Caitlyn is way too safe.

warpenguin555··86 votes·4,787 views

As if her traps weren't already enough, she has the longest attack range in the game and if you come close to her she dashes back and head shots you for 1/3 of your health. Can we please make Caitlyn actually need to take a risk atleast once per game? Maybe reduce her traps head shot range down to like 1000 from 1300 I get that shes supposed to be sniper but snipers are dead when you close in on them, Caitlyn doesnt care and just chunks you anyways regardless of range

79 Comments

R FLASH XD20 votes

It's fun when you see a wall of traps since she can block an entire lane with that shit

Jet Sett5 votes

"Hey look MY turret and everything I love is being held hostage! By a basic ability too!"

NiceTryVi3 votes

That lasts for 90 seconds as well! Marvelous!

Asudurga3 votes

And can't be destroyed by our turrets! Splendid!

invisiblecat111 votes

Yet she is still outclassed by Jhin ,Lucian ,Ezreal so obviously either all adc's are too strong, or cait is weak

Exalomaniac5 votes

Ezreal? Yeah Jhin? Kind of, but you can kill him easily in late unless you fuck up. Lucian? Well, early the support decides but late you must fuck up really hard to be killed by him.

CookyPrince4 votes

caitlyn wont even get close to jhin cus he'll just stand back and ult while his team runs you over

Chalizard10 votes

Old Caitlyn was supposed to dominate lane as she kinda sucks in late game, now she is supposed to dominate early but her late game is one of the best too.

Odinakos3 votes

Old Cait had a pretty good late game. Especially due to her safety. She seemed weaker because the other hypercarries were a lot stronger. Now she got a small buff to lategame but still her powercurve follows the same route. Early bully, fall off mid, pick up and slowly become hypercarry at late.

RavenMagus2 votes

It was actually a pretty hefty buff to her lategame. The extra crit scaling on headshots makes them scale a lot more, Runaan's being an actually good item makes her scale even more, and her traps/nets went from ~200ish base damage to 1000 damage, which is a pretty big buff.

Personally, I feel the problem is that zeal items (esp Runaans) are just too cheap for how well they allow scaling like that. Caitlyn practically hits lategame as soon as she has a BF sword + Runaans.

Illidan is HOT8 votes

{quoted}

Old Caitlyn was supposed to dominate lane as she kinda sucks in late game, now she is supposed to dominate early but her late game is one of the best too.

Caitlyn was always strong in late game.

Chalizard4 votes

Not really, much weaker than jinx, vayne etc. She was not the best adc in late game, compering to other adcs she was not even average.

Automated Riven9 votes

her late game has never been weak. it used to be that all her damaging abilities fell off but headshots have always hurt. factoring her range she usually out dps'd cause of her safety. but in terms of raw damage trist vayne and kog will all out damage her .. probably jinx too.

CookyPrince4 votes

caitlyn needs headshots/traps cus they'll all kill her in a few autos

Chalizard1 votes

And with them, she kills in a few autos.

GULAG 4 U3 votes

cait always had a good lategame, it's her midgame that sucks.

ooheehee10 votes

Except a lot of players cant even play her correctly even after they out farm the enemy adc

MunchCrunchLunch44 votes

what excuse is that.

GULAG 4 U3 votes

the one to not git gud

Volgorath10 votes

All it takes is for the player to 90-caliber net into the enemy team. cough SSG Ruler cough

DeathTheHorseman3 votes

Dat Oriana ult demolished him after that missplay xD

RIP SSG

mustafa28818 votes

Twitch has the longest attack range in the whole game (his ult)

dominusx19 votes

which is situational unlike cait which is built into her by default.

Juggernaut62810 votes

If we're being technical, doesn't Tristana have the longest attack range at level 18? I hate Caitlyn and want her to get nerfed into the ground so no hate.

dominusx2 votes

dunno the only ad's i play Are Draven and Jhin none other ad make me give a f about it so i cant go in depth without the proper knowledge. But i think you are right Trist has the highest base range w/o abilities and other modifiers

Auz the Ripper1 votes

Her passive is what gives it to her, So it's not without modifiers

Asudurga1 votes

At least Tristana needs time to ramp up, Caitlyn is just all 'hurr hurr 360 noscope 420bronzeit"

Zone of Endless1 votes

{quoted}

If we're being technical, doesn't Tristana have the longest attack range at level 18? I hate Caitlyn and want her to get nerfed into the ground so no hate.

not since her rework. They nerfed it down to 669 max range now. jinx i believe has the highest now with Q at level 5 in rocket mode.

warpenguin5552 votes

Without any influence from abilities or items its Caitlyn. But you aren't wrong

IceKingChernobog3 votes

{quoted}

Twitch has the longest attack range in the whole game (his ult)

Thats a conditional Attack range.

Jinx 's fishbones has the longest attack range and Tristana at lvl 18 has a longer attack range than cait.

Aniela7 votes

It would be cool if they gave her a mechanic where her damage would scale on the distance the projectile travels. Or a multiplier, maybe? Like Nidalee's q. Obviously the multiplier should cap though so you don't have something stupid like someone teleporting and a last second shot flying all the way across the map to one shot them, or when recalling, etc.

That would be very sniper-like.

warpenguin5552 votes

oooh. I like that

SociopathFriend1 votes

You made an entire thread about how you don't like how safe she is- and now you're liking a comment that says "Give her more damage the farther away she is".

warpenguin5551 votes

actually the way im think of it is that she does less damage if your close and about the same from farther away. So that way an assassin who got to her isnt taking the same damage when he gets to her

6Sfool5 votes

Make her traps so that they are targetable with true sight. Then the annoying tower siege would be done with. She's meant to be safe, but she shouldn't be able to make people dance around their own tower.

Pill Slinger5 votes

And here we go again.

"Nerf early game champs!" "OMG why Vayne and late game champs so OP they don't pay at all early! Nerf them!" "OMG why early game champs so OP?? Their late game isn't even that much worse than late game champs! Nerf them!"

Automated Riven5 votes

i would be ok to a small damage nerf on all markmen to be honest. specifically that all the assassins just got nerfed. It would be kinda nice if they could stay in range of a late game carry for 2 seconds without dying.

QaznGod5 votes

It may not be a huge point, but doesn't Caitlyn have a pretty low attack speed at least at lower levels compared to other Adcs? Maybe I made that up but I think I read that somewhere

Saianna4 votes

I'd go with remove her combo trap-headshot-net-headshot-R

If she's supposed to be a sniper, then snipers simply do not combo.

Rivuo3 votes

IMO i think jhin ezreal are better.

Also Caitlyns laning isnt the best.

When you pick a champ like Draven Lucian Ezreal Twitch its extremely hard for Caitlyn to poke without risking the all in in which she 100% loses against those champs.

Caitlyn isnt good at all inning. Shes good at poking but thats negated if you have any form of sustain Nami Sona Soraka

A Doorknob2 votes

{quoted}

IMO i think jhin ezreal are better.

Also Caitlyns laning isnt the best.

When you pick a champ like Draven Lucian Ezreal Twitch its extremely hard for Caitlyn to poke without risking the all in in which she 100% loses against those champs.

Caitlyn isnt good at all inning. Shes good at poking but thats negated if you have any form of sustain Nami Sona Soraka

Assuming caitlyn's support is a doorknob then sure, this logic applies. But assuming every player is of equivalent skill, early game, cait should be able to destroy most adc's early game due to her range and her enhanced new passive. I do not have a problem with cait's new skills. Even though I do not play her, I actually enjoy it that she is far more valid now than before (I grew tired of always seeing Vayne in the past). On the other hand though, her traps do feel too oppressive during any phase of the game. Riot does need to something for her traps. Either introduce a new item that can negate trap effects for a limited time, reduce the amount of traps that can be placed, reduce the timing that cait has or perhaps another alternative would be to have that shot be block-able by another person with a reduced head shot dmg.

Rivuo2 votes

{quoted}

Assuming caitlyn's support is a doorknob then sure, this logic applies. But assuming every player is of equivalent skill, early game, cait should be able to destroy most adc's early game due to her range and her enhanced new passive. I do not have a problem with cait's new skills. Even though I do not play her, I actually enjoy it that she is far more valid now than before (I grew tired of always seeing Vayne in the past). On the other hand though, her traps do feel too oppressive during any phase of the game. Riot does need to something for her traps. Either introduce a new item that can negate trap effects for a limited time, reduce the amount of traps that can be placed, reduce the timing that cait has or perhaps another alternative would be to have that shot be block-able by another person with a reduced head shot dmg.

I can understand her traps being ''oppressive'' But ive never really had an issue with them in laning phase.

I dont really ever step in a trap in lane. Caitlyns only problem is her Net. She shouldnt headshot you and being dashed backwards. I can promise people would stop complaining about Cait if they removed that HS on the E.

Then again Cait loses a 1v1 to a lot of adcs so.

Tik1153 votes

Revert the net to what it was before (AKA Remove the headshot proc if you hit with it) and I'd be happy with that

Great Muta3 votes

I'm legit the worst Caitlin player. Managing headshots along with fighting off 2 enemy and my support who usually wants to farm instead of help is just too much for me, plus her early game stats suck ass.

SpookyNeedle2 votes

Trist has longest range late game

HazyCloud72 votes

Or make tower disable her traps after ~5-10 seconds. They did something similar for Azir with his soldiers. Not really fair for a champion to be a late game hyper carry and a lane bully AND be able to zone you off of your turet during sieges with a trap line.

yay nibbers2 votes

Either her traps need to be targetable for destruction under some condition (maybe when near the new upcoming control ward) or the range at which he can place them needs to be greatly reduced so setting them up incurs SOME sort of risk.

Boulderox1 votes

i always thought making it so if she spams traps, the cost doubles each time, meaning she can't set up a safe space at any time until x time they reset, and has to set up one bit by bit...

Keìron1 votes

Just remove her E dash. I would be ok with that

Conturbatio1 votes

It's simple, revert the rework and she should be back to being balanced.

(this also means that the 10% less attack speed from items has to go too)

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