Can we make towers hit a bit harder?
They are completely ignorable
They are completely ignorable
For 1, he used barrier. For 2, he used Gargoyles Stoneplate. For 3 he has massively increased armor due to his W. Most of the time you can not get away with this because of needing magic resist. For 4 most teams will have armor shred like black cleaver.
If we balanced the turrets to do damage to tanks like full armor malphite especially..... then it would 1hko any squishy that comes under tower.
The turrets are fine as it is.
600 armor.
That means 100/(100+600)-->14.3% damage. We'll throw that up to 17% to be EXTREMELY generous, since I rounded 564 to 600.
If turrets did 4000 damage, it would be slammed down to 680 by that armor. Include armor pen on turrets, we'll throw on 1400 to be EXTREMELY generous for a total of 2080 damage. He had more than 2080 shield.
Again, these are all EXTREMELY generous numbers.
If you're saying 4000 damage isn't enough, idk what you're reasonably looking for.
there's nothing better than watching TSM Hauntzer tank 50-60 tower shots as nautilius under the enemy nexus towers. eh priceless am i right?
i'd suggest make turrets have max % hp damage or better scaling on the damage with each hit.
While that is kind of amusing, you have barrier... no MR... no boots...
An LCS "tank afks in turret aggro during a 15 second tower dive" compilation It would be better evidence to buff towers. Which would be entirely possible to make.
I'd agree towers do too little damage. I'm on your side here, it's just a ridiculous way to argue for a buff
Make turrets stronger
No. I never want to go back to the days of boring waveclear/poke comps that do nothing for 10 minutes but spam Q until either they succeed in forcing the enemy mid to recall or the enemy mid gets enough gold to buy morellos and never recall again.
Never allow them to stall out a game for 60mins+ again please.
that's full armor malphite, I don't mind him tanking turrets, what I don't like is when a vayne with 0 armor can tank around 6 if she's slightly fed(not including lifesteal)
I was thinking maybe changing towers so that they have more overall damage, with a reasonable reduction to the damage that they deal to champions that are being held under the tower with cc. Maybe a 2.5 second reduction to tower damage on champs who were just hit by cc within tower sight, therefore a blitz pulling a squishy under tower is not always a death sentence and a tanky champ diving with no minions is actually taking a slight risk.