Can we talk about Kit suggestions for Sona?

It Is I Emoto··2 votes·419 views

Because her current kit is not really working. People keep debating that it's too strong/too weak, and sadly it's both. She can't sustain herself out, but can do as much damage as possible before dying, and that's something we don't want pretty much. Her previous stances were much healthier for her than her current kit, even if it was invisible power, not everything in league is about lcs plays. Mostly not, because we're playing as a average person in your home, and not in an arena only dedicated to league.

Invisible power.. what exactly is that again? It's heimers passive health regen passive, Jannas movement speed Tarics Gems Sonas auras..

wait what? Sonas auras are not invisible power? Sadly it is, because it's not being recognized by anyone right now. The shield is too weak, her on-hit damage needs to be targeted on one target and her movement speed is only notice able when Sona rushes right next to you. All that glitters is not gold.

If Fearless and the balance team wants to make Sona to a more interactive champion, buff her sustain first - not with heals, but with her base stats like armor and health. She's still extremly squishy, and even building enough armor/magic resist, Sona can die so easily, even if she's not being focused.

Then her auras - Her active auras are still invisible power, but why? It's extremly unnotice able. As Sona main, I can tell that I only notice my heals and my Q poke as non-invisible power, while her Q on hit damage is somewhat notice able with an powerchord charged, and her shield.. we all know how horrible it is right now, with 1.5 seconds active time. Even threshs Lantern is more noticeable, and oooh my god, before its nerf it was pure cancer.

My suggesstion; Bring stances with passive and active auras - this will give Sona players again a important decision on wich aura to sit, and not poking with her Q every 8 seconds in lane, because thats the only thing she can do now. Yes she is more interactive with that, but that's the only way how she is interactive right now. And without building any AP, she's being extremly weak during the whole game, mostly because she is more ultimate reliant if she's not building any ap.

4 Comments

It Is I Emoto1 votes

bump

TheGrandAlliance1 votes

Let rIot stop nerfing SOna for starters...

Leaf of the lake1 votes

When I build AP sona, my shields are extremely noticeable. Knocking off half of someone's AP with one Q, followed up by AAs from all my teammates to drop them nearly dead is pretty noticeable, too. Not so much without AP, though, which is pretty problematic when you're supposed to be a support. I actually stopped playing sona, since she's so feast or famine. Either you snowball your lane and get to build AP as if you were a mid laner, or you're stuck not really doing much. Unfortunately, she's pretty bad in solo lanes, and obviously can't jungle, so she's stuck as a support.

That said, her Q aura is not invisible power in the least bit. Whenever I play ADC with a sona support, I take full advantage of that buff in poking the enemy down. If they ever nerfed it, I would be very sad, because it already scales pretty pitifully as midgame approaches. If they wanted to shift some power around in her kit, this aura is exactly where they should be shifting it to, since it encourages team play and coordination.

If you want a case of actual invisible power, I think the ability that just feels absolutely underwhelming atm is her E, which feels so weak without ranking it, but remains underwhelming even when you do rank it. The fact that you get +4% MS from ranking it to max, but you get +6% MS from ranking your ultimate to max essentially makes maxing it anything but last not even an option. This will become a decent move over the course of the game, but you don't really have any say in when that happens.

It Is I Emoto1 votes

I'd like to throw my own opinion; Sona is kinda underwhelming right now, we all know I played her as tank support hybrid, getting items like Banner of command and Spirit visage, increasing her sustain against aps, as well getting items like frozen heart, omens, and mikaels, but if you build her safe, she becomes so underwhelming, I couldn't even believe it.

Your powerchords did barley damage, your heals were extremly weak (spirit visage helped me tho), speedboost only scaled well into late game. The only things that were notice able, were her ultimate, and her W and E powerchords wich did do help out kinda. But, do we really want this? Either she deals tons of damage and gets punished for it, or... she builds tanky, and punishes her team with giving barley utility. Lets consider again how strong really Sonas early game is;

She heals at rank one less than a relic shield charge. She does sloppy 40 damage with her Q, thats even less than an auto attack. Her E has a incredibly long cooldown, as well having a kinda expensive cost at early game. Pre ult Sona is still a oversized minion. And is barley useful if she has no powerchord.

I love Sona, and I have put my trust into the balance team and fearless, but becoming no answers is feeling horrible, you're not getting answers for questions that are justified and we have proofs, and everyone complains about Sona being a horrible and boring champion to play, so I was wondering if she might get a chance to see a new kit in the future, and maybe bringing her auras back.

So, my questions to you; what is toxic on auras? Why are they underwhelming? And what's oppressive on Sonas early game? (if she has** no ap**)

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