Riot seems oblivious to Supports.

King Braum··5 votes·1,058 views

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This change is a crippling nerf to supports in a time where botlane really doesnt need more hits. Changing the playstyle for supports as to always have them glued to their closest ally and heavily crippling supports that may attempt to solo defend or solo poke while their ADC is away.

Playing support is about more than just helping others, there are a lot of times where you're on your own for various reasons including a disconnect. Supporting is about being more than just a heal bot so why create a nerf to support items that enforces a playstyle of just that. And I understand that the 0CS Strat needed a fix but this is nerf will just cripple supports as much as it does top lane for no real reason.

14 Comments

FOR JUSTICE4 votes

and in exchange for actually supporting someone you get more gold per proc

King Braum2 votes

[{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=RkEjplEx,comment-id=0000,timestamp=2019-02-12T15:32:46.700+0000)

and in exchange for actually supporting someone you get more gold per proc

So in the time you are actually with an ADC you gain between 1 or 2 extra gold per proc while completely denied gold (but still consuming procs), while solo defending, poking when your ADC is backed, defending lane when your ADC is out of lane or disconnected. when you're out warding, when you're between lanes, etc.

FOR JUSTICE3 votes

[{quoted}](name=King Braum,realm=EUW,application-id=3ErqAdtq,discussion-id=RkEjplEx,comment-id=00000000,timestamp=2019-02-12T15:45:24.786+0000)

So in the time you are actually with an ADC you gain between 1 or 2 extra gold per proc while completely denied gold (but still consuming procs), while solo defending, poking when your ADC is backed, defending lane when your ADC is out of lane or disconnected. when you're out warding, when you're between lanes, etc.

when youre out warding you wouldnt be getting procs anyway, and when solo defending all the CS is yours, and you would gain FAR more gold with just 4 minions then using all 3 procs anyway.

King Braum2 votes

[{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=RkEjplEx,comment-id=000000000000,timestamp=2019-02-12T15:53:38.675+0000)

when youre out warding you wouldnt be getting procs anyway, and when solo defending all the CS is yours, and you would gain FAR more gold with just 4 minions then using all 3 procs anyway.

when out warding you will often run into the enemy support, when CSing solo you wont gain any stacks for when your ADC is back and one of the few moments Supports can use to catch up in gold.

And lets not forget that when your ADC isn't around you still lose your procs just costing you more gold.

FOR JUSTICE1 votes

[{quoted}](name=King Braum,realm=EUW,application-id=3ErqAdtq,discussion-id=RkEjplEx,comment-id=0000000000000000,timestamp=2019-02-12T15:58:14.966+0000)

when out warding you will often run into the enemy support, when CSing solo you wont gain any stacks for when your ADC is back and one of the few moments Supports can use to catch up in gold.

if you run into the enemy support, their ADC will be there too, meaning so would yours. and remember, its a range of 1500 units. for comparisons sake, just know a stormrazor + rapidfire caitlyn has an auto range of 875. and thats half the lane. a rank 1 ryze ult is a range of 1750 units, so 250 units less then that is the new gold gain area.

And lets not forget that when your ADC isn't around you still lose your procs just costing you more gold.

you lose your procs worth 33-66.

3 minions or one cannon is already more gold then you would have gained with the procs there.

Tobykachu2 votes

I don't understand? This isn't really that bad at all. They could do with making the range in which you need to be near someone a little larger, but apart from that it's fine

Ravenhale2 votes

I don't oppose the change as it now thrusts the burden that Targon has always had upon the other lines. Though I will readily admit that burden is less of one depending on what sort of champion you are supporting with.

I honestly would regard the Ancient Coin line as a buff. If you're running Ancient Coin, you're probably not playing a champion that could hold the lane on their own anyways. You'll have more gold doing nothing but hanging out with the gang.

Thief's is a nerf, and I could see some enchanters simply swapping back to the Ancient Coin line. It will hit mage supports pretty hard, because most mage supports are kind of trying to carry from the support role and now they will have less gold to do that with. Should be a consideration in champion select as you can't necessarily count on your mage support being your only AP damage source, as it takes them even longer to get items.

Saezio2 votes

They should at least make spellthief not get the penalty too when no other champ is around and you get a CS.

SciFi Scrivener2 votes

This a fix where there is no problem that will only cause real problems. Riot shouldn't be trying to hold down innovation in game strategy anyways, but reducing an items ability meant for one position just because another is trying to use it differently always works out bad.

Dorans Pants2 votes

when in doubt hit the supports. It´s the easiest and most convenient solution since the role is already so unpopular that further punishment won´t make much of an impact as there is already a system in place to force players into it anyway.

See you in half a year when someone will inevitably find another way to abuse support items and supports will take the hit for it as always.

heroikc1 votes

It's mostly to nerf support item, no farm tops.

Ravenhale1 votes

Wait... I just noticed the Ancient Coin Line still drops mana even without an ally. Definitely thinking some of my mage supports might want to swap over.

AgentBlack1 votes

[{quoted}](name=King Braum,realm=EUW,application-id=3ErqAdtq,discussion-id=RkEjplEx,comment-id=,timestamp=2019-02-12T15:25:07.531+0000)Changing the playstyle for supports as to always have them glued to their closest ally and heavily crippling supports that may attempt to solo defend or solo poke while their ADC is away.

This is not a "crippling" nerf, give me a break. A support who is defending a lane alone is inevitably getting cs, which deactivates their income item anyway. You still get the extra damage for poking and attacking towers. Meanwhile, you're earning 10% more gold in every other typical scenario.

Of course it's not the most elegant solution, but a playstyle where you don't cs at all in a 1v1 lane is a way bigger problem than this inconvenience to supports, which may be fixed later anyway.

bluefire mark 21 votes

You can actually abuse the coin now. Low on mana you back off, let a bunch of mana coins fall and collect em since it drops exclusively mana ones at a distance and all. That part there's a buff to anyone with mechanical skill. Everything else doesn't really change much. You can't argue that supports need to fend for themselves and this hits them because fending for themselves is a rare case.

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