You know what the problem with banner of command is?
It's counterintuitive.
Here are the stats and active of the item:
+60 Armor
+30 Magic Resist
+400 Mana
+10% Cooldown Reduction
UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown).
Why does an item that has an active mostly meant to counter/pressure teams that are mostly AP have twice the amount of armor than mr? Every time I'm trying to buy this item it feels bad, because either I'm buying more armor than I should be buying with my gold (against heavy AP) or the active is not good enough (against heavy ad).
I would like to see either the amounts of armor and mr switched (with a price adjustement if mr is worth more than armor), or half of the armor taken away (with a price adjustement) or the armor replaced with a bit of health... basically something that wouldn't make the item counterintuitive. Even reverting the build path to what it was before would be better.