@Meddler, with the Assassin rework possibly this year, I have a proposition for Zed
With a possible Assassin rework this year (2016) I feel it is a great time to talk early about a character that is dear to me.
On release, Zed was a fairly weak champion, yet at the same time far more enjoyable to play as (and play AGAINST) than Zed's current state.
To the point where you had to put a delay on r-back, which (as expected of any artificial handicap) heavily weakened Zed against CC-mages with low ping.
That was done because he has too much safety when he ults in his current state. But on release, Zed's shadow was behind his enemy. His ult didn't have a delay on the teleport because it's so close to him that he can only viably use it to dodge a single skillshot. Same story with his W - it was nearly instant which allowed crafty, skillful Zeds to find a way out of an ult engage. Rather than just simply pressing R again - it takes no skill. And is too safe, which is why the gameplay-breaking delay was added.
Release Zed also had a tether range on his R shadow. If he got too far away from it, he can't jump to it, unlike its current state (unlimited range.) And you wonder why he is so safe? And you wonder why the delay was added? In my opinion, the best course of action would be to revert Zed to his release state.
Yes, he was weaker. But he was more fun to play, with a faster W, and R with no delay, and signified full dedication to your target.
And more fun to play against, because if he botches his engage, he has no way to get away from you. Even if his W was at its release state (600 range, almost instant dash) he still won't be as far away from you as his current ult's shadow.
As for the attack speed nerf done a few months ago; I'm not sure if this should reset as well. On one hand, it sucks having to build a dagger early in the game to build into Bork much later, just because his base attack speed is too low to function as an AD champion...but on the other hand, it makes it harder for him to stand his ground against fighters and tanks, which are meant to be his weaknesses. It can stay, or it can be reverted with the rest of his kit. I'm leaning on keeping that particular nerf.
I would like your thoughts @Meddler @RiotRepertoir. Do you think it would be a good idea to bring Zed back to his release state for the Assassin Rework? Or a bad idea? In either case, why? On what points do you agree with me on? Disagree?
@Non-Riot readers of my thread: The vast majority of non-red posters in Gameplay & Balance forum, have absolutely no idea about either of those subjects (Gameplay and balance) so I would prefer it if you would allow the informed to discuss this topic. If not, well, thanks for the bump, but keep in mind that I will not reply to you. Have a nice day.
needed his old E mana cost? almost 1 year and a half,