Why no make Zoe's W work like Bard's passive chimes?
Edit: Freaking keyboard, I meant to say, "Why NOT make Zoe's W work like Bard's passive chimes?"
So a lot of people have been saying that they hate the way Zoe's W currently works where she can randomly get a summoner spell or item active that completely changes the course of lanning phase or makes her win a situation she would have lost based solely on what random thing she gets.
So I had the idea of, why not make her W like Bard's chimes? Instead of a random minion dropping a random summoner/active occasionally, bubbles would spawn around the area she's near that contain shards of summoner spells or item actives. In order to get a summoner spell or item active she would need to collect, let's say, five bubbles to get one. What summoner she gets is dependent on whether she collects three of the same kind of shard, if she collects five but doesn't have at least three of the same shard then she will instead get a random summoner based on the shards she's collected.
So if she got 2 ignite, two flash, and 1 gunblade shards then she'd have a 40% chance of getting ignite or flash and a 20% chance of getting a gunblade active. She would of course still get full summoners from bubbles dropped by enemies.
This reduces the randomness of her W and makes it so the person playing Zoe has some control over what ability she gets, we could also give her a bar over her health bar that shows what shards she currently has so enemies can make decisions based on what they're seeing she could potentially get. There is still a bit of a gamble involved but it's now one that you can weigh in your favor and since it's more reliable Riot could afford to drain some power from her Q and E.
Thoughts on this?