Jungle DPS by Camp

Talamare··2 votes·1,627 views

How much damage is that jungle camp dealing?

Let's find out together!

Raptors 77.05 (36.85 + 40.2) Krug 65.88 (44.53 + 21.35) Red 62.4 (48 + 14.4) Gromp 56.7 Blue 50.89 (35.77 + 15.12) Wolves 46.62 (26.46 + 20.16)

Focus Baby Raptors when doing 1st clear, might slow your speed slightly but will definitely help your HP

4 Comments

ValyrianBlade1 votes

I like how it puts hide incentive to start blue side jungle regardless of whether you're blue dependent or not. Those 3 camps do the least damage, so Logically you do them at the start when you're weakest. Then base for an upgraded smite, more pots and refill your health, and you have smite available for the healing on red. It makes it a pretty logical start.

The down side is there shouldn't be a really logical start. You shouldn't be disadvantaged for wanting to start in the Red half of the jungle.

Talamare1 votes

{quoted} I like how it puts hide incentive to start blue side jungle regardless of whether you're blue dependent or not. Those 3 camps do the least damage, so Logically you do them at the start when you're weakest. Then base for an upgraded smite, more pots and refill your health, and you have smite available for the healing on red. It makes it a pretty logical start.

The down side is there shouldn't be a really logical start. You shouldn't be disadvantaged for wanting to start in the Red half of the jungle.

You would think that, but Red Side has the most amount of protection

Think about it You start at Krug who is the 2nd strongest with leash Then move to Raptors who hurt, but like I said if you focus the little ones you can reduce most of the damage Regardless, once you do Red you gain a 20% health boost and begin regenerating for 1% of your max HP

In addition, when you are taking the most damage is when you need red pots the most. Which is when you have them.

Once you have Red and Machete Regen, you can neutralize most of the damage the blue side camps do

At ~40 Armor 30% Damage Reduction Wolf Camp is reduced to ~34 dps Tough Skin brings it down to ~28 dps 7 HP/s from machete = 21 dps 1% of ~700 hp = 14 dps Base HP regen = 12 dps

12 dps for a camp is really low damage and manageable, for example Udyr's rank 1 turtle also provides 10 shield per second

ValyrianBlade1 votes

That's another good way to look at it.

I play hecarim, who is blue dependent and tanky so he kind of needs gromp's armour and blue buff. So I go gromp, wolves, blue on 1 health pot then base and buy my upgraded machete and 2 more health pots (total 3 since 1 leftover from start).

Then go red and smite as soon as it won't waste the bonus health, then krugs, then wraiths with another smite from the old Rangers trailblazer. I won't have that second smite anymore on time now (so I'll probably grab chilling smite instead I think), so I'm not sure if my path is great anymore, but I normally had a health pot leftover anyways so hopefully I'll be okay.

Yields level 4 and high health for a gank before my second back, or I can do crab, gromp, wolves again if nothing is available.

junglerboy161 votes

It actually increases my clear speed when I go baby raptors first.

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