You can't really blame her for all that. WW flashing, and dying, is what made that all possible for Zoe in the first place, since she used 2 flashes to catch up to you.
I honestly would suggest not being on a tiny sliver of health before flashing in the first place.
You can ignite her first, and that'll make her pick it up instead of flash (And she'll have to use it or wait for it to expire before she can steal it). Exhaust, TP, and smite are also other options (Although TP would be far harder to set up to get away).
Also, you can wait until she's R'd to flash, or you can CC her during/after her R.
Or you just have to dodge her E, and her kill potential is essentially zero. Zoe basically can't kill if she doesn't land E. It's like Veigar landing W without E. Or Lux landing R without Q.
She can actually pick up a spell shard if she already has one if she right-clicks on it while she's in range, but to be fair, given it picks up automatically otherwise there aren't that much Zoe players that will go out of their way to right-click the shard to enable them to flash onto you.
She can actually pick up a spell shard if she already has one if she right-clicks on it while she's in range, but to be fair, given it picks up automatically otherwise there aren't that much Zoe players that will go out of their way to right-click the shard to enable them to flash onto you.
I didnt even know this, thanks.
You're not.
Fix your shit before before blaming champs and abilities