Riot doesn't endorse smurfing but they do give a reason to create ARAM accounts

Dr Poro··101 votes·5,186 views

WookieeCookie: We don’t endorse smurfing

Ghostcrawler: Taken on the whole, I’m not a fan of smurfing and worry the potential harm to other players outweighs the benefits to those players with unmet needs.

Still, ARAM uses the player available champion pool rather than the entire champion pool. The problem with ARAM accounts is that they have a pre-game advantage over accounts that already have all champions (maxed account). I don't think that a pruchase should have a permanent negative impact on your performance in any game mode, whether it's ranked of 'just a fun-mode'.

The only reason not to make it use the entire champion pool is because some people think it would do more harm than good. Let's put all the pros and cons in a list.

pros

  1. Champion select is fair for all. No advantage based on the champions your account has. (Seriously, a maxed account should not have a disadvantage)
  2. You can trade champions with any teammate rather than only when you have mutually available champs.
  3. The reroll mechanism can be simplified (1 reroll per game played)
  4. You can buy a champion that you would like to play in Summoner's Rift and not feel bad about it because he's weak in ARAM. For example you want to play volibear jungle, but it would mean buying a bad champ for ARAM.
  5. People won't have to expect the opponent's team to be stacked with at least 2 OP champions. Games will be more random as there will be champions that you currently rarely see because they reroll them or dodge queue if they get them.
  6. New players can choose to play ARAM if they want to learn new champions in a quicker environment and not just the free week champs. Playing a high variety of champions is said to be the best way to learn the game. (I know that some people don't like that, but there is no game mode that appeals to everyone)
  7. When a new player likes a champ that they just played in ARAM and don't own yet, they might buy them instantly.

cons

  1. New players who don't like to play random champions that they don't own will be deterred from ARAM.
  2. It will be harder to get hextech crafting keys and chests in ARAM as you need to own the champ (tbh I think it's a stupid rule that you have to own the champ. It disencourages people to try out free week champs and thus slows down the speed at which you learn the game).
  3. People might dodge more (unless point 5 of pros has a big impact). Therefore I think it's important that with this update, Riot should do something about queue dodging in ARAM which is already problematic (suggestions are 1. give people who dodge the same champion next time they queue for ARAM; 2. Give people who dodge a low priority queue or a 1 minute in queue penalty so that they can't actually completely circumvent the punishment by logging in on another account or with another activity).

To sum it up, the biggest con seems to be for players who only like to play a specific set of champions. However, in my humble opinion, ARAM is for those who want to play anything. Perhaps there are a few exceptions in champions that you like, but there's still the reroll AND the option to trade with teammates for that. When I play ARAM, I want to play a champion that I'm not entirely comfortable with (not one of my go-to ranked picks) against other people who are playing a similar not-so-comfortable champion. Yesterday I played Orianna for the first time in over a year and I expected to be absolutely horrible with her and even though I still lost, I had a blast that game because I was able to pull off a few good ults and felt like I was better than expected.

72 Comments

Poske8 votes

Riot doesnt endorse smurfing?

Oh really they dont?

Dynamic Q exactly does that

It Hertz When IP15 votes

I think you confused smurfing with boosting.

DrCyanide1 votes

Boosting can't exist without Smurfing. You're not worried about the Bronze and Silver player pairing up and playing together to get to Gold 5, you're worried about the Bronze and the Diamond Smurf getting the Bronze player to high Plat or low Diamond.

BeMyFriendPlease2 votes

[{quoted}](name=Sub HeroCro,realm=EUNE,application-id=3ErqAdtq,discussion-id=TFjEX2Td,comment-id=0001,timestamp=2016-08-14T16:29:46.988+0000)

Riot doesnt endorse smurfing?

Oh really they dont?

Dynamic Q exactly does that

your logic is unwelcome here!!!

Poske2 votes

Alright be right back After I boost some people with my smurf o.o

Whatever

BeMyFriendPlease1 votes

[{quoted}](name=Sub HeroCro,realm=EUNE,application-id=3ErqAdtq,discussion-id=TFjEX2Td,comment-id=000100010000,timestamp=2016-08-15T02:54:10.148+0000)

Alright be right back After I boost some people with my smurf o.o

Whatever

Was being sarcastic. However boosting is arguable separate from smurfing, but their cohesiveness is undeniable.

Trump2016MAGA121 votes

Why? Because he is correct? Because he is. Smurfs will eventually place into silver gold or plat. Plat less likely. Most of the diamond friends I have place into silver and usually gold.

I believe plat and up accounts for 10% of the league community. In bronze silver and gold games there are 10 players. 10 % of that is 1. It takes only one player to mess up the game as a smurf.

I am a diamond player and I am running at 95% win rate in silver and 80% in gold. Its not fair to the silvers and golds. Anyhow its alllowed so I smurf. Saves queue times

The Yetii Rider7 votes

I assume the reason Riot makes ARAM owned only champions is to force players to actually play the game instead of just making a new account and sitting on ARAM all day while never spending any money. You can't buy skins for champs you don't own, and you can use all your IP to get runes because you don't spend any of it on champions.

ARAM is faster than SR and generally less aggravating. I think if people didn't have to play SR at all many wouldn't.

Velzard of Koz12 votes

You can't buy skins for champs you don't own...

Yet you can buy Skin Boost for champs you don't own.

ZapMyHeart3 votes

{quoted}

Yet you can buy Skin Boost for champs you don't own.

It only lasts 1 game. But most people get it for the IP bonus.

Dr Poro5 votes

It only lasts 1 game so you can keep spending money on it. Perhaps they could include the hextech crafting in here to give it another revamp as I haven't seen it used in a LONG while.

1sst Time Zed1 votes

[{quoted}](name=The Yetii Rider,realm=NA,application-id=3ErqAdtq,discussion-id=TFjEX2Td,comment-id=0002,timestamp=2016-08-14T16:59:44.215+0000)

I assume the reason Riot makes ARAM owned only champions is to force players to actually play the game instead of just making a new account and sitting on ARAM all day while never spending any money. You can't buy skins for champs you don't own, and you can use all your IP to get runes because you don't spend any of it on champions.

ARAM is faster than SR and generally less aggravating. I think if people didn't have to play SR at all many wouldn't.

that doesnt make it ok,torturing their playerbase for money, give the people what they want,find another way to make money

The Yetii Rider1 votes

It's the cost of doing business. Be grateful they don't require a monthly subscription.

ABSINTHEged6 votes

I see your're up to spreading this misinformation again.

Once again, the fewer champions you have, the more you get free week champions which may or may not be horrible.

High MMR ARAM players actually have a fair number of champs on their account that are moderate, and which they actually know how to play.

The game mode will ALWAYS be more fun when people know how to play the champions they're randomly assigned.

Your suggestion turns aram into a goofy gimmick game mode but some people actually enjoy taking the mode seriously.

Dr Poro6 votes

Are you under the assumption that aram accounts own like 10 champions? They actually own about 40-50 champs by the time they're level 30 and stick to that.

The game mode will ALWAYS be more fun when people know how to play the champions they're randomly assigned.

So ARAM is strictly less fun than ranked games? Because you are almost guaranteed to have team mates that know their champs there. What reason is there to have ARAM if this statement is correct?

Your suggestion turns aram into a goofy gimmick game mode but some people actually enjoy taking the mode seriously.

ARAM was originally supposed to be a goofy mode. And I actually like to take these goofy modes somewhat seriously in a sense that I like to win the game but I also want the pre-odds to be fair. I would say I'm a reasonably serious ARAM player according to this site being in the top 0.5% https://euw.whatismymmr.com/dr%20poro while you have a lot of strong statements about a gamemode that you don't even seem to be playing, or is this just one of your smurfs?

ABSINTHEged5 votes

This is an all drunken singed account for SR, yes. I like how you decided to attack me as a person instead of the message as you're opening statement. Keeping it classy.

At your MMR you should already be aware that most people playing the mode seriously know how to play every champion they own on an account. This is really, honestly, ideal.

The real joy comes from adapting difficult comps by using non-standard builds for champions and knowing how and when to push an advantage with absolute mismatches of power-spikes on BOTH teams. It's only possible to do this when everyone playing actually knows what their doing with the champions they're playing.

The real issues with ARAM right now have nothing to do with opening up all champions. All opening up the champion pool would do is hurt players who want to take the game mode seriously but haven't been playing long enough to be proficient in all class types. It would dramatically widen the gap between goofy casual ARAM play and people who are trying to learn the mode. As it is, it already takes getting to 1500-1600 MMR to get to a place where people generally know what they're doing, and even then they try to build like they're in SR.

I would rather see them focus on fixing the core issue with the mode. For starters? Getting rid of snowball and reverting the last changes to game pacing, starter items, and and summoner cooldowns.

Dr Poro5 votes

How is my last sentence an opening statement? The fact that you're on a smurf now kind of suggests that you also have a smurf for ARAM which makes you COMPLETELY biased about the matter. It's like saying that company fraud shouldn't be punished more severely while you're a mass fraudster yourself.

At my ELO, people 'know' how to play any champ. Of course there are champs you are better with than others, but some choose to only buy the champs that have an innate advantage in the mode and avoid the ones that are crappy (1v1 fighters and junglers). As someone who plays every role and has bought champions for every role I'm kind of salty about having that as a disadvantage. Let me tell you that 99% of the lvl 30 players do not like to play every champion that they own which is what you seem to be asuming here. People buy champions because they think "I guess he's fun to play" or maybe even liked playing before a rework. Owned champ pool =/= comfort pool unless you're a smurf or asked Riot to delete champions from your account (which my brother actually did when ARAM queue arrived).

As for snowball, I think it's in a good state right now. Perhaps they might take away the damage or the true vision which is kind of abundant. It used to be oppressive, but now that they reduced the CD of other summoners, there are more viable spells. When you don't need hard engage, exhaust or heal are usually better options. SOME tanks were strong before the snowball. The ones that didn't need a gap closer or already had one. The snowball does help the underwhelming classes the most (juggernauts and duelists).

As for the gap between newer players and veterans who know every champion already, you have a point there. However, this game mode is a perfect opportunity for the newer players to get to learn more champions. If you want to play games with other people who are very experienced at their champs and at ARAM in general, you're probably at an ELO way above that of those new players who still haven't played every champion. Also keep in mind that getting a first time champ doesn't necessarily mean that you get stomped. The chance of other players having a similar situation is high (lower as you climb the elo ladder, though).

There's always a huge gap between veterans and news. That's why introducing an MMR matchmaking was a good decision. What isn't good, however, is when something that has nothing to do with the game itself plays an impact. When your account is the source of being higher or lower than someone else and when you cannot solve that source because it's already ruined for you (unless you submit a ticket to remove champs, but that once again screws up your other game modes). It's like having tier 4 runes but oh wait, you can only purchase them before level 10 so if you didn't do this on your maxed out lvl 30 account, you're screwed and have to start over.

ABSINTHEged3 votes

A friend of mine brought up an interesting point which is that what I'm looking for in ARAM and what many other people are looking for is completely different.

I enjoy ARAM for the way it forces people to adapt to builds and play-styles that would normally be sub-optimal on the champions because of the two teams' compositions. And that's honestly it. I'm definitely NOT 2K+ MMR. I've been up to 1750 MMR, though, and I feel like maybe i'm the middle ground that gets screwed if something like this ever went through. My knowledge of how to build for ARAM and how to strategize around team comps would be completely drowned out if I had to play in an MMR where myself and others were at risk of playing champions they've never touched before. I'm not a veteran. I haven't been playing since the days of summoner's rift ARAM. I'm doing the best I can to improve my skill in as little time as possible which almost universally means limiting champion pool to remove inconsistencies.

Playing ARAM with a smaller pool of about 30 champions (most of which are tanks and ADs, both classes i'm comfortable on and which do well in ARAM without necessarily being the top 10 abuse case champs like Sona and Galio) is enough to allow me to use my knowledge of the mode to practice against people of much higher mechanical skill. Even though their positioning is better, I know about fairly obvious but often overlooked little details like investment items (catalyst) and the importance of team buff items like locket. I also know tanks win games.

What you're proposing may be better for the highest level of MMR. I don't know. I've never been there. But you probably kill off people like me in the process that haven't had enough time in the game to play every champion.

I don't think a more polarized ARAM is really what you want long term. Because i'm pretty sure at the end of the day when Riot starts making balance changes, the small group of 2k MMR aram plays isn't who they're listening to. It's the mass majority of the people who use the mode as a way to pass time while waiting for their friends to login that still think having nidalee is a massive boon to their team and who think poke comps are OP.

Kompressed2 votes

lol why would you care about aram

ABSINTHEged3 votes

^ case in point.

OdinWolfe6 votes

Riot doesn't care. You cannot defend Riot's position regarding ARAM accounts. There is no reason to NOT make every champ available. One for all does this. Why not ARAM? Why should I get punished for playing the game more and earning champions? Why should joeblow get rewarded for buying 3 champs that wreck ass in ARAM? That's retarded.

I have 1900+ games in ARAM, it's my favorite, but I also hate it because I get punished for owning all the champs. I rarely dodge, and I mean in all those 1900 games, maybe 10 dodges. I play, because it's fun, and even when the enemy has Ez, Lux, Nid, FILL FILL, it's possible to win with builds to counter them and skill. SOMETIMES.

I'd wager that 4v5's on SR have a higher chance of winning (17%) than games like this, but it's still fun.

Raja Chachki5 votes

I enjoy the majority of champions, but there are champs in this game that I will never like and NEVER want to play (I'm sure this is the case with everyone who plays). There's a reason I don't waste my IP on Trynd, Kled, Yasuo, etc (yes, I have tried them). I love ARAM, but I wouldn't play the gamemode if this change was implemented. Also, as stated before, this would ruin the mode for new players who can't even CS properly, much less play the entire champion pool.

I think the biggest issue is that when one of these ARAM accounts gets a free week champ, they can just dodge and wait out their "punishment". Really punishing players for dodging would help take away the advantage of ARAM accounts. They could also increase the chance of getting a free week champ if you are under a certain number of owned champions. Yes, this would sort of hurt new players, but honestly it is much better than making ARAM random out of the entire champ pool.

It Hertz When IP4 votes

Keep in mind that if one of those champions comes up for you, according to OP's idea you could trade them to literally anyone else on the team, or RR. At that point the only way you get screwed is if no one wants the champion AND your RR gives you a second champion you despise AND no one on your team wants that champion either. Unless you have a vendetta against most of the roster, you should be fine.

Dr Poro3 votes

There are champions that I don't enjoy playing too. However, I have bought a bunch of them because once, before a rework (Ryze ) or in another meta (Shyvana DrMundo ) I did like to play them in summoner's rift. However, is that a reason to say "you fucked up then, you shouldn't buy champions that are not your favourite picks."?

New players would play against other new players (if they MMR is low enough, might take a few stomps to get there just like in SR) who also don't know what champ they're playing. It's a good environment to learn that champ, though, as people tend to focus less on CSing anyways.

Also note that rerolls could be given more often (1 per game) and you can trade champs with anyone, which increases the chance of gettinga champ you actually like.

Raja Chachki1 votes

Hmmmm, the one reroll per game sounds nice (whenever I get Trynd in ARAM, I reroll once and get Rammus, reroll again for Nunu. Every. Single. Time). With your solutions to my problems with your solution, I think making ARAM fully random would work.

Meta Phyton1 votes

I'm just going to accept that some people are going to come to ARAM with a small pool of champs that they're really confident about (because I can't control everything and make everything perfect), and then learn exactly what I need to learn in order to win anyway.

It works against Zed, and it'll work for the next "OP champ" that people become cocky and overly reliant about / on.

Dunno about you, but for me claps hands off that's a problem personally solved.

Solahrity5 votes

Wait what? People actually try to take a non ranked game mode seriously? Am i being trolled here?

Serika Zero5 votes

I'm ok with all champs for aram IF we have 2 rerolls available every game

I'm sure everyone has a few champions they hate and would dislike to play. So, if we get 2 opportunities to get rid of that each game. Then full champion poll is fair

Meta Phyton1 votes

Hey that is a decent idea in my opinion. Are there any cons to it that would hurt the profit-making ability of LoL in some way ..?

Serika Zero1 votes

the down side is that some teams will abuse this trying to get good heroes for aram ie: full team of bad champions player 1 rerolls, gets lux, player one is happy player 2 rerolls, gets bad, rerolls again, gets bad, trades with player 1. player 1 rerolls gets good karma, player one is happy now u got 2 good heroes for aram in your team repeat for others.

and with 5*3 = a team can cycle though 15 champions before reaching their final roaster creating a "aram team meta"

now that's the downside of it though even just 1 rerolls every game should be given to ensure u can get rid of that hero you dislike playing 2 might be to much or not (due to the example above). But aside from that, I don't know other downsides.

1sst Time Zed1 votes

[{quoted}](name=Serika Zero,realm=EUW,application-id=3ErqAdtq,discussion-id=TFjEX2Td,comment-id=000e00000000,timestamp=2016-08-15T21:59:01.278+0000)

the down side is that some teams will abuse this trying to get good heroes for aram ie: full team of bad champions player 1 rerolls, gets lux, player one is happy player 2 rerolls, gets bad, rerolls again, gets bad, trades with player 1. player 1 rerolls gets good karma, player one is happy now u got 2 good heroes for aram in your team repeat for others.

and with 5*3 = a team can cycle though 15 champions before reaching their final roaster creating a "aram team meta"

now that's the downside of it though even just 1 rerolls every game should be given to ensure u can get rid of that hero you dislike playing 2 might be to much or not (due to the example above). But aside from that, I don't know other downsides.

you dont get rerolls that fast,they can always slow down the reroll progression rate even more

Hyrum Graff4 votes

I think con #1 is not fairly stated. It's not just people who don't like to play random champs. It makes the game mode far less accessible to new players because for a LONG time, they will have to learn a new champ every single game.

Probably a reasonable compromise is if aram stops being pure random when you're first learning the game mode. Instead, for your first 10-20 games, it should prioritize giving you champs you have more mastery on. Then after that it becomes pure random.

Dr Poro3 votes

That's a fair statement. I think the idea of having ARAM start off with limited pool and become entire pool at one point is a path that might be a great solution. At this point, ARAM accounts won't have all their champions yet so can't really abuse the current system too much. I don't know why this was downvoted, but I like it.

Hyrum Graff1 votes

[{quoted}](name=Dr Poro,realm=EUW,application-id=3ErqAdtq,discussion-id=TFjEX2Td,comment-id=00050000,timestamp=2016-08-14T20:29:56.029+0000)

I don't know why this was downvoted, but I like it.

I have given up trying to figure this out, lol. I have noticed that my shorter / more accessible posts with pictures tend to get more upvotes.

No Yellow Norco4 votes

You can't half the XP required to reach level 30 and then claim to not encourage smurfing.

invisiblecat14 votes

I still haven't seen any of these as a problem, since those so called "OP aram champions" aren't as good as people say they are

Dr Poro3 votes

http://euw.op.gg/statistics/champion/

when there are 18 champions above 57% winrate, they kind of are really strong.

Oh what's that below 43% winrate? The 18 shittiest champions. But they aren't actually as bad as people think or as the winrate suggests. I mean like 10 000 games per champ isn't a big sample size right.

Galihan2 votes

shut up with your statistics and facts! /s :^ )

DrCyanide1 votes

Lets look at that Games Played stat. If ARAM accounts are so prevalent, then there should be a direct correlation between Win Rate and Games Played.

In the top 20 Most Played champions, only 3 are in the highest 20 Win Rates - Teemo Lux Fiddlesticks . You've got a better chance of seeing a champion from the lowest 20 Win Rates in your game than the highest 20, thanks to Vayne Fizz Ryze .

Play Rate seems to be directly related to champions that are beginner friendly (Blitzcrank Ashe Sivir Annie Teemo Morgana Tristana MasterYi ) or highlight-reel prone (Vayne Fizz Draven MasterYi ).

This would imply that ARAM Accounts, should they be more than a theory, make up a minority of ARAM games played. You need something more than Win Rates to make a case for making the casual game mode harder for casual players.

Dr Poro1 votes

This would imply that ARAM Accounts, should they be more than a theory, make up a minority of ARAM games played.

Of course ARAM accounts are a minority. Do you know how many people play ARAM? It would really surprise me of more than 5% of them are ARAM accounts. That would be a HUUUUGE problem. But as someone who is sitting in the top 0.5% of the MMR, I see the very few ARAM accounts much more than the mass of players who have an average rating.

Just like boosted players being a minority, I don't think that justifies leaving a big hole in the system open for abuse. Also, stopping ARAM accounts is only one of the pros that I listed.

Btw recent free week champions probably play one of the biggest impacts here as well.

Psi212 votes

ABSINTHEged don't bother with Dr. Poro. He makes these thread every other day.

It has been months and his suggestions have been debunked from it only takes level 7 to play ARAM now and multiple smurfs just come easy no matter what his dreamt up penalties are. Side note: And can you believe players will make accounts not necessarily to get the champs they want but to lets face it... own noobs. Smurfs aren't going away.

And whats the use in buying champions if you can just play a full allotment of champions compared to a Summoners Rift ranked game that isn't fun to play because of Dynamic Queue. (Which is incidentally driving more hype to ARAM; after years that it has been available.)

In a declining popularity to the game asking a programmer to make Dr. Poro's changes when it means less smurfs will be buying champion on there account that pays the programmers salary... wow... just wow....

LoL And who wouldn't up vote free stuff in any game mode. LOL *boggle

The real answer: Fix dynamic queue first.

Oh one other thing Dr Poro doesn't want changed. You see he queues up with others before he plays ARAM. But he also realizes he faces solo players. He likes that unfair advantage. Back in the day of Dominion you had to wait if you had a premade and had a high ELO.. You know when queuing up worked right. Sometimes 10 mins.+. I see no problem with making Dr Poro who ruins solo players experience wait to play.

Shinirup2 votes

Hey now, it's not every other day. He has made I think 6 of these threads in just over 3 weeks. So he only spams his complaints about the same thing about twice a week. I mean sure he posted four other threads complaining about things in that time. But they were about things other than ARAM...though I guess that means he has posted a complaint thread about every 2 days for the last 3 weeks.

Dr Poro3 votes

That's a whole lot of complaining! I still love the game though <3 I just like to say what's on my mind and where I believe to be room for improvement. But I also like reading other threads in gameplay and M&G.

Pinker 102 votes

Riot doesn't give a reason for ARAM accounts

Bad players do

I have every champion in the game with over 100k ip to spare on m main account, which happens to play almost exclusively aram because as a solo player, fuck dynamic queue

I will play anything in aram and make it work, that's the whole point - If you need an account with the minimum allowable champ pool to play ARAM, you are bad, and that knowledge alone is punishment enough. Let the bads be bad - it's all they know how to do.

Dr Poro1 votes

You will make a team of Rengar, Aatrox, Udyr, Evelynn and Nunu work vs a team of Sona, Galio, Ziggs, Nautilus and Varus? Not everything works in ARAM. If you are playing a Udyr in the latter team instead of nautilus it would definitely still work. 1 Bad champ isn't that terrible, they can still fill the damage soak role and let the rest carry them. But if there is no poke, no engage and more importantly no wave clear champ in the team, then you will get stomped by siege and poke.

Sure, if the enemy varus goes traditional ADC and the ziggs, sona and galio all buy 0 mana items, you can win. But that is just hoping that your opponents are terrible. In a game where everyone is a good player, you cannot just make everything work. It's like saying "I can make soraka jungle work" while you're bronze 4. It works if the opponents are worse or if they have equally bad champions. The most fun ARAM games imo is when over half of the champion pool exists of bad champions. However, this rarely happens because people usually dodge since they expect the enemy team to have at least 3 waveclear/poke champs and then this doesn't work.

And because you talk about bad players, I took the freedom to compare our ARAM MMR https://euw.whatismymmr.com/dr%20poro https://na.whatismymmr.com/Pinker%2010 I suppose you have more experience with bad players while I'm the one complaining about the advantage of ARAM only accounts.

Pinker 101 votes

Of course everything works in ARAM

I rather feel like you're missing the point of a game mode that is designed to be fun (with the added bonus of practice with champions outside a player's typical pool).

There is a reason it's not ranked. But you're too busy being an elitist snob and complaining about people with even less of a life than you, that literally leveled up a second account and put hundreds of hours into it simply so they can win in an unranked game-mode with no rewards either way. Seriously. If that's the only way they can get joy out of their life, simply imagine how god-awfully shit their lives must be and let them have their "fun".

That, or just keep thinking that "mmr" matters in a game with random literally IN the name - the rest of us will keep having our fun.

Dr Poro1 votes

You're implying that Ranked actually does give rewards? Wow a diamond border and a skin, now my life has changed. No, it doesn't matter. Winning a good game is just fun and that's what I'm playing for. What isn't fun is when you see Sona in half your games in a mode that is 'all random'.

Pinker 101 votes

And that won't change AT ALL if they open the full champion pool to everyone playing ARAM

When you have every champion in the game and regularly get the same champion 3/5 games, or alternate the same two for 6 games in a row, or whatever other non-random selection anomalies and then factor in the other 9 players all doing the same thing, and then factor in the dodgers, yeah you're still gonna see the same op champs in most of your games.

This is because the game mode is random. If you don't like absurdly unfair match-ups, don't play ARAM. Shit happens.

The only thing opening up the full champ pool to all ARAM players will change is how often people dodge.

Granted, anyone who dodges in ARAM shouldn't be playing it at all, whether due to huge time restrictions or clearly not wanting to play a random mode in the first place, but you wouldn't get what you want out of this, you'd only get longer wait times as more people dodge champs they've never played and don't want to play because all they're interested in is dat ziggs q spam instead of having fun and taking the opportunity to learn the mechanics on champions in roles they don't play now but might have to at some point in the future. These people would continue dodging until you ended up facing a team very similar to what you're complaining about now after 15 minutes in queue.

Granted, the queue dodging penalties are a nice idea, but those should be implemented regardless (and probably won't have that much impact, given that Riot would probably put timers on any of those that they implemented as well, not really fixing the problem. We are talking about Riot here). Kind of defeats the entire purpose of a random queue if you're allowed to dodge it.

Existential Bard1 votes

Dear players,

OP champs do not exist. All champ win rates sit around the 50% mark. The reason you seem to think that certain champs are overpowered is because you haven't figured out how to counter them. So let me help:

Let's say you are facing the follow, sustain, tank, AP, AD

Sustain/ life steal / spell vamp champs = Mortal Reminder/ Morello's

Tanks= armor pen (Lord Dominic's Regards) and magic pen (Void Staff) items

AP= magic resist items

AD= armor items

Build these items earlier rather than later and you will have an easier time with these "OP" champions

League is not a stagnant game each match is different and as such you must build according to the obstacle you are going against.

Dominick Destine1 votes

{quoted}

Dear players, OP champs do not exist. All champ win rates sit around the 50% mark.

U wot m8?

https://champion.gg/ Kled 39% Nunu 35% Kayle 54% Skarner 55%

There most definitely are OP champs at any given era and win rates absolutely do fluxuate beyond near-50%.

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