Brightwing's healing would be so broken in LoL, but if League NEEDED it, how would you balance it?

darkdill··1 votes·387 views
Brightwing

Just finished a round as Brightwing in HotS, and given that she automatically heals nearby injured allies every 4 seconds with no mana cost, I can imagine that Riot would instantly go "NOPE!" to having this in LoL. They probably wouldn't even allow it on a super-slow, super-squishy Champion, even if the healing was super-weak, due to their "no infinite sustain" policy.

But let's just pretend that Riot was adding in a Champion with this kind of auto-healing capability in (ITT, Sona doesn't count because her heal costs mana). If they had to have it, how would you want them to balance it?

#Humor the idea for this topic.

2 Comments

SuperLuigiLXIV1 votes

-One healing number, that scales ONLY with level. -The healing doesn't affect her. -The healing is only within a small radius around her. -The healing divides up among affected allies, the total healing of the passive does not increase. -The healing pulses whether allies are in range or not, no saving a charge for an extra second.

xJLx MCHammer1 votes
  • The healing only works if you are below 50% HP.
  • Radius is pretty small
  • Scale it with level

MOST importantly, don't give too much other CC to the champ.

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