What if dying gave bonus gold on CS?
I've read a few complaints about the game being too snowbally; I don't know if that is true, but let's say it is for the sake of explaining this idea.
The idea being: what if, after dying to an enemy champion, the first 15 lane minions you kill on your side of the map gave 15 bonus gold (if not used expires, dying again refreshes it but doesn't stack)?
(Limited to your side of the map mainly because of Singed) (Maybe limit it to monsters instead of minions if you have a jungle item?)
This way 1 lucky kill doesn't mean you lost the lane, since you get almost as much gold as you gave your enemy, but at the same time if your enemy can CONSISTENTLY bully you then his lead from that kill becomes permanent.
It also disocurages picking on always the same champion: if you were 0/13 (because of 4 men ganks or whatever reason) you would give very little gold when killed but would still get the full bonus, meaning you're actually benefitting from being camped, which would force the enemy team to go do something else, maybe take an objective instead of camping you.
What do you think about this?
and aoe spammers

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