RIOT: Damage and burst are too high

ArtumisPrime·3/21/2019, 3:43:50 AM·2 votes·918 views

Damage and burst are too high

  • In 2018, damage in League is up relative to defenses in the game. This is especially true in the early game. We’re looking for the best ways to make some small improvements in an upcoming patch and do a comprehensive pass this preseason without overly stifling the action or opportunity for kills.

  • Specifically we agree there’s too much burst coming from systemic sources and many of these effects can stack. It’s not uncommon to see Scorch, Electrocute, Duskblade, and Stormrazor used together in a way that breaks our historical rules for how much reliable burst we allow without giving opponents much chance to respond.

Source: https://boards.na.leagueoflegends.com/en/c/developer-corner/H9b9Ekqw-league-gameplay-changes-over-the-next-few-months

Whatever happened to this?

Damage is still as rampant as ever.

7 Comments

Edge of Daybreak3/21/2019, 4:09:31 AM4 votes

Riot has lowered damage from other sources. Ignite, dark harvest, absolute focus and celerity, infinity edge is reverted just 25% weaker crit bonus. Duskblade got cut in half. stormrazor is essentially gone. Conqueror got changed to deal less true damage. tbh comet should have seen a hit at some point but didnt.

Smashed Hash3/21/2019, 4:21:20 AM3 votes

Damage is just fine. All these people complaining about dmg, but the dmg is working just as RIOT intends it to.