One thing about Corki and Kog'maw i never understood...

Xyntheyxz··233 votes·7,455 views

Their passives. Its ALL WRONG.

Corki is a yordle in a plane with guns. Corki's passive adds magic damage to his attacks.

Kog'maw is a living alien artillery turret. yet his passive is self destruct???

Like pls SWITCH THEM. A TRUE PILOT KAMIKAZES AS HE FALLS IN BATTLE. AN ALIEN TURRET SHOULD DO ALIENY DAMAGE.

Its like Corki and KogMaw fell in a pit of spaghetti code...

140 Comments

Killstrado42 votes

You know...thematically you may be right, only problem is the community would have one giant baby fit if kogs passive was changed but I don't think they'd care nearly as much if corkis did

MunchCrunchLunch3 votes

well corkis passive is a lot more important to his kit compared to kogs which is negligible most of the time

Killstrado2 votes

I definitely agree with that, that's why I used the word "thematically" as in his theme would suggest differently but not his actual game play

Kog And Balls12 votes

{quoted}

You know...thematically you may be right, only problem is the community would have one giant baby fit if kogs passive was changed but I don't think they'd care nearly as much if corkis did

I don't honestly know how the average Kog player feels about his passive, but for me personally I feel it just fails thematically in fact most of his kit fails thematically. Kog's lore paints him as this unstoppable devouring force of nature, but it isn't represented in his game play at all. If Riot ever gets around to giving Kog a VGU in the year 20XX I'd like them to really hit on that.

Right around patch 5.22 I was getting in game surveys asking how pivotal Kog passive was to his game play and every time I answered It was not, and it really hyped me up for the Marksman update cause I thought Kog was a gonna get a sweet new passive and all I got was disappointment.

KorZod1 votes

I actually like it, it keeps the theme of all void monsters doing true damage in their kit (the real reason) and it's actually really helpful when he's weak early game. Leaving lane 4/2 as a hypercarry because their botlane dove you twice and died to your passive is really great. However, it could definitely be better. As a Kog Main, I think a better idea would be something like each auto applying 1-5% armor and MR shred (scaling with level) would truly fall in line with his devouring nature and the protect the kog idea, because if you protect him late game for a few seconds all of a sudden he's literally shredding the crap out of everybody. Or just a better interaction with his spells (eating what he melts with acid) where it does some % health damage (again, scaling with levels to back up the hypercarry identity) when he autos a target that is afflicted with "corrosion" or some debuff his spells apply. Reinforces his strength as a tank shredder while not making him too oppressive in lane (oh no, he wasted 60 mana to get 2% health off me in lane versus late game OH SHIT HE HIT ME WITH E HE'S GONNA AUTO ME FOR 10% HEALTH)

Votable Jester2 votes

Khazix has true damage in his kit?

Lintu Puck2 votes

in nature there are creatures that defend themselves with puke a bile, be to counterattack or to just empty themselves so they can get away faster. also since Kog's bile is so acidic it could be his way of eating. He is a baby, so the bile could be used to breakdown his targets for easier consumption.

RainbowIcee3 votes

his passive sucks cock, Kog maw has huge range when he dies he's too far to use his passive. But i'm not a kog maw fan. I just feel stupid when I'm killing Jinx from far and the roach jumps on me kills me and jumps out but i'm already too far to catch up to jinx who let's say is 100 hp. The kog passive did not help a single bit in that whole ordeal. I still like it better than varus passive though.

Pale Pirate5 votes

his passive sucks kog

Fixed that pun for ya.

IGotScuttleCrabs57 votes

{quoted}

You know...thematically you may be right, only problem is the community would have one giant baby fit if kogs passive was changed but I don't think they'd care nearly as much if corkis did

What?? Why would anyone have a fit if Kog had his passive changed? It's a terrible passive. You're meant to be hyper ranged and not die. His passive counters both of those.

Killstrado4 votes

Because people just shitt themselves crying about item sets going away lol

TotalJerk36 votes

Item sets let you shop faster. And helped noobs remember what to build if they copied them from online guides

Killstrado1 votes

Eh the noob guide part yeah, but shopping faster no lol

Adriqnohee21 votes

You can set your own item selection, so having all the items your champion can use on a single window does speed things up.

Killstrado2 votes

Because clicking a few times in menu takes that long...

Votable Jester17 votes

That reduction in time reduces the odds of being caught window-shopping. It also keeps you from possibly standing on base for a few extra seconds while you click through sections after ensuring your safe recall.

Killstrado1 votes

Well for one, DON'T window shop. For two how many times do people wait for gold or change their mind hit undo and get something different.....item sets are builds that are not going to fit well in every champion match up, it's a mental crutch that's only going to keep new/old stubborn players from actually learning.

Photos of Ghosts5 votes

Have you ever used an item set? It's not just 6 items ffs.

Booleans1 votes

{quoted}

You know...thematically you may be right, only problem is the community would have one giant baby fit if kogs passive was changed but I don't think they'd care nearly as much if corkis did

Which is ironic because kog's passive only does anything if he's losing. And the only time it really kills his opponent is if it was a super close fight to begin with. If he's really far behind the only thing his passive is good for is a couple extra CS after dying.

Killstrado3 votes

Yeah pretty spot on dude, seems like all I ever got from it was CS lol

Need Gold 4 Tent2 votes

I don't even bother chasing the enemy, unless they're like really low. Most of the time it's an instagib from Rengar so I just run off to a cannon for that little bit of extra gold. And sometimes they don't even die from that either.

HEXXEN9x2 votes

Dude you got me with "one giant baby fit" xD.

Killstrado1 votes

Lol

Zielmann34 votes

{quoted} Its like Corki and KogMaw fell in a pit of spaghetti code...

Kinky

Athenes Lulu14 votes

I mean, in Corki's death animation... his plane literally explodes.

Eeyore3 votes

So does Kog'Maw! /sarcasm

But in all seriousness, so does Ziggs...

Lulu and Bard both pop, if that counts.

If Corki's death animation just had him crash into the ground and not explode, his tiny body being crushed against the console of his copter - causing him to slump forward of internal injuries, like many other champion, it would still be thematically appropriate for a pilot while also solving the issue of his appropriateness to have a MAD ability.

Eedat12 votes

This more or less a copy and paste from a thread awhile ago lol

Bârd11 votes

DrMundo Sadism: Lets you get hit more Masochism: Lets you hit harder

k

atomicwit8 votes

I like Kog's passive. It's how I do most of my damage.

arc957 votes

upvote for good points bump becasue this line

AN ALIEN TURRET SHOULD DO ALIENY DAMAGE.

Rebonack5 votes

Kog dealing half magic and half physical damage would be totally pointless. He already does that. Total waste of a passive.

He does need a new one, though. Preferably one revolving around resist shredding since Riot has said they don't like his artillery niche and they totally bungled his machine gun niche. A totally new passive and a remade Q to make him the resist shredding/damage amp Marksmen would give him a coherent niche. If Riot was feeling really ambitious they could remove the execute damage from his Ult and add some kind of bonus damage effect your team can proc there, too.

My Waifu Vanilla1 votes

Wouldn't reworking E be the better choice compared to Q if you want him to shred resists? His Q already does that and E is MOST OF THE TIME the harder to balance spell out of his kit since if it is remotely strong compared to Q or W he can max it first and farm waves with it to negate his "weaker" early game (also enables AP Kog to an extent).

Rebonack3 votes

[{quoted}](name=My Waifu Chocola,realm=NA,application-id=3ErqAdtq,discussion-id=RkX8YQU6,comment-id=00030000,timestamp=2016-10-24T17:03:06.421+0000)

Wouldn't reworking E be the better choice compared to Q if you want him to shred resists? His Q already does that and E is MOST OF THE TIME the harder to balance spell out of his kit since if it is remotely strong compared to Q or W he can max it first and farm waves with it to negate his "weaker" early game (also enables AP Kog to an extent).

Passive - Eldritch Acid: Kog'Maw's skills and basic attacks apply stacks of Acid to enemy units hit, shredding (flat number Y) resistance per stack for four seconds.

Q - Caustic Spittle: (passive IAS removed, cooldown decreased dramatically and damage adjusted) Kog'Maw fires a corrosive projectile that stops at the first enemy champion hit, dealing damage and applying the Corroded debuff for 4 seconds. Corroded converts Acid stacks from flat shred to (percentile value, multiplicative) with a minimum of Y per stack. Consecutive applications of Caustic Spittle increase the power of the percentile shred and refreshes the duration.

Something like that. It's the best way I can think of to include both flat and percentile resist shred in the same kit without them interfering with each other.

Pierce The Veal2 votes

So you basically removed his passive, and gutted his Q simulatenously. Impressive! 👍🏻 Rito, hire this man!

My Waifu Vanilla4 votes
  1. Kog passive is RARELY relevant so who the hell cares (you might land a kill 1 out of every 10 deaths since chances are WHOEVER killed you is way out of range of your passive through some sort of gap closer such as Zed ulting back OR they were ranged to begin with and can still walk away which is every single ranged champion in the game).

  2. Kog Q currently does next to nothing in terms of shredding on anyone with less then say 50 armor and mr. 28% of 50 armor/mr (pretty much everyone not buying it) is a whopping 14 shredded off which does technically give his entire team sorc boots on the target.....but it still is nothing to go write home about considering BC shreds for more and is not confined to a single target and Corki's E shreds for more at rank 5 than Kog Q for targets lower than 78 armor and mr (over half of the enemy team most of the time) while being....AoE. Giving Kog's Q the ability to shred a % value with a minimum shred means that he is able to actually kill both squishies and tanks in closer to the same time frame instead of doing "pretty good" to one tank and hitting like a wet noodle to everyone else because he has zero burst in his kit whereas every other carry can 3 shot other carries due to having crit scaling and such (Kog doesn't get IE until 5th item if he gets it at all).

While I agree that this passive should just be moved to W and he instead actually gets something more worthwhile (using something like Fiddlesticks Passive where he gets bonuses if he turrets but instead of MS gets some other steroid), the idea of him actually being a better ramp damage dealer is better than just trying to shove more damage in him. Kog'maw actually has nothing in his kit besides his ult that says "I am a ramp damage dealer" since every auto attack he does to the same target does well....the same as the last one. Yes, Kog will still shred through your team if you ignore him, but he does it in the same way that Jinx or pretty much any other ADC does by just doing a lot of flat damage. There is no actual "ramp up" to Kog'maw's damage, it just adds up to a lot over time, but while it takes Kog'maw 8 autos to kill a squishier target, someone like Caitlyn could have killed them in 3 if she lands a net due to her just doing much more damage with each auto. Kog currently doesn't fill a single niche in his current design because all he does is "damage" and just does less damage than half of the ADC roster with actually no bonuses over the rest of the roster (he's immobile and squishier so that is basically a triple negative).

Pierce The Veal1 votes

A quite well thought out argument.

Nonetheless, the new passive you propose is useless vs squishies because he already kills them in 1-3 hits. And unless the Q change massively increases his % pen, it's not going to change his tank killing ability by much.

I honestly think his passive should be reworked, and his ult should have its scaling ult cost removed (because it's legitimitely useless as a poke tool as it is).

A change to his passive could be: Kog starts out with reduced damage and slowly ramps up in damage as he fights. His damage starts out at 75% and rises up to 150% as he fights. Hitting his ablities and autos give him stacks. At 3 stacks he will deal 100% damage. At 6 he will deal 125%. Stacks will expire slowly one at a time while out of combat. If he reaches 9 stacks he will deal 150% damage, however his stacks above 6 will rapdily decay (1 every second, even in combat). For the sake of making it possible to maintain 9 stacks, 10 stacks is achievable.

AcidTheWarlock2 votes

So pretty much a Jax passive type thing?

Pierce The Veal2 votes

{quoted}

So pretty much a Jax passive type thing?

Similar, but one that's a lot harder to maintain at max power in combat, and requires your damage to be high in the first place.

Rebonack4 votes

{quoted}

So you basically removed his passive, and gutted his Q simulatenously. Impressive! 👍🏻 Rito, hire this man!

So let's say the new proposed passive shredded 100 flat armor and magic resist per stack.

Would that be stronger or weaker than his current passive?

Pierce The Veal1 votes

{quoted}

So let's say the new proposed passive shredded 100 flat armor and magic resist per stack.

Would that be stronger or weaker than his current passive?

By buffing numbers you made something that was outright garbage turn into something outright broken! Riot! Hire this man too!

Rebonack4 votes

{quoted}

By buffing numbers you made something that was outright garbage turn into something outright broken! Riot! Hire this man too!

And obviously shredding one resist per stack would be too weak.

Thus, it stands to reason that there's some value between 1 and 100 that would be balanced.

Kog doesn't kill soft targets in '1 to 3 hits'. If you want to blow people up instantly that's what Vayne's crit build is for. The builds that work best on Kog are typically slanted toward lower AD and higher attack speed to take advantage of his W. Shredding flat resist off soft targets, especially early in the game, improves Kog's trading potential dramatically. It also gives him a distinctive niche when paired with percentile resist shred on his Q. Namely, Kog isn't just about tank-busting by himself. That's Vayne's thing. Kog is about softening up targets for your whole team.

That would be a much more interesting way to fill the role Riot seems to want Kog to fill (the glue that holds low damage, high utility teams together) than simply heaping more damage into Kog's kit. We've already seen what that looks like and it isn't pretty.

dunkeroni5 votes

Corki used to have "Hextech Shrapnel" Which added 10% of his AD as true damage on basic attacks. This was a thematic issue, since his hextech copter abilities largely do magic damage, so they changed his passive to be a better mix of magic/physical damage instead of a weird conglomeration of magic/physical/true damage in bizzare ratios.

EndlessCycle4 votes

Switch them, but give Corki access to his W after death

xelaker3 votes

{quoted} Kog'maw is a living alien artillery turret. yet his passive is self destruct???

predator would like a word with you...

The Deckowner2 votes

CONSPIRACY! Corki did 9/11! The truth has been told!

Xyntheyxz2 votes

[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=RkX8YQU6,comment-id=0017,timestamp=2016-10-25T01:47:23.295+0000)

CONSPIRACY! Corki did 9/11! The truth has been told!

Lol no it was Kog'maw riding the ROFLcopter

ABlueQuaker2 votes

Corki already kinda does that with his Package Valkyrie. He does a balls-deep bombing run.

jama6552 votes

Also the japanese are still kinda sensitive about the whole kamakize thing.... this change aint gonna happen

Jorencice2 votes

Really i havent heard anything about that?

Its not our fault they were basically brain washed by their government.

Have you seen the propaganda posters?

Instead of hididng their women and children they basically wanted them to run up and "kick the soldiers in the balls because they are tall and you are short"

Not shitting you thats what the posters say.

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