing the same way they normally would, they find comfort in thinking to themselves "Damn, this is just OP! Literally nothing I can do!" instead of altering their playstyle to find a solution.

"WTF Cait literally blocks off my entire lane" instead of "I should push her under tower so my support can safely take out these traps".

"Draven has an infinity edge at ten minutes and just oneshot my support... BALANCED" instead of "We need to either get rid of those passive stacks or deny him the opportunity to cash in".

"There goes Vayne again with her zero counterplay silver bolts..." instead of "We need to have two or more people attacking Vayne so she can't just condemn the threat away".

"It's the game" instead of "It's me"

Well the thing with Draven is "we need to get rid of those passive stacks or deny him the opportunity to cash in" relates to "We need to kill him". It's not that easy to just KILL someone right off the bat, especially someone with a pretty good early game like Draven. When counterplay is "kill him before he can cash in" it's pretty bad design.

I'd much rather have every marksman turn into more of an ability based champion than a right click queen(king in Kog/Draven/Twitch's case, moreso Draven/Twitch)

woodvsmurph5 votes

Sounds like adc mains to me. What do you mean assassins and fed bruisers can dive on and delete me in 1 or 2 spell rotations? That's not fair. I should be able to duel them even after they get to me with full hp - without needing my support or other teammates to peel them; pls buff adc's until I can do this. What are tanks and bruisers complaining about? Full build adc's should do 20% of their hp through 280 armor and 3k hp with one auto attack. Now engage for me so I can delete the enemy team before their adc kills us all - do your duty and die for me; I'm the carry.

This is the bologna every other role is having to put up with and people are finally waking up to it and getting sick of it.

kasfas4 votes

This is an accurate representation of reality. Adds need to realize they aren't the centre of the world, or even the game anymore and need to be toned down. The rest of the players of this game are sick of their bullshit and want to play without them for once, that lasts more than a month ziggs.

kasfas1 votes

You're right and wrong. People do like to complain a lot when they can't just play the game like they want to and have fun doing it but need to play very specifically against certain champs in order to win. In a casual perspective this is bad for the game, but in a competitive perspective it's good.

However, there are some mechanics that are just so unfunny to play against that it's worthwhile to just remove them from viability because of how toxic they are. % hp true damage, ranged oneshots, passively zoning an entire lane, these are not fun to play against even slightly and the counter play is unclear and/or to difficult to achieve especially in soloque which is what makes these champions hated more specifically then others.

TyroneWatermelon1 votes

That's a REALLY bad argument, almost makes you look like a butthurt adc main.

  1. Pushing cait undertower ain't so easy. If you can outpush her good waveclear with her Q, pushing her undertower involved a high risk of getting ganked, and she gains a really long range against these "safe trap clear"

  2. You can't deny Draven stacks unless killing him, and not allowing him to cash in is not dying. Simply 2 false arguments, makes you look like a butthurt Draven main.

  3. It is common logic to group attack a squishy carry, especially a high threat like Vayne. Beside you repeating the fact that she doesn't have direct mechanical counterplay(atleast you can disposition Draven from his axe, dodge his E and R, Dodge Cait's Q and E and ally block her Ult) You give an unrelated answer to that question.

Ahristocats5 votes

marksmen vs marksmen in every game, i said it multiple time but no one heard

though if you have a premade support, ADC darius can work

https://www.youtube.com/watch?v=Ph9M0qw4Gss https://www.youtube.com/watch?v=Xefxme3oTic

Rainfall1 votes

thats how the game works.surely you can play bard top but dont complain when you lose matchups to actual top champions. Adc is no different you will just get more support in the boards though because a lot of players here hate adc.

Ahristocats1 votes

Bard was made to rely on an ally, morever his entire kit is based on roaming, so he doesn't actually lane, putting him toplane is asking to not use his kit Darius is a juggernaut and actualy needs an ally to do bring CCs, at least in high elo where people aren't trash at the game

The real lane Darius needs is botlane, you can get a kill way easier bot than toplane if your support isn't new at the game

Big Lincoln1 votes

bard dont rely on no one

Kloqdq3 votes

It all comes back to Crit. It's the biggest mistake of an item stat in this game and it completely balances and breaks the game all in one. It's a stat that needs to be removed and champions with it built in their kit, rebalanced. Caitlyn Headshot, Jhin 4th shot, etc are good examples of a "crit" that isn't random but still does the job. When my 1 auto does 1000+ damage that isn't fun for anyone but the marksmen. Yasuo is the embodiment of why Crit needs to be shelved. He shows how strong it can be and people hate him for his damage, yet marksmans get the same thing. Crit needs to go. It'll make room for better and more unique options so ADC isn't just, "LOL BUY CRIT OR BUST".

Sire Hippington2 votes

The main Isuue is that Marksmen are mnostly there for consistant damage, and the highest source of consistant damage are AAs with Critbuilts, so in the end, all marksmen are defined by rightclicking... Imo Crit as a stat should go, If you want specific champs to focuse on AAs, give them steroids, ad-scaleing on-hit, special AAs with a different AD-scaleing(like graves) and maybee increase the AS cap so AS is the stat for AAs. This would allow to balance Ranged ad-champs more around their kit and less about the absurd scaleing of crit itemisation.

chipndip14 votes

If they remove crits as a stat, they'd just have to redo marksman itemization to hit those types of numbers with a more consistent curve rather than gradually working your way to "double your damage output" with random spikes along the way. I don't know if removing crit solves the issue of what marksmen do and how marksmen do it.

Instead, I think there needs to be more focus on making marksmen handle blatantly differently. The reloading mechanics on Jhin and Graves did a great job with that, and that's why when Jhin's strong things don't feel as bad as when other marksmen are strong, since he's more focused on using abilities and combos, even if he still builds crit (sometimes). Idk if every marksman should have their own style of reloading in order to open up windows of weakness, highlight play style differences, and optimize them for different lanes, but the general idea is to do something that accomplishes those things, so that it's not about "Who does the one job the best?"

Sire Hippington4 votes

they'd just have to redo marksman itemization to hit those types of numbers

I for one don't think marksmen need to hit the numbers that thy currently do at 5+ items AT ALL. Marksmen overall are a busted class, now more than ever. Their damage is just absurd at later stages of the game for how much safety they have if they and their team play it properly. And all that while their early in a 2v2 is nearly unmatched expt maby for absurd earlygame champos that therefor get massively outscaled by marksmen. Also, ther natural scaleing of crit makes it so that marksmen have not than much diffences in their powercurve. They all hyperscale into late, some a bit more than others, but they all outscale mpst non marksmen, which makes it hard to really have an early/midgame adc without things getting out of controll.

Reloads are certainly a good mechinc for makeing them feel speciall and different while still relying on AAs. Other options are dps skills like Ez Q or Urgot Q that are use nearly as often as AAs, or on-hit effects with speial consitions. Vaynes W is a great example, it forces her to stick to one target but therefor allows her to kinda ignore tankiness. The current issue is that nobody really gives a damn about taniness while crit vayne Destroys squishy targets with 1-2 AAs, so she can prettymuch ignore her W and go for they usuall opportunistic target choice anyway. Jinx Q would also have potential, we just need a bigger difference between two forms, and more max stacks for minigun so you have some window to burst her clsoe up, but if you let her stack up she starts shredding. right now, rockets have to much singletarget dps and minigun stacks up in no time, so you always use rockets for the range and only switch to minigun if someone jumps on you later in the game(Early on, the AS dps differnce is more noticeable.)

chipndip11 votes

[{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=TbeoHfFW,comment-id=000100000000,timestamp=2017-06-22T01:00:00.008+0000)

I for one don't think marksmen need to hit the numbers that thy currently do at 5+ items AT ALL. Marksmen overall are a busted class, now more than ever. Their damage is just absurd at later stages of the game for how much safety they have if they and their team play it properly. And all that while their early in a 2v2 is nearly unmatched expt maby for absurd earlygame champos that therefor get massively outscaled by marksmen. Also, ther natural scaleing of crit makes it so that marksmen have not than much diffences in their powercurve. They all hyperscale into late, some a bit more than others, but they all outscale mpst non marksmen, which makes it hard to really have an early/midgame adc without things getting out of controll.

You're right, but you're not right, imo.

I think the issue isn't that they have high damage. It's that it never ends. Once they get X strong, the only thing you CAN do is make them not play the game anymore by piling on tons of hard cc while you try to end them before they can move again. That's why I'm a fan of adding more reload mechanics to marksmen, so that there's windows to work with for when they're most definitely vulnerable (or at least more so), and that a champ's different skills are more important to the champ (since that's what they'll HAVE to use while they're out of ammo).

However, I'll say you're "more right than not right", because I think you bring up a valid point: You COULD justify putting a few mages in bot lane if marksman dps wasn't so absurdly high as the game went on. It makes it so you kinda require it in all scenarios, so thinking of a different way to play your game is just not optimal. Of course, tanks would probably have to be made relatively squishier to compensate or we'd need more pen options for AD (since marksmen wouldn't be effectively doubling their damage against non-turrets), but the thought does seem to open up possibilities.

To clarify: I think marksmen should have high damage come late game, but the spike-like nature of crits and the fact that you can't outplay a barrage of AAs sort of ruins it. Something like reloads or other types of special mechanics could be a way to handle the lack of counter-play in that regard...like we did for Jhin, which is probably part of why people love him so much.

Reloads are certainly a good mechinc for makeing them feel speciall and different while still relying on AAs. Other options are dps skills like Ez Q or Urgot Q that are use nearly as often as AAs, or on-hit effects with speial consitions. Vaynes W is a great example, it forces her to stick to one target but therefor allows her to kinda ignore tankiness. The current issue is that nobody really gives a damn about taniness while crit vayne Destroys squishy targets with 1-2 AAs, so she can prettymuch ignore her W and go for they usuall opportunistic target choice anyway. Jinx Q would also have potential, we just need a bigger difference between two forms, and more max stacks for minigun so you have some window to burst her clsoe up, but if you let her stack up she starts shredding. right now, rockets have to much singletarget dps and minigun stacks up in no time, so you always use rockets for the range and only switch to minigun if someone jumps on you later in the game(Early on, the AS dps differnce is more noticeable.)

Not much to add. I like the analysis.

Sire Hippington1 votes

I'm not against more Reloads, but i think there are some issues with focuseing to much on it. We have currently about 18 adc, getting differnt reload mechanics for even half of them will be quite a challange. An other is that the reload time needs to be quite high to really offer a window to play around, which often feels bad on the side of the reload. Graves for example doesn't really give much of a window to play around with his reloads, he dumps his burst, reposition in the short reload and then goes for another burst round. ~1.5 sec Simply is not enough of a window to really use. Jhin certainly is better designed for that, as he has quite some power in the 4th shot, and the window between two 4th shots is quite noticeable. However, the biggest issue I have with Reloads is that they usually don't adress one of the bigger issues i have with adc: To much upfront damage. It doesn't matter that a window opens if your opponent is already dead(and again, jhin does a good job by haveing his highest damage shot delayed) So while i certainly think that reloads can be a good thing, i don't see the suited as a broad solution for marksmen, but rather a good option for a few individual champs. For windowed power, i think Steroids like Kogmaws W or even better Ashe's Q ,as it also has a delay in it, are a good alternative to reload, it still gives windowed power but is better for dps rather than burst and since the weakness duering the downtime is not that drastic, you can make the windows bigger without them feeling bad. Another mechanic that i think should be used more for marksmen, maybe even in items, is stacking/ramping up damage, maybe even tied to a target, so you have a window at the start of a fight that you can use, but after some time you either face the full power or disengage to reset the stacks. Old MFs W was a great example of such a mechanic.

RainbowIcee2 votes

My complaint about marksmen is that they always ruin items designed for other "classes" and said items get nerfed or changed while instead of they could just not have marksmen use the items [slayer-jinx-unamused]

WiegrafOfValor1 votes

*Melee only

l Dárius l2 votes

the entire meta is basically which adcs are the best and who can make them the most useless so...

VoraciousX2 votes

Imo Xayah was a good example of a marksman as well as Jhin, Ezreal, and MF. Unfortunately they ruined the main use of Xayah and now we're back to right click queens being meta.

KoKoboto1 votes

The only thing the marksmen update did was screw over Quinn; make Graves cancer; and Kog'Maw's update was so

I think Corki was cool though with The Package. Miss Fortune was also done well imo.

XxxLumberJackxxX1 votes

{quoted}

The only thing the marksmen update did was screw over Quinn; make Graves cancer; and Kog'Maw's update was so

I think Corki was cool though with The Package. Miss Fortune was also done well imo.

And ashe

KoKoboto1 votes

Ashe wasn't part of the marksmen update, she was updated on similar to Shen, Shyvana and Amumu.

GreatWhiteNorth1 votes

You forget hat teemo was designed as a marskman.

Make teemo AD and people will think he's a normal champ.

LemonsIsGood2 votes

[deleted]

KoKoboto1 votes

Feelsbadman. Life of an outlaw I guess.

Sexy Jack Rabbit2 votes

MF was done kind of periodically over a year. Even then her Art is severely below standard.

Sun Wu Ryuumoku1 votes

My only issue with marksman atm is... they decide if i win or not the game.

AmazoX2 votes

[{quoted}](name=Ryuumoku no koke,realm=EUW,application-id=3ErqAdtq,discussion-id=TbeoHfFW,comment-id=0005,timestamp=2017-06-22T03:28:31.238+0000)

My only issue with marksman atm is... they decide if i win or not the game.

No, That decision is made by the Junglers and how well they can enable the team to snowball.

Lauchmelder2 votes

My toplane, my jungler and I had insane teamwork just yesterday. Everytime that Hecarim got invaded we collapsed on their Olaf.

We still lost the game because our Vayne went 1/12/2 against their Lucian who then snowballed his lead further into a 19/1/6 and helped out his other lanes get ahead too.

Sure, he deserved the win, but saying that jungle is the one and only role deciding games right now is wrong.

It's jungle and bot that single handedly decide the outcome. Top and mid are a literal 0 factor right now outside of "tank for your team" and "waveclear".

AmazoX1 votes

Mid has a bit of a saying since Mid laner can always roam bot or with the jungler.

Lauchmelder2 votes

But where do you roam to?

Your toplane that's doing great? Botlane that's a combined 0/9/0 in 5 minutes against a Lucian?

Gelmous1 votes

the boards literally complain about everything

Tobias Brackner1 votes

Honestly I feel the problem lies with the community.

There is enough of a breadth of champions to allow many types of compositions, however because of MUH META fanaticism people refuse to actually explore all those options.

7377061 votes

What wouldn't boards whine about?

Flashes1 votes

I would like to point out corki and urgot as well as jhin

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