My Personal Boots Rework
Note that boots are NOT wildly unbalanced; however they can be redesigned to be much more satisfying purchases than they are now. This would be my shoes heaven.
Boots of Mobility
700g
+25 Movement Speed
UNIQUE Passive: Gain +45 additional movement speed while out of combat for more than 4 seconds.
- BoM's effect feels way overpriced at 900 imho. Also the current amount of OoC MS has always felt a bit absurd to me, as if the bonus really doesn't ever need to be that high for it to be desired.
Sorcerer's Shoes
800g
UNIQUE Passive: +3% Magic Damage
- Magic Penetration on boots seems like a mechanic that really shoehorns AP carries into buying those boots every game. This has nothing to do with magic pen and yet mages might appreciate these just as much if not more. And they're cheap to boot! Badum-tss. Play me off Larry.
Boots of Swiftness
900g
+55 Movement Speed
UNIQUE Passive: 30% Slow Resistance
- The Slow Resistance has never been quite enough for me to like them at 25%. 30% seems a lot more tempting.
Ninja Tabi
1000g
+45 Movement Speed
+20 Armor
UNIQUE Active: Dodge the next incoming basic attack within 3 seconds. 30 second cooldown.
- That's right - an active on a pair of boots. Think DOTA's Blink Dagger but less flashy (hue). I think these are tailored to fit carries but will still be good on tanks just because of the active's enormous outplay potential (imagine dodging Blue Ezreal's Q or Vayne's tumbled 3rd proc).
Berserker's Greaves
1100g
+45 Movement Speed
UNIQUE Passive: +36% Attack Speed
- It bugs me that Greaves grants 891.25 gold worth of AS, rather than a clean 900.
Mercury's Treads
1200g
+45 Movement Speed
+35 Magic Resist
UNIQUE Passive: 35% Tenacity
- Back on top, baby! The ultimate in heavy-duty boots once again. Great cost-effectiveness, good magic resist, everything you could ever want in a game that involves CC and magic damage. The only downside is that they're the next to most expensive boots, only second to...
Ionian Boots of Lucidity
1300g
+45 Movement Speed
UNIQUE Active: Reduce the cooldown of the last champion ability you cast by 3 seconds. 15 second cooldown.
- I doubt they're balanced! I don't care! I love the idea. Imagine playing as Kassadin and essentially having two immediate blinks. Or Amumu and Bandage Tossing in quick succession. Or Ezreal and double-tapping Mystic Shot or blinking twice in one fight! Or uhh, Fizz. Or Yasuo. Okay, whatever, I still like the idea.
That's it! If a pair suits you or just puts you off-balance then grow a pair and comment! Also comment if you have a pair of your own that you'd like to share. I'll read everything that is at least on the first page.