What if Heal summoner spell had a missing health component

ContDeCaterinca1··2 votes·983 views

So I thought heal maybe should have the base value nerfed a little bit, but increase the total heal value based on missing health.

At lv1 in heals for 90, but instead in could heal for 80+1% for each 2% missing health, reaching 100 when you are below 50% hp and 120 when 1 hp. Or even keep the base value, but remove the speed boost.

3 Comments

MrHaZeYo1 votes

That sounds more cancerous, Most people try to hold on to Heal until they need to use it anyway, so this would be a straight buff.

SuicidePlank1 votes

Ye, an execute would be great. :)

Warlord Rhinark1 votes

Not really for it, chief.

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