I mean, how is 100 extra hp considered something unique that ''bends the game rule''? I'm pretty sure there's room for a better mastery than that.
i totally agree,but i could say the same with ghost poro/zombie ward,both in a tree supposed to give target access and damage (actually it could be NEGATING vision or being able to spot my target,but giving vision in this way is not what i call "target access") that feels more like inspiration
waterwalking (in a tree supposed to give ability and resource manipolation) as well feels in the wrong place (it'd be cool in inspiration)
cheap shot would be better in sorcery (which assassin/burst champion will dps you while perma CCing you?) or at least they should rework it in a % damage amplifier on CC'ed targets (it'd be taken over sudden impact so it wouldn't increase the damage over the board)
idk if it's just me,but am i the only who think that runes like triumph,presence of mind and coup de grace are better at snowballing and killing a single target than almost all domination runes? (a tree made for snowballing)
i think riot wanted to place them in a certain tree because they wanted to not to being able to stacking them too easily (at least not without giving up something)
for example if you are nasus and you want celestial body for your early you have to take inspiration as primary or secondary,if it'd be placed on resolve he could just pick resolve + any other secondary tree