Riot you realy need to rebalance yasuo from scratch
Well the nerfs finaly take effect and we are losing a fun champ to play and well ... i personaly blame riots ballance aproach
yasuo as a meele dps needs some stuff like
- not being easy to kite
- being able to effectively lane and fight vs ranged opponents
- being resistant to burst
and riot provided it at the release but there were some problems -yasuo was not dying -yasuo was killing everyone before they could do something to him (he has prolly the highest dps in the entire game)
and here ill write what riot changed with the nerfs
- yasuo is totaly burstable
- yasuo is easier to kite
- part of yasuos kit got totaly removed (who needs a shield anyway )
and well ill tell you the main reason for me blaming riot for failing to ballance him From the release yasuo weilded the most insane dps ever while he didnt need it to do his job (sustained meele damage dealer does not need to oneshot squishies), first nerfs put yasuo into the assasin role where he either ate your team or was just blown up
the main goal of creating yasuo was to create a meele dps that can stand of par with the ranged dps's (ranged champs were safer so there was no reason to pick fiora or gp over them) the only tools that allowed yasuo to do that was his shield, wall and dash and those are the tools that riot hits instead of his damage (the thing that was always the problem)
as fasr as yasuo's damage is so higfh and spikes so fast he will remain both toxic and unballanced