[Rework Concept] Sivir, the Mercenary Mistress

SSmotzer··2 votes·2,458 views

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Passive - Chalicar Crossblade: Sivir may only have a single projectile active at a time. The speed of the projectile is increased by her attack speed, up to a cap. Sivir's physical damage is greatly increased.

Q - Boomerang Blade: Sivir hurls her crossblade in the target direction. Enemies in its path take physical damage. Upon reaching maximum range the crossblade returns to her, dealing the same damage.

W - Bloodseeking Blade - Toggle: Sivir's next basic attack will cause her crossblade to bounce to the nearest enemy unit, and after it will continue to bounce to near by units. each bounce will consume mana. Toggling this ability off, Sivir moving out of range, running out of mana, or if no enemy is within range of another, it will cause the crossblade to return to Sivir. The bouncing blade can critically strike and apply on hit effects.

E - Contract - First Cast: Sivir channels and becomes clickable by her allies. When an allied champion clicks on Sivir they will hire her and sign the contract. Allies who signed the contract will cause Sivir to gain bonus movement speed when moving towards them, they will also reward Sivir a fraction of the gold they earn. Sivir can also target the ally with Bloodseeking Blade, which will deal no damage to them.

  • Nothing's Free - Second Cast: While Sivir is within range of her ally which signed the contract, she will gain a shield. The shield will pop from the first source of CC that hits Sivir, and it will negate any damage, but redirect the CC effect to her contracted ally.

R - Setaka's Blood Flows: Sivir temporarily Ascends for 15 seconds. She gains bonus movement speed, attack speed, attack range, and size. For the duration she become surrounded by ethereal crossblades, allowing her to have multiple projectiles active at once. Her physical damage also replenish some of her mana. She may only have one Bloodseeking Blade active at once.

6 Comments

GhaelWinds1 votes

Seems very lackluster. The passive doesn't make much sense and if it works how I think (where she can't attack until the projectile returns back to her) also makes her super weak and not feel good to play. The W just seems like a worse version of her current one and having mana cost on each bounce just makes it so good play (aka having multiple enemies near to bounce to) is less rewarded than it should be. Probably the idea that makes the least sense in this kit is her e. It makes her seem more like a support with ability and make her incredibly reliant on someone else. I can see the thematic angle you're trying to take, But practically with this one just doesn't hold up. Overall: Thematically it holds up and the names are 10x better than live but practically ing mechanics are lacking.

SSmotzer1 votes

It does factor into her distance from her target, so if she is in melee range her projectile will return quickly, but yes, one of the weaker marksmen, at least until she can get some attack speed to boost her projectile speed. Of course it doesn't matter during her ultimate, which is when she can easily turn a team fight around.

Her W is mostly there to not have to waste time waiting for her blade to return to her to attack. Since it does proc on hit effects it will proc item 3508 and return mana with every bounce as well. It also would have some weird interactions with item 3085 causing it to shoot from Sivir every time it bounces. While yes the current W is overall a stronger ability, this W has a lot more potential.

Sivir is a marksmen though, she is reliant on someone else being her support. Sivir is very rarely taken in any other role than bot, so her being near another champion is kind of a given.

GhaelWinds1 votes

I think the passive could work if it was worded differently because I don't think I'm quite understanding it.

She might always be by another person buy having to rely on them for one of her abilities is kind of not a great thing for them. The only one who has something like that is kalista and that's because its just a passive and increases the damage she deals without hindering her. Not being able to use a whole ability because your ally is a boosted monkey isn't the best. See kalista ult how much of a nightmare it is to balance for pros while also feeling good for bronzies.

SSmotzer1 votes

So when she attacks someone the crossblade flies out, hits them and comes back, and then she can throw it again. So, if she is close to her target, the crossblade has to travel less, so it comes back faster. Now say she is running from her target, so the crossblade would have to travel for longer to come back to her.

Basically, her attack speed is tied to the distance between her and her target, at least until she gets enough attack speed so her attack speed is the same, regardless of distance.

I think tying the spell shield to her ally is a lot more healthy than giving Sivir a block incoming damage and cc button.

GhaelWinds1 votes

Basically her auto attack becomes a mini Q then?

And it's actually way less healthy. Because on live that spell shield can be baited on and predicted to get a variety of results for both the sivir and the opposer. Tying it to the ally makes what is supposed to be this clutch ability into a large hassle. During major teamfights you can't rely on teammates because they are doing their role for the fight. It will be like she doesn't have an ability once you get to mid/late game.

I think just the passive and ult would be enough of a change for a little mini rework on her if you feel she needs one. I personally have thought that her only having one blade would be much more cohesive.

iLBGAMing1 votes

This is quite a small rework, but it's nothing too major and I kinda like the direction that you took with these changes good job. Have my upvote, you deserve it.

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