Sated devourer kayle is overwhelming
ignore all damage for 3 seconds while killing your team, has fast clear safe jungle and on the top of that she can gank without any problem with speed+slow
please riot...
ignore all damage for 3 seconds while killing your team, has fast clear safe jungle and on the top of that she can gank without any problem with speed+slow
please riot...
her clear is mediocre, her dueling is mediocre, her scaling on devourer is very mediocre until its sated and even then, has low powerspikes, no cooldown reduction on her first item, no burst, only sustained damage, even weaker to CC than burst kayle. etc etc
Well that's just flat out wrong. The power spike once you hit devourer is insane, her clear is decent, but if you level her W as well as E, it becomes very sustained, her dueling is insanely good, and her teamfight presence is monstrous.
I tried jungle kayle for the first time, was doing horrible, fed four kills early because I had no idea how to play her. Then I got sated devourer stacked and was able to 1v1 a fed akali, proceeded to start rampaging even though I was behind in exp and items, and ultimitely ended up carrying the game. Since then, every game I've played, I've felt ridiculously powerful because of that item. Here's a bit of math for you.
Sated kayle, with no other items, will do 60 + 60 on hit damage every other hit, and 120 + 120 every other hit, averaging out at 180 added magic damage a shot. That, plus the ~100 base damage from her AD, is 280 damage a shot. With the added 50% attack speed bonus, her attack speed goes to ~1.0. That, plus the base on her Q, means that in the three seconds she is assured from her ult, with no other items whatsoever, kayle will do a Q + 3 attacks, netting in 1100 damage (260 + 280 X 3).
Now, add in a nashor's tooth and a witt's end, and the damage skyrockets. Added 90% attack speed from the two, plus the additional 50% from devourer, nets her at 1.6 attacks per second. Her attack on hit (bare minimum, not accounting for runes or masteries) is 60 + 90 + 42 + 30 every hit other hit, and 120 + 180 + 84 + 60 every other hit, resulting in an average of 305 damage a shot, adding the ad bonus, is 405 damage a shot. So in her assured three seconds, she fires off 1 Q and 5 attacks, resulting in 2305 damage over the course of 3 seconds in which you can't harm her. She is capable of dealing aprox. 450 damage a second on her auto-attacks, added with her armor shred, her slow, her speedboost-heal and her ult, turn her into a nightmare to either duel or play against.
If you don't believe me, play her. She's broken at the moment.