Small but important changes that should be made
Kindred Bug fix: Allies can die in ult if recently revived by GA
- The mark difficulty should be based off of marks collected from monsters, instead of current marks. This would make marks from players much more impactful
Kaisa -Make her untargetable during R, the fact that she can get CC'ed during her ult often penalize players who use it to dodge cc, as it will hit them during the dash and have them cc'ed at end. Also fixes some of her stupid interactions with chanpions like Poppy or Veigar
Camille -Make ult able to be Qss'ed, there needs to actually be counter play to this ability
Kalista
- Speed up AA animation, it's laughably slow for a marksmen
- Give her some more mana regen, the e nerfs hit her way to hard
- Fix the fact that slows decrease her leap speed and instead make it decrease the leap distance, this causes slows to inadvertently reduce attack speed, if leaping.
- Make leap direction more reliable on higher pings
Draven
- Make axe bounce locations more reliable on higher pings
Nocturne
- Allow enemies teleport to structures during shortsightedness
- Disable enemies pings during shortsightedness (can just spam ping for assistance to show who got ulted)
Jarvan
- If movement ability disables are in effect (Root/Ground), dont allow jarvan to dash to his flag.
Pyke
- Disable passive if taken damage in last second. If pyke is burning (ignite, DoT, ect) he should be unable to heal while taking damage.
Karthus
- Enemies are "in combat" during ult channel
Hecarim
- Damage and knockback not applied if charge is flash ** If you have any questions or suggestions be sure to let me know, I'd be happy to go in detail or include other minor changes**