What if Heal summoner spell had a missing health component
So I thought heal maybe should have the base value nerfed a little bit, but increase the total heal value based on missing health.
At lv1 in heals for 90, but instead in could heal for 80+1% for each 2% missing health, reaching 100 when you are below 50% hp and 120 when 1 hp. Or even keep the base value, but remove the speed boost.