[{quoted}](name=Sp33d Zer0,realm=NA,application-id=3ErqAdtq,discussion-id=TQcnbuQl,comment-id=0000,timestamp=2018-03-22T16:59:02.711+0000)
The fact that it has a ramp up time and it's realistically going to be effective mostly against tanks because squishes already have such little resistance that the basically take true damage is as.
4s is not a lot of time. And considering it will actually start its timer from a skill shot hit, do you know how easy it is to time that? Lets use Kled again for example. He lands a Q then all he has to do is stick to you either by walking with you or his E until the 4s is up, the Q has a 2s timer before it pulls. There's half of that right there. This isn't brain surgery. And it gets extended time from each melee hit. If the skill actually started its timer from the first auto attack, yea, maybe it would be balanced. But a long range poke is all you'd need to start it off. Give someone like
Who's E lasts for 5s before you have to stun it and guess what, true damage from the very first auto. This was not well thought up.